#include "npc.h" #include "functions.h" #include "item.h" static const SpriteLoadData gUnk_0810FEB0[] = { { 0x4b, 0x8b, 0 }, { 0x4b, 0x8b, 0 }, { 0, 0, 0 }, }; extern u8 script_TalonGotKey; void sub_0806574C(Entity* this); void sub_08065570(Entity* this); void sub_0806559C(Entity* this); void sub_08065608(Entity* this); void sub_08065648(Entity* this); void sub_080656D4(Entity* this); void sub_080656A4(Entity* this); void sub_08065680(Entity* this); void Talon(Entity* this) { static void (*const actionFuncs[])(Entity * this) = { sub_08065570, sub_0806559C, }; static void (*const scriptedActionFuncs[])(Entity * this) = { sub_08065608, sub_08065648, sub_080656D4, sub_080656A4, sub_08065680, }; if (this->flags & ENT_SCRIPTED) { scriptedActionFuncs[this->action](this); } else { actionFuncs[this->action](this); } } void sub_08065570(Entity* this) { if (LoadExtraSpriteData(this, gUnk_0810FEB0)) { InitializeAnimation(this, 0); sub_08078778(this); this->action = 1; this->subtimer = 1; this->animationState = 2; } } void sub_0806559C(Entity* this) { s32 offset; s32 result; this->timer++; if (this->timer >= 9) { this->timer = 0; result = GetAnimationStateInRectRadius(this, 0x20, 0x20); if (result < 0) { offset = this->animationState + 4; } else { this->animationState = result; offset = result; } } else { offset = this->animIndex; } if (this->animIndex != offset) { InitializeAnimation(this, offset); } else { GetNextFrame(this); } sub_0806ED78(this); if (this->interactType != 0) { this->interactType = 0; ResetPlayerAnimationAndAction(); } } void sub_08065608(Entity* this) { if (LoadExtraSpriteData(this, gUnk_0810FEB0)) { this->action = 1; this->spriteSettings.draw = 1; this->field_0x68.HALF.LO = GetFusionToOffer(this); sub_08078784(this, this->field_0x68.HALF.LO); sub_0807DD50(this); } } void sub_08065648(Entity* this) { if (this->interactType == 2) { this->field_0x68.HALF.HI = this->action; this->action = 4; this->interactType = 0; sub_0806F118(this); } else { sub_0807DD94(this, NULL); } } void sub_08065680(Entity* this) { if (UpdateFuseInteraction(this) != 0) { this->action = this->field_0x68.HALF.HI; InitAnimationForceUpdate(this, this->field_0x6a.HALF.LO); } } void sub_080656A4(Entity* this) { if ((gMessage.doTextBox & 0x7F) == 0) { this->action = this->field_0x68.HALF.HI; InitAnimationForceUpdate(this, this->field_0x6a.HALF.LO); } UpdateAnimationSingleFrame(this); } void sub_080656D4(Entity* this) { if (this->interactType == 2) { this->field_0x68.HALF.HI = this->action; this->action = 4; this->interactType = 0; sub_0806F118(this); sub_0806574C(this); } else { if (this->interactType != 0) { if (GetInventoryValue(ITEM_QST_LONLON_KEY) != 0) { StartCutscene(this, (u16*)&script_TalonGotKey); } else { this->field_0x68.HALF.HI = this->action; this->action = 3; this->interactType = 0; MessageNoOverlap(*(u32*)(*(u32*)&this->cutsceneBeh.HWORD + 4), this); sub_0806574C(this); return; } } sub_0807DD94(this, NULL); } } void sub_0806574C(Entity* this) { u32 j; j = (this->animIndex & ~3) + sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity)); if (this->animIndex != j) { InitAnimationForceUpdate(this, j); } this->field_0x6a.HALF.LO = this->animIndex; } void sub_08065780(Entity* this, ScriptExecutionContext* context) { static const u8 gUnk_0810FED8[] = { 10, 20, 30, 18, 28, 38, 12, 24, }; u32 rand; rand = Random(); this->animationState = rand & 6; context->wait = gUnk_0810FED8[rand >> 8 & 7]; } void Talon_Head(Entity* this) { SetExtraSpriteFrame(this, 0, ((this->frame & 7) + 0xB)); SetExtraSpriteFrame(this, 1, this->frameIndex); SetSpriteSubEntryOffsetData1(this, 1, 0); sub_0807000C(this); } void Talon_Fusion(Entity* this) { if (this->action == 0) { if (LoadExtraSpriteData(this, gUnk_0810FEB0)) { this->action++; this->spriteSettings.draw = 1; InitializeAnimation(this, 6); } } else { GetNextFrame(this); } }