#include "global.h" #include "entity.h" #include "functions.h" extern u8 gUnk_02027EB4[]; extern u8 gUnk_0200D654[]; void ObjectB2(Entity* this) { u8* layer; if (this->action == 0) { this->action = 1; this->actionDelay = 0x10; this->direction = this->type << 3; if (this->collisionLayer == 2) { layer = gUnk_0200D654; } else { layer = gUnk_02027EB4; } this->child = (Entity*)layer; InitializeAnimation(this, this->type); } this->speed = this->parent->speed; LinearMoveUpdate(this); if (IsTileCollision((u8*)this->child, this->x.HALF.HI, this->y.HALF.HI, 9) != 0) { DeleteThisEntity(); } if (this->speed < 0x41) { this->spriteSettings.draw ^= 1; if (--this->actionDelay == 0) { DeleteThisEntity(); } } GetNextFrame(this); }