#include "global.h" #include "sound.h" #include "entity.h" #include "functions.h" #include "npc.h" #include "structures.h" extern void sub_08060528(Entity*); extern void sub_080604DC(Entity*); extern void sub_080606D8(Entity*); extern void sub_080606C0(Entity*); const Coords gUnk_0810A66C[] = { { .HALF = { 0x0, 0x0 } }, { .HALF = { 0x48, 0xa8 } }, { .HALF = { 0x0, 0xf0 } }, { .HALF = { 0x1f8, 0x0 } }, { .HALF = { 0x3f8, 0xf0 } }, { .HALF = { 0x1f8, 0x3c8 } }, { .HALF = { 0x48, 0xf0 } }, { .HALF = { 0x60, 0xf0 } }, { .HALF = { 0x60, 0x188 } }, { .HALF = { 0x78, 0x188 } }, { .HALF = { 0x78, 0x270 } }, { .HALF = { 0x38, 0x270 } }, { .HALF = { 0x38, 0x328 } }, { .HALF = { 0x98, 0x328 } }, { .HALF = { 0xd8, 0x328 } }, { .HALF = { 0x108, 0x328 } }, { .HALF = { 0x188, 0x328 } }, { .HALF = { 0x188, 0x368 } }, { .HALF = { 0x108, 0x278 } }, { .HALF = { 0x128, 0x278 } }, { .HALF = { 0x128, 0x1d0 } }, { .HALF = { 0x1a8, 0x1d0 } }, { .HALF = { 0x1f8, 0x1d0 } }, { .HALF = { 0x1a8, 0x288 } }, { .HALF = { 0x1f8, 0x288 } }, { .HALF = { 0x1f8, 0x328 } }, { .HALF = { 0x268, 0x328 } }, { .HALF = { 0x268, 0x368 } }, { .HALF = { 0x268, 0x390 } }, { .HALF = { 0x1f8, 0xf0 } }, { .HALF = { 0x248, 0x1d0 } }, { .HALF = { 0x248, 0x1c0 } }, { .HALF = { 0x248, 0x288 } }, { .HALF = { 0x298, 0x288 } }, { .HALF = { 0x298, 0x328 } }, { .HALF = { 0x328, 0x328 } }, { .HALF = { 0x328, 0x390 } }, { .HALF = { 0x368, 0x328 } }, { .HALF = { 0x368, 0x318 } }, { .HALF = { 0x3a0, 0x318 } }, { .HALF = { 0x3a0, 0x290 } }, { .HALF = { 0x370, 0x290 } }, { .HALF = { 0x370, 0x280 } }, { .HALF = { 0x360, 0x280 } }, { .HALF = { 0x360, 0x270 } }, { .HALF = { 0x340, 0x270 } }, { .HALF = { 0x340, 0x248 } }, { .HALF = { 0x320, 0x248 } }, { .HALF = { 0x2e0, 0x248 } }, { .HALF = { 0x2e0, 0x1d0 } }, { .HALF = { 0x2d0, 0x1d0 } }, { .HALF = { 0x2d0, 0x1c0 } }, { .HALF = { 0x320, 0x168 } }, { .HALF = { 0x378, 0x168 } }, { .HALF = { 0x378, 0xf0 } }, { .HALF = { 0x2b0, 0x288 } }, { .HALF = { 0x2b0, 0x280 } }, { .HALF = { 0x2c0, 0x280 } }, { .HALF = { 0x2c0, 0x270 } }, { .HALF = { 0x2d0, 0x270 } }, { .HALF = { 0x2d0, 0x248 } }, { .HALF = { 0x78, 0x1f0 } }, { .HALF = { 0x78, 0x230 } }, }; // Indices into the coords array above const s8 gUnk_0810A768[] = { 1, -4, 0, 1, 2 }; const s8 gUnk_0810A76D[] = { 6, 0, 2, 4, 21 }; const s8 gUnk_0810A772[] = { 6, 0, 2, 1, 21 }; const s8 gUnk_0810A777[] = { 2, -5, 3, 5, 7, 9 }; const s8 gUnk_0810A77D[] = { 29, 0, 3, 20, 17, 16 }; const s8 gUnk_0810A783[] = { 3, -5, 3, 3, 7, 9 }; const s8 gUnk_0810A789[] = { 54, 0, 2, 18, 62 }; const s8 gUnk_0810A78E[] = { 4, -5, 3, 3, 5, 9 }; const s8 gUnk_0810A794[] = { 25, 0, 3, 46, 30, 31 }; const s8 gUnk_0810A79A[] = { 5, -5, 3, 3, 5, 7 }; const s8 gUnk_0810A7A0[] = { 24, 0, 3, 45, 47, 14 }; const s8 gUnk_0810A7A6[] = { 22, 0, 3, 15, 66, 63 }; const s8 gUnk_0810A7AC[] = { 23, 24, 0, 3, 12, 47, 45 }; const s8 gUnk_0810A7B3[] = { 23, 21, 0, 2, 65, 26 }; const s8 gUnk_0810A7B9[] = { 29, 0, 3, 6, 20, 17 }; const s8 gUnk_0810A7BF[] = { 22, 0, 3, 66, 11, 63 }; const s8 gUnk_0810A7C5[] = { 54, 0, 2, 8, 62 }; const s8 gUnk_0810A7CA[] = { 29, 0, 3, 6, 20, 16 }; const s8 gUnk_0810A7D0[] = { 29, 0, 3, 6, 17, 16 }; const s8 gUnk_0810A7D6[] = { 7, 0, 2, 22, 23 }; const s8 gUnk_0810A7DB[] = { 7, 0, 2, 23, 19 }; const s8 gUnk_0810A7E0[] = { 6, 0, 2, 1, 4 }; const s8 gUnk_0810A7E5[] = { 8, 9, 61, -1, 62, 10, 11, 12, 13, -1, 14, 15, 0, 2, 27, 25 }; const s8 gUnk_0810A7F5[] = { 14, -1, 13, 12, 11, 10, 62, -1, 61, 9, 8, 7, 0, 2, 22, 19 }; const s8 gUnk_0810A805[] = { 18, 19, 20, 21, 0, 2, 65, 13 }; const s8 gUnk_0810A80D[] = { 20, 19, 18, 15, 0, 2, 24, 27 }; const s8 gUnk_0810A815[] = { 16, 0, 2, 29, 33 }; const s8 gUnk_0810A81A[] = { 15, 0, 2, 24, 25 }; const s8 gUnk_0810A81F[] = { 25, 0, 3, 46, 31, 10 }; const s8 gUnk_0810A825[] = { 16, 0, 2, 28, 33 }; const s8 gUnk_0810A82A[] = { 26, 0, 2, 41, 43 }; const s8 gUnk_0810A82F[] = { 25, 0, 3, 10, 46, 30 }; const s8 gUnk_0810A835[] = { 17, 27, 0, 2, 42, 35 }; const s8 gUnk_0810A83B[] = { 17, 16, 0, 2, 28, 29 }; const s8 gUnk_0810A841[] = { 28, 36, 35, 0, 2, 40, 37 }; const s8 gUnk_0810A848[] = { 36, 28, 27, 0, 2, 34, 42 }; const s8 gUnk_0810A84F[] = { 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 0, 2, 57, 61 }; const s8 gUnk_0810A85E[] = { 46, 45, 44, 43, 42, 41, 40, 39, 38, 37, 35, 0, 2, 36, 40 }; const s8 gUnk_0810A86D[] = { 35, 0, 2, 36, 37 }; const s8 gUnk_0810A872[] = { 34, 0, 2, 44, 52 }; const s8 gUnk_0810A877[] = { 27, 0, 2, 34, 35 }; const s8 gUnk_0810A87C[] = { 26, 0, 2, 32, 43 }; const s8 gUnk_0810A881[] = { 34, 0, 2, 52, 39 }; const s8 gUnk_0810A886[] = { 26, 0, 2, 32, 41 }; const s8 gUnk_0810A88B[] = { 25, 0, 3, 10, 30, 31 }; const s8 gUnk_0810A891[] = { 24, 0, 3, 14, 12, 47 }; const s8 gUnk_0810A897[] = { 32, 0, 2, 54, 49 }; const s8 gUnk_0810A89C[] = { 24, 0, 3, 14, 12, 45 }; const s8 gUnk_0810A8A2[] = { 33, 0, 2, 51, 55 }; const s8 gUnk_0810A8A7[] = { 32, 0, 2, 48, 54 }; const s8 gUnk_0810A8AC[] = { 34, 0, 2, 44, 39 }; const s8 gUnk_0810A8B1[] = { 33, 0, 2, 50, 55 }; const s8 gUnk_0810A8B6[] = { 32, 0, 2, 48, 49 }; const s8 gUnk_0810A8BB[] = { 30, 0, 2, 64, 59 }; const s8 gUnk_0810A8C0[] = { 55, 56, 57, 58, 59, 60, 48, 0, 2, 60, 58 }; const s8 gUnk_0810A8CB[] = { 60, 59, 58, 57, 56, 55, 33, 0, 2, 50, 51 }; const s8 gUnk_0810A8D6[] = { 48, 0, 2, 60, 56 }; const s8 gUnk_0810A8DB[] = { 47, 0, 2, 38, 61 }; const s8 gUnk_0810A8E0[] = { 31, 51, 50, 49, 48, 0, 2, 56, 58 }; const s8 gUnk_0810A8E9[] = { 49, 50, 51, 31, 30, 0, 2, 64, 53 }; const s8 gUnk_0810A8F2[] = { 52, 53, 54, 0, 2, 8, 18 }; const s8 gUnk_0810A8F9[] = { 53, 52, 47, 0, 2, 38, 57 }; const s8 gUnk_0810A900[] = { 30, 0, 2, 53, 59 }; const s8 gUnk_0810A905[] = { 22, 0, 3, 66, 11, 15 }; const s8 gUnk_0810A90B[] = { 22, 0, 3, 11, 15, 63 }; const s8 gUnk_0810A911[] = { 21, 0, 2, 26, 13, 0, 0 }; const s8* const gUnk_0810A918[] = { gUnk_0810A768, gUnk_0810A768, gUnk_0810A76D, gUnk_0810A772, gUnk_0810A777, gUnk_0810A77D, gUnk_0810A783, gUnk_0810A789, gUnk_0810A78E, gUnk_0810A794, gUnk_0810A79A, gUnk_0810A7A0, gUnk_0810A7A6, gUnk_0810A7AC, gUnk_0810A7B3, gUnk_0810A7B9, gUnk_0810A7BF, gUnk_0810A7C5, gUnk_0810A7CA, gUnk_0810A7D0, gUnk_0810A7D6, gUnk_0810A7DB, gUnk_0810A7E0, gUnk_0810A7E5, gUnk_0810A7F5, gUnk_0810A805, gUnk_0810A80D, gUnk_0810A815, gUnk_0810A81A, gUnk_0810A81F, gUnk_0810A825, gUnk_0810A82A, gUnk_0810A82F, gUnk_0810A835, gUnk_0810A83B, gUnk_0810A841, gUnk_0810A848, gUnk_0810A84F, gUnk_0810A85E, gUnk_0810A86D, gUnk_0810A872, gUnk_0810A877, gUnk_0810A87C, gUnk_0810A881, gUnk_0810A886, gUnk_0810A88B, gUnk_0810A891, gUnk_0810A897, gUnk_0810A89C, gUnk_0810A8A2, gUnk_0810A8A7, gUnk_0810A8AC, gUnk_0810A8B1, gUnk_0810A8B6, gUnk_0810A8BB, gUnk_0810A8C0, gUnk_0810A8CB, gUnk_0810A8D6, gUnk_0810A8DB, gUnk_0810A8E0, gUnk_0810A8E9, gUnk_0810A8F2, gUnk_0810A8F9, gUnk_0810A900, gUnk_0810A905, gUnk_0810A90B, gUnk_0810A911, }; void sub_08060428(Entity*); void sub_0806045C(Entity*); void sub_080604C8(Entity*); void (*const gUnk_0810AA24[])(Entity*) = { sub_08060428, sub_0806045C, sub_080604C8, }; const Dialog gUnk_0810AA30[] = { { 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_POST, 0xc) } }, { 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_POST, 0xc) } }, { 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_POST, 0xd) } }, { 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_POST, 0xe) } }, { 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_POST, 0xf) } }, { 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_POST, 0x10) } }, { 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_POST, 0x11) } }, { 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_POST, 0x12) } }, }; const Rect gUnk_0810AA70[][4] = { { { 0, -16, 16, 16 }, { 16, 0, 16, 16 }, { 0, 16, 16, 16 }, { -16, 0, 16, 16 }, }, { { 0, -16, 32, 32 }, { 16, 0, 32, 32 }, { 0, 16, 32, 32 }, { -16, 0, 32, 32 }, }, }; void Postman(Entity* this) { if ((this->flags & ENT_SCRIPTED) != 0) { sub_08060528(this); } else { gUnk_0810AA24[this->action](this); } } void sub_08060428(Entity* this) { void* data; this->timer = 90; this->speed = 0x180; if (this->type2 != 0) { data = GetCurrentRoomProperty(this->type2); } else { data = NULL; } sub_0806EE04(this, data, 0); this->action = 1; InitAnimationForceUpdate(this, 4); } void sub_0806045C(Entity* this) { u8 bVar1; u32 bVar3; s32 temp; UpdateAnimationSingleFrame(this); sub_080604DC(this); switch (this->interactType) { case 1: case 2: this->action = 2; MessageFromTarget(0); break; default: bVar1 = this->knockbackDirection; if (bVar1 != this->animationState) { this->animationState = bVar1; InitAnimationForceUpdate(this, 4 + bVar1); } temp = GetAnimationStateInRectRadius(this, 0x18, 0x18); if ((temp > -1) && (temp == this->animationState)) { bVar3 = 1; } else { bVar3 = 0; } if (!bVar3) { sub_0806EE20(this); } } sub_0806ED78(this); } void sub_080604C8(Entity* this) { UpdateAnimationSingleFrame(this); sub_080604DC(this); this->action = 1; } void sub_080604DC(Entity* this) { Entity* ent; if (this->spriteSettings.draw == 1 && CheckOnScreen(this)) { if ((this->frame & 1) != 0) { this->frame &= 0xfe; ent = CreateFx(this, FX_DASH, 0x40); if (ent != NULL) { ent->y.HALF.HI++; SetDefaultPriority(ent, 3); } } } } void sub_08060528(Entity* this) { switch (this->action) { case 0: this->action = 1; this->spriteSettings.draw = TRUE; this->field_0x68.HALF.LO = 0; this->field_0x68.HALF.HI = 0; this->field_0x6a.HWORD = 0; this->field_0x6c.HALF.HI = 0; this->field_0x6c.HALF.LO = GetFusionToOffer(this); sub_0807DD50(this); break; case 1: if (this->interactType == 2) { this->action = 3; this->interactType = 0; sub_0806F118(this); InitAnimationForceUpdate(this, sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity))); } else { if (this->interactType != 0) { this->action = 2; this->interactType = 0; sub_080606D8(this); InitAnimationForceUpdate(this, sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity))); } else { sub_0807DD94(this, NULL); } } break; case 2: UpdateAnimationSingleFrame(this); if ((gMessage.doTextBox & 0x7f) != 0) { break; } this->action = 1; break; case 3: UpdateAnimationSingleFrame(this); if (!UpdateFuseInteraction(this)) { break; } this->action = 1; } sub_080604DC(this); if (0 < (s16)this->field_0x6a.HWORD) { if ((s16)this->field_0x6a.HWORD > 0x12b) { this->field_0x6a.HWORD = 0; this->zVelocity = Q_16_16(2.0); this->field_0x6c.HALF.HI = 1; sub_080788E0(this); EnqueueSFX(SFX_PLY_JUMP); } else { this->field_0x6a.HWORD--; } } GravityUpdate(this, Q_8_8(24.0)); if (((this->field_0x6c.HALF.HI != 0) && (this->zVelocity == 0)) && this->z.WORD == 0) { this->field_0x6c.HALF.HI = 0; sub_080606C0(this); } if (this->z.WORD >= 0 && ((gPlayerEntity.collisionLayer == 0 || (this->collisionLayer == gPlayerEntity.collisionLayer)))) { sub_0806ED78(this); } sub_0800451C(this); } void sub_080606C0(Entity* this) { this->field_0x6c.HALF.LO = GetFusionToOffer(this); sub_08078784(this, this->field_0x6c.HALF.LO); } void sub_080606D8(Entity* this) { s32 index; index = gSave.global_progress - 2; if (index < 0) { index = 0; } ShowNPCDialogue(this, &gUnk_0810AA30[index]); } void sub_08060700(Entity* entity, ScriptExecutionContext* context) { const s8* var0 = gUnk_0810A918[(s8)entity->field_0x68.HALF.LO]; const Coords* coords = &gUnk_0810A66C[var0[(s8)entity->field_0x68.HALF.HI]]; u32 x = coords->HALF.x + gRoomControls.origin_x; u32 y = coords->HALF.y + gRoomControls.origin_y; sub_0807DEDC(entity, context, x, y); gActiveScriptInfo.flags |= 1; } void sub_0806075C(Entity* this) { this->field_0x68.HALF.LO = 0xb; this->field_0x68.HALF.HI = 0xff; } void sub_0806076C(Entity* this, ScriptExecutionContext* context) { s32 cVar2; int iVar4; u32 uVar6; s32 uVar9; int local_24; const Coords* ptr; const s8* pbVar10; if (this->z.WORD < 0) { gActiveScriptInfo.commandSize = 0; return; } this->field_0x68.HALF.HI++; this->collisionLayer = 1; sub_080606C0(this); pbVar10 = gUnk_0810A918[(s8)this->field_0x68.HALF.LO]; pbVar10 += (s8)this->field_0x68.HALF.HI; do { switch ((s8)(pbVar10[0] + 5)) { case 5: pbVar10++; uVar9 = pbVar10[0]; pbVar10++; iVar4 = (s32)Random() % uVar9; this->field_0x68.HALF.LO = pbVar10[iVar4]; this->field_0x68.HALF.HI = 0; return; case 4: this->field_0x6a.HWORD = 300; break; case 3: this->collisionLayer = 1; break; case 2: this->collisionLayer = 2; break; case 1: context->wait = 0x1e; this->spriteSettings.draw = 0; break; case 0: pbVar10++; uVar9 = *pbVar10++; local_24 = ((s32)Random()) % uVar9; for (uVar6 = 0; uVar6 < uVar9; uVar6++) { this->field_0x68.HALF.LO = pbVar10[local_24]; cVar2 = gUnk_0810A918[(s8)this->field_0x68.HALF.LO][0]; ptr = &gUnk_0810A66C[cVar2]; this->x.HALF_U.HI = gRoomControls.origin_x + ptr->HALF.x; this->y.HALF_U.HI = gRoomControls.origin_y + ptr->HALF.y; if (CheckOnScreen(this) == 0) break; local_24 = (s32)(local_24 + 1) % uVar9; } this->field_0x68.HALF.HI = 0; return; default: return; } this->field_0x68.HALF.HI++; pbVar10++; } while (TRUE); } void sub_080608E4(Entity* this, ScriptExecutionContext* context) { context->condition = 0; if (this->z.WORD >= 0) { if ((this->collisionLayer != 1 || gPlayerEntity.collisionLayer != 2) && (this->collisionLayer != 2 || gPlayerEntity.collisionLayer != 1)) { const Rect* ptr = &gUnk_0810AA70[context->intVariable][this->animationState >> 1]; u32 x = this->x.HALF.HI + ptr->x; u32 y = this->y.HALF.HI + ptr->y; x = gPlayerEntity.x.HALF.HI - x; y = gPlayerEntity.y.HALF.HI - y; x += ptr->width; y += ptr->height; if (ptr->width * 2 > x && ptr->height * 2 > y) { context->condition = 1; this->field_0x6a.HWORD += 2; } } } } void Postman_Fusion(Entity* this) { if (this->action == 0) { this->action++; this->spriteSettings.draw = 1; InitAnimationForceUpdate(this, 2); } else { UpdateAnimationSingleFrame(this); } }