@ Intro Hyrule Castle Zelda SCRIPT_START script_ZeldaIntroCastle BeginBlock DoPostScriptAction 0x0008 SetEntitySpeed 0x0100 Call sub_08066D04 EndBlock Call DeleteHitbox WaitForSyncFlagAndClear 0x00000010 Call sub_08066D14 JumpIf script_080111F6 MoveEntityToPlayer script_080111F6: Call CheckEntityOnScreen JumpIf script_08011206 SetEntityPositionRelative 0x01f8, 0x00b8 script_08011206: DoPostScriptAction 0x0007 DoPostScriptAction 0x0001 _0807EDD4 0x01f8, 0x0050 FacePlayer DoPostScriptAction 0x0000 SetSyncFlag 0x00000020 WaitForSyncFlagAndClear 0x00000010 DoPostScriptAction 0x0001 _0807EDD4 0x01f8, 0x0020 DoPostScriptAction 0x0008 SetSyncFlag 0x00000020 WaitForSyncFlagAndClear 0x00000010 DoPostScriptAction 0x0007 DoPostScriptAction 0x0001 SetEntitySpeed 0x0040 _0807EDD4 0x01e8, 0x0040 DoPostScriptAction 0x0000 SetSyncFlag 0x00000020 WaitForSyncFlagAndClear 0x00000010 Call sub_08095810 SetSyncFlag 0x00000020 WaitForSyncFlagAndClear 0x00000010 DoPostScriptAction 0x0001 _0807EDD4 0x01d8, 0x0058 DoPostScriptAction 0x0000 SetSyncFlag 0x00000020 WaitForSyncFlagAndClear 0x00000010 PlaySound SFX_1C9 DoPostScriptAction 0x0010 Wait 0x0014 Call sub_08066E20 Wait 0x0014 DoPostScriptAction 0x0010 Call WaitForAnimDone PlaySound SFX_1CA SetSyncFlag 0x00000020 WaitForSyncFlagAndClear 0x00000010 DoPostScriptAction 0x0006 SCRIPT_END