@ Graveyard Great Fairy CUTSCENE_ORCHESTRATOR SCRIPT_START script_GreatFairyArrows BeginBlock EndBlock script_0800B618: CheckPlayerInRegion 0x0078, 0x00b8, 0x1060 JumpIfNot script_0800B618 Call PlayerDropHeldObject SetPlayerIdle Call WaitForPlayerNormal StartPlayerScript script_PlayerAtGreatFairy WaitForSyncFlagAndClear 0x00000004 SetRoomFlag 0x0000 WaitForSyncFlagAndClear 0x00000004 CheckLocalFlag 0x009e JumpIf script_0800B7A2 MessageNoOverlap TEXT_ITEM_GET, 0x83 WaitUntilTextboxCloses CheckTextboxResult JumpIfNot script_0800B684 Wait 0x000f MessageNoOverlap TEXT_ITEM_GET, 0x84 CallWithArg CheckMessageEqual, 0x0000058b JumpIf script_0800B68E CallWithArg sub_08087424, 0x00000000 Wait 0x00b4 Jump script_0800B6A6 script_0800B684: MessageNoOverlap TEXT_ITEM_GET, 0x7d WaitUntilTextboxCloses Jump script_0800B6A6 script_0800B68E: WaitUntilTextboxCloses SetLocalFlag 0x009e GivePlayerItem ITEM_LARGE_QUIVER script_0800B698: WaitPlayerGetItem FaceAwayFromPlayer Wait 0x001e MessageNoOverlap TEXT_ITEM_GET, 0x7f WaitUntilTextboxCloses script_0800B6A6: SetFadeTime 0x0004 SetFade7 WaitForFadeFinish Call sub_080873FC SetFade6 WaitForFadeFinish CameraTargetPlayer Wait 0x001e Call EnablePauseMenu EnablePlayerControl SCRIPT_END