.include "asm/macros.inc" .include "constants/constants.inc" .syntax unified .text thumb_func_start sub_0806E884 sub_0806E884: @ 0x0806E884 push {lr} adds r1, r0, #0 ldr r0, _0806E890 @ =0x00000DB6 bl TextboxNoOverlap pop {pc} .align 2, 0 _0806E890: .4byte 0x00000DB6 thumb_func_start sub_0806E894 sub_0806E894: @ 0x0806E894 push {r4, lr} adds r4, r0, #0 ldrb r0, [r4, #0xc] cmp r0, #0 bne _0806E8B6 adds r0, #1 strb r0, [r4, #0xc] ldrb r1, [r4, #0x18] movs r0, #4 rsbs r0, r0, #0 ands r0, r1 movs r1, #1 orrs r0, r1 strb r0, [r4, #0x18] movs r0, #1 strb r0, [r4, #0x1e] b _0806E8CA _0806E8B6: movs r1, #0xc0 lsls r1, r1, #6 adds r0, r4, #0 bl sub_08003FC4 cmp r0, #0 bne _0806E8CA movs r0, #0x80 lsls r0, r0, #9 str r0, [r4, #0x20] _0806E8CA: pop {r4, pc} thumb_func_start sub_0806E8CC sub_0806E8CC: @ 0x0806E8CC push {lr} adds r3, r0, #0 ldr r2, _0806E8EC @ =gUnk_080B313C ldrb r1, [r3, #0xf] lsls r0, r1, #1 adds r0, r0, r1 lsls r0, r0, #2 adds r2, #8 adds r0, r0, r2 ldr r1, [r0] cmp r1, #0 beq _0806E8F0 adds r0, r3, #0 bl _call_via_r1 b _0806E8F4 .align 2, 0 _0806E8EC: .4byte gUnk_080B313C _0806E8F0: bl sub_0805E780 _0806E8F4: pop {pc} .align 2, 0 thumb_func_start sub_0806E8F8 sub_0806E8F8: @ 0x0806E8F8 push {lr} adds r3, r0, #0 ldr r2, _0806E918 @ =gUnk_080B313C ldrb r1, [r3, #0xf] lsls r0, r1, #1 adds r0, r0, r1 lsls r0, r0, #2 adds r2, #4 adds r0, r0, r2 ldr r1, [r0] cmp r1, #0 beq _0806E916 adds r0, r3, #0 bl _call_via_r1 _0806E916: pop {pc} .align 2, 0 _0806E918: .4byte gUnk_080B313C thumb_func_start sub_0806E91C sub_0806E91C: @ 0x0806E91C push {r4, r5, lr} adds r5, r0, #0 ldrb r0, [r5, #0xc] cmp r0, #0 bne _0806E950 adds r0, #1 strb r0, [r5, #0xc] ldrb r1, [r5, #0x18] movs r0, #4 rsbs r0, r0, #0 ands r0, r1 movs r1, #1 orrs r0, r1 strb r0, [r5, #0x18] adds r1, r5, #0 adds r1, #0x68 movs r4, #0 movs r0, #1 strh r0, [r1] adds r1, #2 ldr r0, _0806E960 @ =0x0000FFFF strh r0, [r1] adds r0, r5, #0 bl sub_0807DD64 strb r4, [r5, #0x1e] _0806E950: adds r0, r5, #0 movs r1, #0 bl sub_0807DDAC adds r0, r5, #0 bl sub_0807DDE4 pop {r4, r5, pc} .align 2, 0 _0806E960: .4byte 0x0000FFFF thumb_func_start sub_0806E964 sub_0806E964: @ 0x0806E964 push {r4, r5, r6, r7, lr} mov r7, sb mov r6, r8 push {r6, r7} mov sb, r0 adds r2, r1, #0 ldr r0, _0806E984 @ =gUnk_03000FF0 mov r8, r0 ldrh r1, [r0, #2] movs r0, #2 ands r0, r1 cmp r0, #0 beq _0806E988 bl sub_08050384 b _0806EAAA .align 2, 0 _0806E984: .4byte gUnk_03000FF0 _0806E988: ldrb r0, [r2, #0x18] adds r1, r0, #0 mov r6, sb adds r6, #0x6c mov r7, sb adds r7, #0x68 cmp r1, #0 bne _0806E9A8 adds r0, #1 strb r0, [r2, #0x18] strh r1, [r6] movs r2, #0 ldrsh r1, [r7, r2] mov r0, sb bl sub_0806EABC _0806E9A8: movs r5, #0x1c movs r0, #0x55 bl GetProgressFlag cmp r0, #0 beq _0806E9B6 movs r5, #0x34 _0806E9B6: movs r0, #0 ldrsh r4, [r7, r0] mov r2, r8 ldrh r1, [r2, #2] movs r2, #0xc0 adds r0, r2, #0 ands r0, r1 cmp r0, #0 beq _0806E9E4 movs r0, #0x40 ands r0, r1 cmp r0, #0 beq _0806E9D4 adds r4, #1 b _0806E9D6 _0806E9D4: subs r4, #1 _0806E9D6: cmp r4, #0 bgt _0806E9DC adds r4, r5, #0 _0806E9DC: cmp r4, r5 ble _0806EA0A movs r4, #1 b _0806EA0A _0806E9E4: mov r0, r8 ldrh r1, [r0, #4] adds r0, r2, #0 ands r0, r1 cmp r0, #0 beq _0806EA0A movs r0, #0x40 ands r0, r1 cmp r0, #0 beq _0806E9FC adds r4, #1 b _0806E9FE _0806E9FC: subs r4, #1 _0806E9FE: cmp r4, #0 bgt _0806EA04 movs r4, #1 _0806EA04: cmp r4, r5 ble _0806EA0A adds r4, r5, #0 _0806EA0A: movs r1, #0 ldrsh r0, [r7, r1] cmp r4, r0 beq _0806EA28 mov r0, sb adds r1, r4, #0 bl sub_0806EABC ldrh r1, [r6] movs r2, #0 ldrsh r0, [r6, r2] cmp r0, #0 ble _0806EA28 subs r0, r1, #1 strh r0, [r6] _0806EA28: strh r4, [r7] ldr r0, _0806EA74 @ =gUnk_03000FF0 ldrh r1, [r0, #2] movs r0, #1 ands r0, r1 cmp r0, #0 beq _0806EA86 mov r5, sb adds r5, #0x6a lsls r0, r4, #0x10 asrs r0, r0, #0x10 movs r2, #0 ldrsh r1, [r5, r2] cmp r0, r1 bne _0806EA4E movs r1, #0 ldrsh r0, [r6, r1] cmp r0, #0 bne _0806EA7C _0806EA4E: ldr r4, _0806EA78 @ =gUnk_081145E4 movs r2, #0 ldrsh r0, [r7, r2] lsls r0, r0, #2 adds r0, r0, r4 movs r1, #0 ldrsh r0, [r0, r1] bl PlaySFX ldrh r0, [r7] strh r0, [r5] movs r2, #0 ldrsh r0, [r7, r2] lsls r0, r0, #2 adds r4, #2 adds r0, r0, r4 ldrh r0, [r0] strh r0, [r6] b _0806EA86 .align 2, 0 _0806EA74: .4byte gUnk_03000FF0 _0806EA78: .4byte gUnk_081145E4 _0806EA7C: ldr r0, _0806EAB4 @ =0x80010000 bl PlaySFX movs r0, #0 strh r0, [r5] _0806EA86: ldrh r1, [r6] movs r2, #0 ldrsh r0, [r6, r2] cmp r0, #0 ble _0806EAA4 subs r0, r1, #1 movs r1, #0 strh r0, [r6] lsls r0, r0, #0x10 cmp r0, #0 bgt _0806EAA4 mov r0, sb adds r0, #0x6a strh r1, [r0] strh r1, [r6] _0806EAA4: ldr r1, _0806EAB8 @ =gUnk_02033280 movs r0, #0 strb r0, [r1, #6] _0806EAAA: pop {r3, r4} mov r8, r3 mov sb, r4 pop {r4, r5, r6, r7, pc} .align 2, 0 _0806EAB4: .4byte 0x80010000 _0806EAB8: .4byte gUnk_02033280 thumb_func_start sub_0806EABC sub_0806EABC: @ 0x0806EABC push {r4, lr} adds r4, r1, #0 bl sub_08050384 ldr r1, _0806EAE0 @ =gUnk_020227E8 ldr r2, _0806EAE4 @ =0x00202020 adds r0, r4, #0 bl sub_08057044 ldr r0, _0806EAE8 @ =0x00003302 ldr r1, _0806EAEC @ =gUnk_081146B8 bl sub_0805F46C ldr r1, _0806EAF0 @ =gLCDControls movs r0, #1 strh r0, [r1, #0xe] pop {r4, pc} .align 2, 0 _0806EAE0: .4byte gUnk_020227E8 _0806EAE4: .4byte 0x00202020 _0806EAE8: .4byte 0x00003302 _0806EAEC: .4byte gUnk_081146B8 _0806EAF0: .4byte gLCDControls thumb_func_start sub_0806EAF4 sub_0806EAF4: @ 0x0806EAF4 push {r4, r5, r6, r7, lr} adds r6, r0, #0 ldrb r0, [r6, #0xc] cmp r0, #0 bne _0806EB48 ldr r1, _0806EBA0 @ =gUnk_081146D0 adds r0, r6, #0 bl sub_0806FDEC cmp r0, #0 beq _0806EBA8 ldrb r0, [r6, #0xc] adds r0, #1 strb r0, [r6, #0xc] ldrb r1, [r6, #0x18] movs r0, #4 rsbs r0, r0, #0 ands r0, r1 movs r1, #2 orrs r0, r1 strb r0, [r6, #0x18] ldrb r2, [r6, #0x19] movs r1, #0x3f adds r0, r1, #0 ands r0, r2 strb r0, [r6, #0x19] adds r3, r6, #0 adds r3, #0x29 ldrb r2, [r3] movs r0, #8 rsbs r0, r0, #0 ands r0, r2 strb r0, [r3] ldrb r0, [r6, #0x1b] ands r1, r0 movs r0, #0x40 orrs r1, r0 strb r1, [r6, #0x1b] movs r0, #0x78 strh r0, [r6, #0x2e] movs r0, #0x10 strh r0, [r6, #0x32] _0806EB48: ldr r7, [r6, #0x50] cmp r7, #0 beq _0806EBA4 adds r0, r7, #0 adds r0, #0x68 movs r1, #0 ldrsh r4, [r0, r1] movs r5, #0x96 lsls r5, r5, #2 adds r0, r4, #0 adds r1, r5, #0 bl __divsi3 adds r1, r6, #0 adds r1, #0x68 strh r0, [r1] adds r0, r4, #0 adds r1, r5, #0 bl __modsi3 adds r4, r0, #0 movs r1, #0x3c bl __divsi3 adds r1, r6, #0 adds r1, #0x6a strh r0, [r1] adds r0, r4, #0 movs r1, #0x3c bl __modsi3 movs r1, #6 bl __divsi3 adds r1, r6, #0 adds r1, #0x6c strh r0, [r1] ldr r0, [r7, #4] cmp r0, #0 bne _0806EBA8 bl sub_0805E780 b _0806EBA8 .align 2, 0 _0806EBA0: .4byte gUnk_081146D0 _0806EBA4: bl sub_0805E780 _0806EBA8: pop {r4, r5, r6, r7, pc} .align 2, 0 thumb_func_start sub_0806EBAC sub_0806EBAC: @ 0x0806EBAC push {r4, lr} adds r4, r0, #0 movs r0, #0xff strb r0, [r4, #0x1e] adds r0, r4, #0 adds r0, #0x68 movs r1, #0 ldrsh r2, [r0, r1] adds r0, r4, #0 movs r1, #0 bl sub_0806FF60 adds r0, r4, #0 adds r0, #0x6a movs r1, #0 ldrsh r2, [r0, r1] adds r0, r4, #0 movs r1, #1 bl sub_0806FF60 adds r0, r4, #0 adds r0, #0x6c movs r1, #0 ldrsh r2, [r0, r1] adds r0, r4, #0 movs r1, #2 bl sub_0806FF60 adds r0, r4, #0 movs r1, #3 movs r2, #0xa bl sub_0806FF60 movs r2, #0xc rsbs r2, r2, #0 adds r0, r4, #0 movs r1, #0 movs r3, #0 bl sub_0806FFBC movs r2, #4 rsbs r2, r2, #0 adds r0, r4, #0 movs r1, #1 movs r3, #0 bl sub_0806FFBC adds r0, r4, #0 movs r1, #2 movs r2, #0xc movs r3, #0 bl sub_0806FFBC adds r0, r4, #0 bl sub_0807000C pop {r4, pc} .align 2, 0 thumb_func_start sub_0806EC20 sub_0806EC20: @ 0x0806EC20 push {r4, lr} adds r4, r0, #0 movs r0, #0x58 movs r1, #0 movs r2, #0 bl CreateNPC cmp r0, #0 beq _0806EC34 str r4, [r0, #0x50] _0806EC34: pop {r4, pc} .align 2, 0 thumb_func_start sub_0806EC38 sub_0806EC38: @ 0x0806EC38 push {lr} movs r0, #7 movs r1, #0x58 movs r2, #7 bl sub_0805EB00 cmp r0, #0 beq _0806EC4C bl sub_0805E7BC _0806EC4C: pop {pc} .align 2, 0 thumb_func_start sub_0806EC50 sub_0806EC50: @ 0x0806EC50 push {lr} adds r3, r0, #0 ldrb r0, [r3, #9] lsls r0, r0, #3 ldr r1, _0806EC74 @ =gUnk_08114AE4 adds r2, r0, r1 ldrb r1, [r2] movs r0, #3 ands r0, r1 cmp r0, #2 bne _0806EC6E ldrb r0, [r3, #0xa] lsls r0, r0, #3 ldr r1, [r2, #4] adds r2, r1, r0 _0806EC6E: adds r0, r2, #0 pop {pc} .align 2, 0 _0806EC74: .4byte gUnk_08114AE4 thumb_func_start sub_0806EC78 sub_0806EC78: @ 0x0806EC78 push {r4, r5, lr} adds r4, r0, #0 ldrb r1, [r4, #0x10] movs r0, #1 ands r0, r1 cmp r0, #0 bne _0806ED4A adds r0, r4, #0 bl sub_0806EC50 adds r5, r0, #0 ldrb r1, [r5] movs r0, #3 ands r0, r1 cmp r0, #0 bne _0806ECA2 ldrb r1, [r4, #0x10] movs r0, #1 orrs r0, r1 strb r0, [r4, #0x10] b _0806ED4A _0806ECA2: ldrh r0, [r5, #2] lsls r0, r0, #0x16 lsrs r2, r0, #0x16 adds r1, r2, #0 ldrb r0, [r5, #3] lsls r0, r0, #0x1c lsrs r0, r0, #0x1e cmp r0, #1 beq _0806ECC0 cmp r0, #2 bne _0806ECCA adds r0, r4, #0 adds r0, #0x60 strh r2, [r0] b _0806ECD0 _0806ECC0: adds r0, r4, #0 movs r2, #0 bl sub_080AE008 b _0806ECD0 _0806ECCA: adds r0, r4, #0 bl sub_080ADF80 _0806ECD0: ldrh r0, [r5, #4] lsls r0, r0, #0x16 lsrs r1, r0, #0x16 adds r0, r4, #0 bl sub_0801D040 ldrh r0, [r5, #6] lsls r0, r0, #0x16 lsrs r0, r0, #0x16 strh r0, [r4, #0x12] ldrb r0, [r5, #5] movs r3, #3 movs r1, #0x30 ands r1, r0 ldrb r2, [r4, #0x18] movs r0, #0x31 rsbs r0, r0, #0 ands r0, r2 orrs r0, r1 strb r0, [r4, #0x18] ldrb r1, [r5, #7] lsls r1, r1, #0x1b movs r0, #0x29 adds r0, r0, r4 mov ip, r0 lsrs r1, r1, #0x1d lsls r1, r1, #3 ldrb r2, [r0] movs r0, #0x39 rsbs r0, r0, #0 ands r0, r2 orrs r0, r1 mov r1, ip strb r0, [r1] ldrb r1, [r5, #7] lsrs r1, r1, #5 ands r1, r3 ldrb r2, [r4, #0x18] movs r0, #4 rsbs r0, r0, #0 ands r0, r2 orrs r0, r1 strb r0, [r4, #0x18] ldr r1, _0806ED4C @ =gUnk_08114EE4 ldrb r0, [r5, #1] lsls r0, r0, #2 adds r0, r0, r1 ldr r0, [r0] str r0, [r4, #0x48] ldrb r1, [r4, #0x10] movs r0, #1 orrs r0, r1 strb r0, [r4, #0x10] movs r1, #0xff adds r0, r4, #0 adds r0, #0x58 strb r1, [r0] strb r1, [r4, #0x1e] adds r0, r4, #0 bl UpdateSpriteOrderAndFlip _0806ED4A: pop {r4, r5, pc} .align 2, 0 _0806ED4C: .4byte gUnk_08114EE4