@ DHC Zelda after defeating V2 SCRIPT_START script_ZeldaAfterDefeatingV2 BeginBlock DoPostScriptAction 0x000a Call sub_08066E38 EndBlock WaitForSyncFlagAndClear 0x00000001 CallWithArg sub_0807F8E8, 0x00000000 SetSyncFlag 0x00000002 script_0800DCD0: CheckRoomFlag 0x0000 JumpIfNot script_0800DCD0 DoPostScriptAction 0x0010 Wait 0x003c DoPostScriptAction 0x0010 SetEntityPositionRelative 0x0078, 0x0068 WaitForSyncFlagAndClear 0x00000001 StopBgm Call sub_08066E50 PlaySound SFX_1C9 Call WaitForAnimDone PlaySound SFX_1CA Wait 0x003c DoPostScriptAction 0x0004 PlayBgm BGM_SAVING_ZELDA Wait 0x0078 SetAnimationState 0x0002 DoPostScriptAction 0x0000 Wait 0x000a SetAnimationState 0x0006 Wait 0x000a SetAnimationState 0x0002 Wait 0x000a SetAnimationState 0x0006 Wait 0x000a SetAnimationState 0x0004 DoPostScriptAction 0x0000 Wait 0x003c SetSyncFlag 0x00000002 WaitForSyncFlagAndClear 0x00000001 SetEntitySpeed 0x0100 _0807EEF4 0x0000, 0x0008 SetAnimationState 0x0004 DoPostScriptAction 0x0000 Wait 0x001e Call sub_08066E80 SetAnimationState 0x0004 DoPostScriptAction 0x0000 SetSyncFlag 0x00000002 WaitForSyncFlagAndClear 0x00000001 DoPostScriptAction 0x0004 Wait 0x003c SetAnimationState 0x0002 DoPostScriptAction 0x0000 Wait 0x000a SetAnimationState 0x0006 Wait 0x000a SetAnimationState 0x0002 Wait 0x000a SetAnimationState 0x0006 Wait 0x000a SetAnimationState 0x0004 DoPostScriptAction 0x0000 SetSyncFlag 0x00000002 WaitForSyncFlagAndClear 0x00000001 SetEntitySpeed 0x0100 _0807EEF4 0x0000, 0x0080 SCRIPT_END .2byte 0x0000