#include "global.h" #include "asm.h" #include "entity.h" #include "room.h" #include "player.h" #include "functions.h" extern void (*gUnk_08124C08[])(Entity*); void Well(Entity* ent) { gUnk_08124C08[ent->action](ent); } void sub_080A0EB0(Entity* ent) { u32 tilePos; ent->action = 1; tilePos = COORD_TO_TILE(ent); ent->field_0x80.HWORD = tilePos; SetTile(16509, ent->field_0x80.HWORD, 1); } void sub_080A0EF0(Entity* ent) { s32 tileIndex; tileIndex = GetTileType(ent->field_0x80.HWORD, 1); if (tileIndex != 0x407D) { sub_08078B48(); gPlayerEntity.x.WORD = ent->x.WORD; gPlayerEntity.y.HALF.HI = ent->y.HALF.HI + 4; DeleteThisEntity(); } }