@ Player after turning Zelda back from stone SCRIPT_START script_PlayerRescuedZelda BeginBlock SetEntitySpeed 0x0100 EndBlock CallWithArg sub_0807F4F8, 0x000000a0 _0807EDD4 0x0078, 0x00a0 SetAnimationState 0x0000 DoPostScriptAction 0x0000 SetSyncFlag 0x00000004 Call SetPlayerActionNormal SCRIPT_END .2byte 0x0000