#ifndef SCRIPT_H #define SCRIPT_H #include "global.h" typedef struct { u16* unk_00; u32 unk_04; u32 unk_08; u8 unk_0C[0x4]; // unused u16 unk_10; u16 unk_12; u32 unk_14; u8 unk_18; u8 unk_19; u8 unk_1A; u8 unk_1B; // unused union SplitWord unk_1C; union SplitWord unk_20; } ScriptExecutionContext; extern void ExecuteScriptCommandSet(Entity*, ScriptExecutionContext*); extern u32 GetNextScriptCommandHalfword(u16*); extern u32 GetNextScriptCommandWord(u16*); extern u32 GetNextScriptCommandWordAfterCommandMetadata(u16*); extern u32 GetNextScriptCommandHalfwordAfterCommandMetadata(u16*); extern void StartPlayerScript(u16*); extern void sub_0807DEDC(Entity*, ScriptExecutionContext*, u32, u32); extern ScriptExecutionContext* StartCutscene(Entity*, u16*); extern void sub_0807DDAC(Entity*, void (*function)(Entity*, ScriptExecutionContext*)); extern void sub_0807DD94(Entity*, void (*function)(Entity*, ScriptExecutionContext*)); #endif