@ Intro Hyrule Town Zelda SCRIPT_START script_ZeldaIntroTown BeginBlock DoPostScriptAction 0x0008 DoPostScriptAction 0x000b SetEntitySpeed 0x0080 Call sub_08066D04 EndBlock WaitForSyncFlagAndClear 0x00000002 Call sub_08066D14 JumpIf script_0800FB6C MoveEntityToPlayer script_0800FB6C: DoPostScriptAction 0x0007 SetEntityPositionRelative 0x00b8, 0x0398 SetAnimationState 0x0002 DoPostScriptAction 0x0000 SetSyncFlag 0x00000004 WaitForSyncFlagAndClear 0x00000002 SetEntitySpeed 0x0200 _0807EDD4 0x00b8, 0x0318 SetEntityPositionRelative 0x00a0, 0x0260 SetAnimationState 0x0000 DoPostScriptAction 0x0001 SetSyncFlag 0x00000004 DoPostScriptAction 0x000a _0807E9D4 script_0800FBAE: FacePlayerAndCheckDist JumpIfNot script_0800FBAE DoPostScriptAction 0x000b SetSyncFlag 0x00000004 WaitForSyncFlagAndClear 0x00000002 SetAnimationState 0x0004 DoPostScriptAction 0x0000 SetSyncFlag 0x00000004 WaitForSyncFlagAndClear 0x00000002 SetEntitySpeed 0x0200 _0807EDD4 0x00a0, 0x0268 _0807EDD4 0x0070, 0x0268 _0807EDD4 0x0070, 0x0208 SetEntityPositionRelative 0x0078, 0x01a8 SetAnimationState 0x0000 DoPostScriptAction 0x0001 SetSyncFlag 0x00000004 DoPostScriptAction 0x000a script_0800FC06: FacePlayerAndCheckDist JumpIfNot script_0800FC06 DoPostScriptAction 0x000b SetSyncFlag 0x00000004 WaitForSyncFlagAndClear 0x00000002 SetAnimationState 0x0004 DoPostScriptAction 0x0000 SetSyncFlag 0x00000004 WaitForSyncFlagAndClear 0x00000002 SetEntitySpeed 0x0200 _0807EDD4 0x00f8, 0x01a8 SetEntityPositionRelative 0x0118, 0x01c8 SetAnimationState 0x0002 DoPostScriptAction 0x0001 SetSyncFlag 0x00000004 DoPostScriptAction 0x000a script_0800FC52: FacePlayerAndCheckDist JumpIfNot script_0800FC52 DoPostScriptAction 0x000b SetSyncFlag 0x00000004 WaitForSyncFlagAndClear 0x00000002 SetAnimationState 0x0006 DoPostScriptAction 0x0000 SetSyncFlag 0x00000004 WaitForSyncFlagAndClear 0x00000002 SetEntitySpeed 0x0200 _0807EDD4 0x0118, 0x0260 SetEntityPositionRelative 0x00f8, 0x0270 SetAnimationState 0x0000 DoPostScriptAction 0x0001 SetSyncFlag 0x00000004 DoPostScriptAction 0x000a script_0800FC9E: @ Wait at Pina for Link CheckEntityInteractType JumpIfNot script_0800FC9E DoPostScriptAction 0x000b SetAnimationState 0x0000 DoPostScriptAction 0x0000 SetSyncFlag 0x00000004 DoPostScriptAction 0x0004 WaitForSyncFlagAndClear 0x00000002 DoPostScriptAction 0x000d SetEntitySpeed 0x0040 WalkEast 0x0020 SetAnimationState 0x0000 DoPostScriptAction 0x0000 SetSyncFlag 0x00000004 WaitForSyncFlagAndClear 0x00000002 DoPostScriptAction 0x000c SetEntitySpeed 0x0040 WalkWest 0x0020 SetAnimationState 0x0006 DoPostScriptAction 0x0000 SetSyncFlag 0x00000004 WaitForSyncFlagAndClear 0x00000002 Call sub_08066D4C DoPostScriptAction 0x0006 SCRIPT_END