#include "entity.h" #include "room.h" #include "player.h" #include "coord.h" void ObjectB5(Entity* this) { if (this->action == 0) { this->action = 1; } #ifndef EU gRoomControls.camera_target = this; #endif PositionRelative(&gPlayerEntity, this, 0, Q_16_16(-40.0)); }