#define NENT_DEPRECATED #include "object.h" #include "area.h" #include "script.h" #include "message.h" #include "functions.h" #include "screen.h" #include "item.h" extern u8 gUnk_08114F30[]; extern u8 gUnk_08114F34[]; extern u8 gUnk_08122AE0[]; extern u16 gUnk_08122AE8[]; extern s8 gUnk_08122AF8[]; extern u16 gUnk_08122B00[]; extern s16 gUnk_08122B0E[]; extern u16 gUnk_08122B1E[]; extern s8 gUnk_08122B2E[]; extern u16 script_Object6ATheLittleHat; extern u16 script_Object6ASwordInChest; extern u16 script_08015B14; extern u16 script_ZeldaMagic; extern u16 script_08012C48; typedef struct { Entity base; u16 px, py, pz; u8 off; u8 fill[0x14]; void* ctx; } Object6AEntity; typedef struct { u16 arr[8]; u8 filler[4]; u16 my_x, my_y; u8 fill[4]; u16 parent_x, parent_y; } Type15Vars; typedef struct { Entity base; Type15Vars vars; } Object6AEntityType15; typedef struct { Entity base; u8 fill[0x1C]; u32 anim; } Type1F; typedef struct { Hitbox hit; u8 _8[4]; u8 _c; } HitboxCfg; extern HitboxCfg gUnk_08122B3C[]; typedef void(Object6ATypeAction)(Object6AEntity*); Object6ATypeAction sub_08094A5C; Object6ATypeAction sub_08094A90; Object6ATypeAction sub_08094C30; Object6ATypeAction sub_08094C88; Object6ATypeAction sub_08094D94; Object6ATypeAction sub_08094E30; Object6ATypeAction sub_08094FA8; Object6ATypeAction sub_08095088; Object6ATypeAction sub_08095120; Object6ATypeAction sub_08095188; Object6ATypeAction sub_080951C4; Object6ATypeAction sub_08095288; Object6ATypeAction sub_080953A4; Object6ATypeAction sub_080953A4; Object6ATypeAction sub_080954DC; Object6ATypeAction sub_080956B4; Object6ATypeAction sub_0809577C; Object6ATypeAction sub_080957DC; Object6ATypeAction sub_0809584C; Object6ATypeAction sub_080958D8; Object6ATypeAction sub_08095918; Object6ATypeAction sub_08094C88; Object6ATypeAction sub_080959CC; Object6ATypeAction sub_08095A8C; Object6ATypeAction sub_08095B48; Object6ATypeAction sub_08095C00; Object6ATypeAction sub_080953A4; Object6ATypeAction sub_08095C68; Object6ATypeAction sub_08095CE0; Object6ATypeAction sub_08095CE0; Object6ATypeAction sub_08095DBC; Object6ATypeAction sub_08095F38; Object6ATypeAction sub_08096058; Object6ATypeAction sub_08096058; Object6ATypeAction sub_08094A90; Object6ATypeAction sub_08096084; Object6ATypeAction sub_08096084; Object6ATypeAction sub_08096168; Object6ATypeAction sub_080961F4; Object6ATypeAction sub_080961F4; Object6ATypeAction sub_080961F4; Object6ATypeAction sub_08096284; Object6ATypeAction sub_08096290; extern void sub_08080CB4(Entity*); extern u32 sub_080002B8(Entity*); extern u32 CheckOnScreen(Entity*); extern void sub_08078850(Entity*, u32, u32, u8*); void sub_08095754(Object6AEntity*); void sub_080957B4(Object6AEntity*); void sub_08095954(Object6AEntity*); void sub_08095D30(Object6AEntity*, u32); static void sub_0809629C(Object6AEntity*, u32); void Object6A(Entity* this) { static Object6ATypeAction* const sTypeTable[] = { sub_08094A5C, sub_08094A90, sub_08094C30, sub_08094C88, sub_08094D94, sub_08094E30, sub_08094FA8, sub_08095088, sub_08095120, sub_08095188, sub_080951C4, sub_08095288, sub_080953A4, sub_080953A4, sub_080954DC, sub_080956B4, sub_0809577C, sub_080957DC, sub_0809584C, sub_080958D8, sub_08095918, sub_08094C88, sub_080959CC, sub_08095A8C, sub_08095B48, sub_08095C00, sub_080953A4, sub_08095C68, sub_08095CE0, sub_08095CE0, sub_08095DBC, sub_08095F38, sub_08096058, sub_08096058, sub_08094A90, sub_08096084, sub_08096084, sub_08096168, sub_080961F4, sub_080961F4, sub_080961F4, sub_08096284, sub_08096290, }; sTypeTable[this->type]((Object6AEntity*)this); } void sub_08094A5C(Object6AEntity* this) { if (super->action == 0) { super->action++; sub_0807DD64(super); InitializeAnimation(super, 4); } ExecuteScriptForEntity(super, 0); HandleEntity0x82Actions(super); GetNextFrame(super); } void sub_08094A90(Object6AEntity* this) { if (super->action == 0) { super->action++; super->collisionLayer = 2; UpdateSpriteForCollisionLayer(super); super->spriteRendering.b3 = gUnk_08114F30[super->spriteRendering.b3]; InitAnimationForceUpdate(super, 0); sub_0807DD64(super); } ExecuteScriptForEntity(super, 0); HandleEntity0x82Actions(super); UpdateAnimationSingleFrame(super); } void sub_08094AE8(Entity* this, ScriptExecutionContext* ctx) { Object6AEntity* e = (Object6AEntity*)CreateObject(OBJECT_6A, 1, 0); if (e != NULL) { e->ctx = StartCutscene(&e->base, (void*)ctx->intVariable); } } void sub_08094B0C(Object6AEntity* this) { if (--super->z.HALF.HI <= -32) super->z.HALF.HI = -32; else gActiveScriptInfo.commandSize = 0; } void sub_08094B3C(Object6AEntity* this) { super->z.WORD += 0x8000; if (super->z.HALF.HI >= -13) super->z.HALF.HI = -13; else gActiveScriptInfo.commandSize = 0; } void sub_08094B6C(Object6AEntity* this) { super->spritePriority.b1 = 0x3; } void sub_08094B80(Object6AEntity* this) { super->spritePriority.b1 = 0x2; } void sub_08094B94(Object6AEntity* this) { Entity* e = CreateObject(OBJECT_6A, 0x22, 0); if (e != NULL) { CopyPosition(&gPlayerEntity, e); e->z.HALF.HI = -48; ((Object6AEntity*)e)->ctx = StartCutscene(e, &script_Object6ATheLittleHat); CreateDust(e); e->z.HALF.HI += 16; e->y.HALF.HI++; } } void sub_08094BE0(Entity* this) { Entity* e = FindEntity(6, OBJECT_6A, 6, 0x22, 0); if (e != NULL) { CopyPosition(&gPlayerEntity, e); e->z.HALF.HI = -12; e->y.HALF.HI++; e->collisionLayer = 2; UpdateSpriteForCollisionLayer(e); InitAnimationForceUpdate(e, 1); } } void sub_08094C30(Object6AEntity* this) { Entity* p = super->parent; if (p == NULL || p->next == NULL) DeleteThisEntity(); if (super->action == 0) { super->action++; SetDefaultPriority(super, 2); super->spriteRendering.b3 = gUnk_08114F30[p->spriteRendering.b3]; InitAnimationForceUpdate(super, 1); } CopyPosition(p, super); UpdateAnimationSingleFrame(super); } void sub_08094C88(Object6AEntity* this) { u32 tmp; if (super->action != 0) { if (super->action & 0x80) { DeleteThisEntity(); return; } } else { super->action++; super->spriteSettings.draw = 1; SetDefaultPriority(super, 3); switch (super->type2) { case 0x40: case 0x41: case 0x42: case 0x43: SortEntityBelow(super, super); } } tmp = super->type; super->type = super->type2; sub_08080CB4(super); super->type = tmp; } void sub_08094CDC(Object6AEntity* this) { Entity* e = CreateObject(0x6a, 3, 0x62); if (e != NULL) { e->x.HALF.HI = gRoomControls.origin_x + Q_8_8(7.0 / 8.0); e->y.HALF.HI = gRoomControls.origin_y + Q_8_8(2.345); SoundReq(324); } } void sub_08094D10(Object6AEntity* this) { Entity* e = FindEntity(6, 0x6a, 6, 3, 98); if (e != NULL) { e->action = 0xFF; } } void sub_08094D34(Object6AEntity* this) { Entity* e = CreateObject(0x6a, 0x15, 0xd); if (e != NULL) { e->x.HALF.HI = gRoomControls.origin_x + Q_8_8(1.0); e->y.HALF.HI = gRoomControls.origin_y + Q_8_8(2.345); SoundReq(324); } } void sub_08094D70(Object6AEntity* this) { Entity* e = FindEntity(6, 0x6a, 6, 0x15, 0xd); if (e != NULL) { e->action = 0xFF; } } void sub_08094D94(Object6AEntity* this) { u32 tmp; if (super->action != 0) { if (super->action & 0x80) { DeleteThisEntity(); return; } } else { super->action++; super->spriteSettings.draw = 1; SetDefaultPriority(super, 3); InitAnimationForceUpdate(super, 0); } UpdateAnimationSingleFrame(super); } void sub_08094DD8(Object6AEntity* this) { Entity* e = CreateObject(0x6a, 0x4, 0); if (e != NULL) { e->x.HALF.HI = gRoomControls.origin_x + Q_8_8(15.0 / 16.0); e->y.HALF.HI = gRoomControls.origin_y + Q_8_8(2.345); SoundReq(324); } } void sub_08094E0C(Object6AEntity* this) { Entity* e = FindEntity(6, 0x6a, 6, 4, 0); if (e != NULL) { e->action = 0xFF; } } void sub_08094E30(Object6AEntity* this) { if (super->type2 == 0) { if ((gRoomTransition.frameCount % 32) == 0) { Entity* e = CreateObject(0x6A, 5, 1); if (e != NULL) { e->x.HALF.HI = gRoomControls.scroll_x + (s32)Random() % DISPLAY_WIDTH; e->y.HALF.HI = gRoomControls.scroll_y + (s32)Random() % DISPLAY_HEIGHT; } } return; } if (super->type2 == 1) { switch (super->action) { case 0: super->action++; super->z.WORD = -0xA00000; super->zVelocity = 0; SetDefaultPriority(super, 6); InitializeAnimation(super, 0); if (sub_080002B8(super) == 13) { super->action = 3; } break; case 1: super->z.WORD -= super->zVelocity; super->zVelocity -= Q_8_8(32.0); if (super->z.WORD > 0) { super->action++; super->z.WORD = 0; super->zVelocity = 0; InitializeAnimation(super, 1); EnqueueSFX(SFX_LAVA_TILE_FLIP); } break; case 2: GetNextFrame(super); if (super->frame & 0x80) { DeleteThisEntity(); } break; case 3: super->z.WORD -= super->zVelocity; super->zVelocity -= Q_8_8(32.0); if (!CheckOnScreen(super)) { DeleteThisEntity(); } break; } } else if (super->action == 0) { super->action++; switch (super->actionDelay) { case 1: InitializeAnimation(super, 2); break; case 2: super->spriteSettings.flipX = 1; InitializeAnimation(super, 0); break; case 0: InitializeAnimation(super, 0); break; case 3: super->spriteSettings.flipX = 1; InitializeAnimation(super, 2); break; } } } void sub_08094F98(Object6AEntity* this) { CreateObject(OBJECT_6A, 5, 0); } void sub_08094FA8(Object6AEntity* this) { switch (super->action) { case 0: super->action = 1; super->frameIndex = 0; super->spritePriority.b0 = 7; sub_080787B4(super); break; case 1: if (super->interactType != 0) { super->interactType = 0; super->action = 2; sub_080788E0(super); gPlayerState.queued_action = PLAYER_EMPTYBOTTLE; gPlayerState.field_0x38 = 54; #ifndef EU SetPlayerControl(2); #endif } break; case 2: if (GetInventoryValue(54) == 2) { super->action = 3; super->spriteSettings.draw = 1; } break; case 3: if (gPlayerEntity.action != 12) { super->action = 4; #ifndef EU if (!CheckGlobalFlag(BIN_DOGFOOD)) { CreateItemEntity(0x1c, 0, 0); SetGlobalFlag(BIN_DOGFOOD); super->actionDelay = 60; } #else CreateItemEntity(0x1c, 0, 0); #endif } break; #ifndef EU case 4: if (!--super->actionDelay) { super->action = 5; SetPlayerControl(1); } break; #endif } } void sub_08095088(Object6AEntity* this) { u32 tmp; switch (super->action) { case 0: if (GetInventoryValue(91)) DeleteThisEntity(); super->action = 1; super->spritePriority.b0 = 7; sub_080787B4(super); break; case 1: if (super->interactType != 0) { super->interactType = 0; super->action = 2; sub_080788E0(super); CreateEzloHint(0x1F1F, 0); } break; case 2: if ((gMessage.doTextBox & 0x7F) == 0) { CreateItemEntity(0x5b, 0, 0); DeleteThisEntity(); } break; } tmp = super->type; super->type = 91; sub_08080CB4(super); super->type = tmp; } void sub_08095120(Object6AEntity* this) { if (super->action == 0) { super->action = 1; SetDefaultPriority(super, 3); SortEntityBelow(super, super); sub_0807DD64(super); InitAnimationForceUpdate(super, 2); } ExecuteScriptForEntity(super, NULL); HandleEntity0x82Actions(super); UpdateAnimationSingleFrame(super); } void sub_08095164(Object6AEntity* this) { Entity* e = FindEntity(6, 0x6A, 6, 8, 0); if (e != NULL) { InitAnimationForceUpdate(e, 3); } } void sub_08095188(Object6AEntity* this) { if (super->action == 0) { super->action = 1; SetDefaultPriority(super, 3); SortEntityBelow(super, super); sub_0807DD64(super); InitAnimationForceUpdate(super, 0); } ExecuteScriptForEntity(super, 0); HandleEntity0x82Actions(super); } void sub_080951C4(Object6AEntity* this) { Entity* p; if (super->action == 0) { super->action++; super->z.HALF.HI = -16; super->actionDelay = 0; sub_0807DD64(super); InitializeAnimation(super, 3); } ExecuteScriptForEntity(super, 0); HandleEntity0x82Actions(super); GetNextFrame(super); if (super->z.HALF.HI == 0) { super->z.WORD = 0; super->parent = NULL; if (super->actionDelay == 0) { super->actionDelay++; SoundReq(230); } } p = super->parent; if (p != NULL) { super->spriteSettings.draw = p->spriteSettings.draw; super->x.HALF.HI = p->x.HALF.HI + 16; super->y.HALF.HI = p->y.HALF.HI - 16; } } void sub_08095244(Object6AEntity* this) { if (super->type == 0) { Entity* e = CreateObject(OBJECT_6A, 0xA, 0); if (e != NULL) { e->parent = super; PositionRelative(super, e, Q_16_16(16.0), -Q_16_16(16.0)); ((Object6AEntity*)e)->ctx = StartCutscene(e, &script_Object6ASwordInChest); } } } void sub_08095288(Object6AEntity* this) { Entity* p; if (super->action == 0) { super->action++; super->subAction = 0; SetDefaultPriority(super, 3); InitAnimationForceUpdate(super, 0); } if (super->subAction != 0) { if ((u32)sub_080044EC(super, 0x1800) <= 1) { super->subAction = 0; sub_0805EC9C(super, 0x100, 0x100, 0xC000); } else { sub_0805EC9C(super, 0x100, 0x100, super->actionDelay << 8); super->actionDelay += 10; LinearMoveUpdate(super); } } p = super->child; if (p != NULL) { CopyPosition(p, super); } UpdateAnimationSingleFrame(super); p = super->parent; if (p != NULL) { super->spriteSettings.draw = p->spriteSettings.draw; if (p->next == NULL) DeleteThisEntity(); } else { DeleteThisEntity(); } } void sub_08095330(Object6AEntity* this) { Entity* e = CreateObject(OBJECT_6A, 0xB, 0); if (e != NULL) { super->child = e; e->child = super; e->parent = super; CopyPosition(super, e); e->z.HALF.HI = -16; SortEntityAbove(e, e); } } void sub_08095364(Object6AEntity* this) { Entity* e = super->child; if (e != NULL) { e->frameIndex = 2; e->collisionLayer = 1; UpdateSpriteForCollisionLayer(e); e->child = NULL; e->subAction = 1; e->z.HALF.HI = -16; e->direction = 7; e->zVelocity = Q_16_16(3.0); e->speed = 128; InitAnimationForceUpdate(e, 1); } } void sub_080953A4(Object6AEntity* this) { if (super->action == 0) { super->action++; super->z.HALF.HI = -16; SetDefaultPriority(super, 2); super->spriteRendering.b3 = gUnk_08114F30[super->spriteRendering.b3]; SortEntityAbove(super, super); sub_0807DD64(super); } ExecuteScriptForEntity(super, 0); HandleEntity0x82Actions(super); GetNextFrame(super); if (super->type == 13) { u32 x = 0; u32 y = 0x139; ChangeObjPalette(super, super->frameSpriteSettings & 1 ? x : y); } } void sub_08095420(Object6AEntity* this, ScriptExecutionContext* ctx) { Entity* e = CreateObject(OBJECT_6A, 0xC, 0); if (e != NULL) { PositionRelative(super, e, 0, Q_16_16(-16)); ((Object6AEntity*)e)->ctx = StartCutscene(e, (u16*)ctx->intVariable); } } void nullsub_527(Object6AEntity* this) { } void sub_0809545C(Object6AEntity* this, ScriptExecutionContext* ctx) { Entity* p = CreateObject(OBJECT_6A, 0xD, 0); Entity* e; if (p != NULL) { PositionRelative(super, p, 0, Q_16_16(-16)); ((Object6AEntity*)p)->ctx = StartCutscene(p, (u16*)ctx->intVariable); e = CreateObject(OBJECT_6A, 2, 0); if (e != NULL) { CopyPosition(p, e); e->parent = p; } } } void sub_080954AC(Object6AEntity* this) { Entity* e = CreateObject(OBJECT_6A, 0x1A, 0); if (e != NULL) { CopyPosition(super, e); ((Object6AEntity*)e)->ctx = StartCutscene(e, &script_08015B14); } } void sub_080954DC(Object6AEntity* this) { switch (super->action) { case 0: if (super->actionDelay != 0) { super->actionDelay--; } else { super->action++; super->subAction = 0; super->spriteSettings.draw = 1; super->z.HALF.HI = 0; super->spritePriority.b0 = 1; this->px = super->x.HALF.HI; this->py = super->y.HALF.HI; this->pz = 0; this->off = gUnk_08122AE0[super->type2]; ChangeObjPalette(super, gUnk_08122AE8[super->type2]); sub_0807DD64(super); InitializeAnimation(super, super->type2 + 2); sub_08095754(this); SoundReq((s32)Random() % 6 + 0x1BC); } break; case 1: if (--super->z.HALF.HI <= -16) { super->action++; super->z.HALF.HI = -16; } break; case 2: if (++this->pz > 0x40) this->pz = 0x40; super->x.HALF.HI = (gSineTable[this->off + 64] * (this->pz << 8)) >> 16; super->y.HALF.HI = (gSineTable[this->off] * (this->pz << 7)) >> 16; super->x.HALF.HI += this->px; super->y.HALF.HI += this->py; break; case 3: LinearMoveAngle(super, super->speed, super->direction); break; } this->off += 4; if (super->subAction != 0 && !CheckOnScreen(super)) DeleteThisEntity(); if (super->direction & 0x80) super->spriteSettings.flipX = 0; else super->spriteSettings.flipX = 1; ExecuteScriptForEntity(super, 0); HandleEntity0x82Actions(super); GetNextFrame(super); } void sub_0809567C(Object6AEntity* this) { super->action = 3; super->subAction = 1; super->speed = 0x400; super->direction = sub_080045DA(super->x.WORD - ((s16)this->px << 16), super->y.WORD - ((s16)this->py << 16)); } void sub_080956B4(Object6AEntity* this) { Entity* p; u16* p1; u16* p2; Type15Vars* tmp; if (super->action == 0) { s32 i; u16* p; u32 x; u32 y; super->action++; InitializeAnimation(super, 0); // p = this->v.arr; asm("mov r4, r5"); asm("add r4, #0x68"); x = super->x.HALF_U.HI; y = super->y.HALF_U.HI; for (i = 0; i < 8; i++) { *p++ = x; *p++ = y; } } GetNextFrame(super); if ((super->type2 + gRoomTransition.frameCount) % 16 == 0) sub_080957B4(this); p = super->parent; if (p != NULL) { super->spriteSettings.draw = p->spriteSettings.draw; if (p->next == NULL) { DeleteThisEntity(); } } else { DeleteThisEntity(); } tmp = &((Object6AEntityType15*)this)->vars; MemCopy(&tmp->arr[2], &tmp->arr[0], 0x1C); super->x.HALF.HI = tmp->my_x; super->y.HALF.HI = tmp->my_y; super->z.HALF.HI = p->z.HALF.HI; tmp->parent_x = p->x.HALF.HI; tmp->parent_y = p->y.HALF.HI; } void sub_08095754(Object6AEntity* this) { Entity* e = CreateObject(OBJECT_6A, 0xF, super->type2); if (e != NULL) { e->parent = super; CopyPosition(super, e); SortEntityBelow(super, e); } } void sub_0809577C(Object6AEntity* this) { if (super->action == 0) { super->action++; super->z.HALF.HI = -16; InitializeAnimation(super, 1); } GetNextFrame(super); if (super->frame & 0x80) DeleteThisEntity(); } void sub_080957B4(Object6AEntity* this) { Entity* e = CreateObject(OBJECT_6A, 0x10, 0); if (e != NULL) { e->parent = super; CopyPosition(super, e); SortEntityBelow(super, e); } } void sub_080957DC(Object6AEntity* this) { if (super->action == 0) { super->action++; sub_0807DD64(super); InitAnimationForceUpdate(super, 0); } ExecuteScriptForEntity(super, 0); HandleEntity0x82Actions(super); UpdateAnimationSingleFrame(super); } void sub_08095810(Object6AEntity* this) { Entity* e = CreateObject(OBJECT_6A, 0x11, 0); if (e != NULL) { e->parent = super; CopyPosition(super, e); SortEntityAbove(super, e); ((Object6AEntity*)e)->ctx = StartCutscene(e, &script_ZeldaMagic); } } void sub_0809584C(Object6AEntity* this) { u32 tmp, idx; idx = super->health; if ((idx & 0x7F) != 0 && !ReadBit((u32*)gArea.filler5, idx - 1)) DeleteThisEntity(); if (super->actionDelay != 0 && CheckKinstoneFused(super->type2)) DeleteThisEntity(); if (super->action == 0) { super->action++; super->collisionLayer = 2; UpdateSpriteForCollisionLayer(super); super->spriteRendering.b3 = gUnk_08114F30[super->spriteRendering.b3]; sub_0807DD64(super); } ExecuteScriptForEntity(super, 0); HandleEntity0x82Actions(super); tmp = super->type; super->type = 92; sub_08080CB4(super); super->type = tmp; } void sub_080958D8(Object6AEntity* this) { if (super->action == 0) { super->action++; sub_0807DD64(super); } ExecuteScriptForEntity(super, 0); HandleEntity0x82Actions(super); GetNextFrame(super); if (super->frame & 1) sub_08095954(this); } void sub_08095918(Object6AEntity* this) { if (super->action == 0) { super->action++; SetDefaultPriority(super, 6); sub_0807DD64(super); InitializeAnimation(super, 0); } ExecuteScriptForEntity(super, 0); HandleEntity0x82Actions(super); GetNextFrame(super); } void sub_08095954(Object6AEntity* this) { typedef struct { s8 x, y; } s8XY; Entity* e = CreateObject(OBJECT_6A, 0x14, 0); if (e != NULL) { u32 tmp, x, y; e->parent = super; tmp = super->animationState; x = ((s8XY*)(&gUnk_08122AF8[tmp]))->x << 16; y = ((s8XY*)(&gUnk_08122AF8[tmp]))->y << 16; PositionRelative(super, e, x, y); e->z.HALF.HI = -3; ((Object6AEntity*)e)->ctx = StartCutscene(e, &script_08012C48); EnqueueSFX(SFX_124); super->frame &= ~1; } else { gActiveScriptInfo.syncFlags |= 0x100; } } void sub_080959CC(Object6AEntity* this) { if (super->action == 0) { super->action++; super->spriteSettings.draw = 0; SetDefaultPriority(super, 3); sub_0807DD64(super); } ExecuteScriptForEntity(super, 0); HandleEntity0x82Actions(super); UpdateAnimationSingleFrame(super); sub_08095D30(this, super->frame & ~0x80); } void sub_08095A1C(Object6AEntity* this, ScriptExecutionContext* ctx) { Entity* e = CreateObject(OBJECT_6A, 0x16, 0); if (e != NULL) { e->x.HALF.HI = gRoomControls.origin_x + 232; e->y.HALF.HI = gRoomControls.origin_y + 312; e->z.HALF.HI = -4; e->collisionLayer = 2; ((Object6AEntity*)e)->ctx = StartCutscene(e, (u16*)ctx->intVariable); } } void sub_08095A68(Object6AEntity* this) { Entity* e = FindEntity(6, OBJECT_6A, 6, 0x16, 0); if (e != NULL) { e->action = 0xFF; } } void sub_08095A8C(Object6AEntity* this) { switch (super->action) { case 0: super->action++; super->frameIndex = 0; sub_0807DD64(super); case 1: ExecuteScriptForEntity(super, 0); HandleEntity0x82Actions(super); break; case 2: super->action++; super->actionDelay = 120; case 3: super->spriteSettings.draw ^= 1; if (--super->actionDelay == 0) { super->action = 1; super->spriteSettings.draw = 1; } break; case 4: super->action++; super->actionDelay = 120; case 5: super->spriteSettings.draw ^= 1; if (--super->actionDelay == 0) { super->action = 1; super->spriteSettings.draw = 0; } break; } } void sub_08095B48(Object6AEntity* this) { Entity* p; u32 tmp; if (super->action == 0) { super->action++; super->collisionLayer = 2; UpdateSpriteForCollisionLayer(super); super->spriteRendering.b3 = gUnk_08114F30[super->spriteRendering.b3]; } super->spriteSettings.draw = 0; p = super->parent; if (p != NULL) { if ((p->frame & 0x40) == 0) { if (p->frame & 0x80) { DeleteThisEntity(); return; } } else { s8* data; super->spriteSettings.draw = 1; data = GetSpriteSubEntryOffsetDataPointer((u16)p->spriteIndex, p->frameIndex); super->spriteOffsetX = data[0]; super->spriteOffsetY = data[1]; } } tmp = super->type; super->type = super->type2; sub_08080CB4(super); super->type = tmp; } void sub_08095BE0(Object6AEntity* this, u32 val) { Entity* e = CreateObject(OBJECT_6A, 0x18, val); if (e != NULL) { e->parent = super; CopyPosition(super, e); } } void sub_08095C00(Object6AEntity* this) { if (super->action & 0x80) { DeleteThisEntity(); } else { Entity* p = super->parent; if (p != NULL) { super->spriteVramOffset = 232; if (p->spriteSettings.draw == 1) super->spriteSettings.draw = 0; else super->spriteSettings.draw = 1; } } } void sub_08095C48(Object6AEntity* this) { Entity* e = CreateObject(OBJECT_6A, 0x19, 0); if (e != NULL) { super->child = e; e->parent = super; CopyPosition(super, e); } } void sub_08095C68(Object6AEntity* this) { if (super->action == 0) { super->action++; sub_080042D0(super, super->frameIndex, (u16)super->spriteIndex); } if (super->actionDelay != 0) { if (--super->actionDelay < 8) { super->spriteSettings.draw ^= 1; } if (super->actionDelay != 0) { return; } } DeleteThisEntity(); } void sub_08095CB0(Object6AEntity* this) { Entity* e = CreateObject(OBJECT_6A, 0x1B, 0); if (e != NULL) { super->child = e; e->parent = super; CopyPosition(super, e); e->actionDelay = 16; e->frameIndex = super->frameIndex; e->lastFrameIndex = super->frameIndex; } } void sub_08095CE0(Object6AEntity* this) { if (super->action == 0) { super->action++; super->spriteSettings.draw = 0; SetDefaultPriority(super, 6); sub_0807DD64(super); } ExecuteScriptForEntity(super, 0); HandleEntity0x82Actions(super); UpdateAnimationSingleFrame(super); sub_08095D30(this, super->frame & ~0x80); } void sub_08095D30(Object6AEntity* this, u32 a2) { if (a2 != 0) ChangeObjPalette(super, gUnk_08122B00[a2] & ~0x80); } void sub_08095D54(Object6AEntity* this, ScriptExecutionContext* ctx) { Entity* e = CreateObject(OBJECT_6A, 0x1C, 0); if (e != NULL) { CopyPosition(&gPlayerEntity, e); e->collisionLayer = 2; ((Object6AEntity*)e)->ctx = StartCutscene(e, (u16*)ctx->intVariable); } } void sub_08095D8C(Object6AEntity* this, ScriptExecutionContext* ctx) { Entity* e = CreateObject(OBJECT_6A, 0x1D, 0); if (e != NULL) { CopyPosition(super, e); ((Object6AEntity*)e)->ctx = StartCutscene(e, (u16*)ctx->intVariable); } } void sub_08095DBC(Object6AEntity* this) { if (gActiveScriptInfo.syncFlags & 0x10) DeleteThisEntity(); if (super->type2 == 0) { if (super->action == 0) { super->action++; sub_0807DD64(super); } ExecuteScriptForEntity(super, 0); } else { if (super->action == 0) { super->action++; super->spriteSettings.draw = 1; InitializeAnimation(super, 75); super->spriteRendering.b3 = gUnk_08114F30[super->spriteRendering.b3]; SortEntityAbove(super, super); } if ((super->type2 & 0x80) == 0 && gActiveScriptInfo.syncFlags & 0x20000) { super->type2 = -1; super->zVelocity = Q_16_16(4.0); super->speed = Q_8_8(192); } GravityUpdate(super, super->speed); GetNextFrame(super); if (!CheckOnScreen(super)) DeleteThisEntity(); } } void sub_08095E7C(Object6AEntity* this, ScriptExecutionContext* ctx) { Entity* e = CreateObject(OBJECT_6A, 0x1E, 0); if (e != NULL) { CopyPosition(super, e); ((Object6AEntity*)e)->ctx = StartCutscene(e, (u16*)ctx->intVariable); } } NONMATCH("asm/non_matching/object6A/sub_08095EAC.inc", void sub_08095EAC(Object6AEntity* this, ScriptExecutionContext* ctx)) { Entity* e = CreateObject(OBJECT_6A, 0x1E, 1); s32 x, y; if (e != NULL) { s32 a, b, vel, speed; if (ctx->intVariable == 0) { a = 0x10; b = 0x1F; vel = 0x4000; speed = 0; } else { a = 0x8; b = 0xF; vel = 0x40000; speed = gUnk_08122B0E[Random() & 7]; super->type2 = -1; } x = a - (Random() & b); y = a - (Random() & b); PositionRelative(super, e, Q_16_16(x), Q_16_16(y)); super->zVelocity = vel; super->speed = speed; } } END_NONMATCH #define local ((Type1F*)this) void sub_08095F38(Object6AEntity* this) { u32 tmp; if (super->action == 0) { u32 pal; super->action = 1; super->frameIndex = -1; switch (super->type2) { case 3: pal = 0; break; case 4: pal = 1; break; case 6: pal = 4; break; } ChangeObjPalette(super, pal); if ((gPlayerEntity.frame & 1) == 0) { local->anim = 0x8BF; super->actionDelay = 52; super->field_0xf = -75; } else { local->anim = 0x8E3; super->actionDelay = 85; super->field_0xf = -42; } CopyPosition(&gPlayerEntity, super); super->spritePriority.b0 = 3; } if (gPlayerEntity.frame & 0x10) { gPlayerEntity.frame &= ~0x10; SoundReq(468); } if ((u16)gPlayerEntity.spriteIndex != local->anim >> 8 || gPlayerEntity.animIndex != (u8)local->anim) DeleteThisEntity(); tmp = gPlayerEntity.frameIndex - super->actionDelay + super->field_0xf; if (tmp != super->frameIndex) { super->frameIndex = tmp; sub_080042D0(super, super->frameIndex, (u16)super->spriteIndex); } } void sub_08096028(Object6AEntity* this) { u32 type2 = 6; if (!CheckLocalFlagByBank(768, 123)) type2 = 4; if (!CheckLocalFlagByBank(768, 122)) type2 = 3; CreateObject(OBJECT_6A, 0x1F, type2); } void sub_08096058(Object6AEntity* this) { if (super->action == 0) { super->action++; sub_0807DD64(super); } ExecuteScriptForEntity(super, 0); HandleEntity0x82Actions(super); GetNextFrame(super); } void sub_08096084(Object6AEntity* this) { if (super->action == 0) { super->action++; sub_0807DD64(super); InitializeAnimation(super, super->type2); } ExecuteScriptForEntity(super, 0); HandleEntity0x82Actions(super); GetNextFrame(super); if (super->parent != NULL) { CopyPosition(super->parent, super); } } void sub_080960C4(Object6AEntity* this, ScriptExecutionContext* ctx) { Entity* e = CreateObject(OBJECT_6A, 0x23, 0x49); if (e != NULL) { e->parent = super; CopyPosition(super, e); e->spriteRendering.b3 = gUnk_08114F34[super->spriteRendering.b3]; SortEntityBelow(super, e); ((Object6AEntity*)e)->ctx = StartCutscene(e, (u16*)ctx->intVariable); } e = CreateObject(OBJECT_6A, 0x24, 0x4A); if (e != NULL) { e->parent = super; CopyPosition(super, e); e->spriteRendering.b3 = gUnk_08114F30[super->spriteRendering.b3]; SortEntityAbove(super, e); e->collisionLayer = 2; ((Object6AEntity*)e)->ctx = StartCutscene(e, (u16*)ctx->intVariable); } } void sub_08096168(Object6AEntity* this) { if (super->action == 0) { super->action++; super->spriteSettings.draw = 1; InitializeAnimation(super, 75); } GetNextFrame(super); LinearMoveAngle(super, super->speed, super->direction); if (!CheckOnScreen(super)) DeleteThisEntity(); } void sub_080961B0(Object6AEntity* this) { int i; for (i = 0; i < 8; ++i) { Entity* e = CreateObject(OBJECT_6A, 0x25, 0); if (e != NULL) { CopyPosition(super, e); e->direction = 32 * i; e->speed = (Random() & 0x1F0) + gUnk_08122B1E[i]; } } } void sub_080961F4(Object6AEntity* this) { super->spriteSettings.draw = 1; super->frameIndex = 0; } void sub_08096208(Object6AEntity* this, u32 x) { s8* p = &gUnk_08122B2E[x * 2]; Entity* e = CreateObject(OBJECT_6A, 0x26, 0); if (e != NULL) { PositionRelative(super, e, Q_16_16(p[0]), Q_16_16(p[1])); } } void sub_0809623C(Object6AEntity* this) { Entity* e = CreateObject(OBJECT_6A, 0x27, 0); if (e != NULL) { PositionRelative(super, e, 0, Q_16_16(-16.0)); } } void sub_08096260(Object6AEntity* this) { Entity* e = CreateObject(OBJECT_6A, 0x28, 0); if (e != NULL) { PositionRelative(super, e, 0, Q_16_16(-16.0)); } } void sub_08096284(Object6AEntity* this) { sub_0809629C(this, 0xd); } void sub_08096290(Object6AEntity* this) { sub_0809629C(this, 0xe); } void sub_0809629C(Object6AEntity* this, u32 type) { u32 tmp; if (super->action == 0) { super->action = 1; sub_0807DD64(super); } ExecuteScriptForEntity(super, 0); HandleEntity0x82Actions(super); GravityUpdate(super, 0x1000); tmp = super->type; super->type = type; sub_08080CB4(super); super->type = tmp; } void sub_080962D8(Object6AEntity* this) { SetFade(6, 0x100); } void sub_080962E8(Object6AEntity* this) { SetFade(7, 0x100); } void sub_080962F8(Object6AEntity* this, ScriptExecutionContext* ctx) { HitboxCfg* cfg = &gUnk_08122B3C[ctx->intVariable]; sub_08078850(super, 1, cfg->_c, cfg->_8); super->hitbox = &cfg->hit; }