#include "global.h" #include "menu.h" #include "game.h" #include "subtask.h" #include "save.h" #include "screen.h" #include "common.h" #include "fileselect.h" #include "flags.h" #include "functions.h" #include "main.h" #include "message.h" #include "ui.h" extern u8 gUnk_08128D38[]; extern u8 gUnk_08128D43[]; extern u16 gUnk_02017830[]; extern u8 gUnk_080C9C6C[]; extern u8 gUnk_020350F0[]; void sub_080A5CFC(u32, void*, u32); void sub_080A6FB4(u32, u32); void sub_080A66D0(); void sub_080A5D1C(); void sub_080A70AC(const KeyButtonLayout* layout); u32 sub_080A6F40(); void sub_080A67C4(u32); void sub_080A68D4(); u32 sub_080A69E0(); void sub_080A6EE0(u32 param_1); extern void DrawDungeonMap(u32 floor, struct_02019EE0* data, u32 size); extern void LoadDungeonMap(void); void DrawDungeonFeatures(u32, void*, u32); extern void (*const gUnk_08128D58[])(void); extern KeyButtonLayout gUnk_08128D60; extern void (*const gUnk_08128DB0[])(void); void sub_080A617C(void); void sub_080A7040(u32); extern u8 gUnk_08128DB8[]; extern u8 gUnk_08128E80[]; extern u8 gUnk_08128F58[]; extern KeyButtonLayout gUnk_08128DBC; extern void (*const gUnk_08128DCC[])(void); void sub_080A6378(void); extern void (*const gUnk_08128F24[])(void); void sub_080A6E70(void); void sub_080A6498(void); void sub_080A4DB8(u32); void sub_080A6290(void); u32 sub_080A6D74(u32); extern const ScreenTransitionData gUnk_08128024[]; void sub_080A71F4(ScreenTransitionData*); extern void DeleteAllEntities(void); extern void sub_0805E974(void); extern bool32 sub_080A51F4(void); extern u32 sub_0807CB24(u32, u32); extern void (*const gUnk_0812901C[])(void); void sub_080A74F4(void); extern void UpdateCarriedObject(void); extern void (*const gSubtasks[])(void); typedef struct { u8 unk0; u8 unk1; u8 unk2; u8 unk3; u8 unk4; s8 unk5; u8 unk6; u8 unk7; } struct_gUnk_08128E94; extern const struct_gUnk_08128E94 gUnk_08128E94[]; typedef struct { u8 unk0; u8 unk1; u8 unk2; u8 unk3; u8 unk4; u8 unk5; u8 unk6; u8 unk7; } gUnk_08128DE8_struct; extern gUnk_08128DE8_struct gUnk_08128DE8[]; typedef struct { u8 unk0; u8 unk1; u8 unk2; u8 unk3; u8 unk4; s8 unk5; u16 unk6; } struct_gUnk_08128D70; extern const struct_gUnk_08128D70 gUnk_08128D70[]; ASM_FUNC("asm/non_matching/subtask2/sub_080A5594.inc", void sub_080A5594()) ASM_FUNC("asm/non_matching/subtask2/sub_080A56A0.inc", void sub_080A56A0()) ASM_FUNC("asm/non_matching/subtask2/sub_080A57F4.inc", void sub_080A57F4()) void sub_080A5990(void) { extern void (*const gUnk_08128D14[])(void); gUnk_08128D14[gMenu.menuType](); } void sub_080A59AC(void) { gMenu.field_0x3 = 0; SetPopupState(0, 0); SetMenuType(1); } void sub_080A59C8(void) { u32 uVar2; u32 bVar3; if (!sub_080A51F4()) { return; } uVar2 = gMenu.field_0x3; bVar3 = FALSE; switch (gInput.newKeys) { case DPAD_UP: uVar2 = 0; break; case B_BUTTON: if (gMenu.field_0x3 == 0) { uVar2 = 1; } else { bVar3 = TRUE; } break; case DPAD_DOWN: uVar2 = 1; break; case A_BUTTON: bVar3 = TRUE; break; } if (bVar3) { gMenu.transitionTimer = 0xff; if (uVar2 == 0) { CreateDialogBox(8, 0); SetMenuType(2); SoundReq(SFX_TEXTBOX_SELECT); } else { SetMenuType(3); SoundReq(SFX_MENU_CANCEL); } } else if (gMenu.field_0x3 != uVar2) { gMenu.field_0x3 = uVar2; SetPopupState(0, uVar2); SoundReq(SFX_TEXTBOX_CHOICE); } } void sub_080A5A54(void) { switch (HandleSave(0)) { case SAVE_ERROR: CreateDialogBox(9, 0); gMenu.transitionTimer = 0x3c; // fallthrough case SAVE_OK: SetMenuType(3); break; case SAVE_BUSY: break; } } void sub_080A5A90(void) { u32 uVar1; switch (gMenu.transitionTimer) { case 0: if ((gInput.newKeys & (START_BUTTON | B_BUTTON | A_BUTTON)) != 0) { gMenu.transitionTimer = 0xff; } break; case 0xff: if (gPauseMenuOptions.unk1 == 10) { uVar1 = 2; } else { uVar1 = 1; } sub_080A4E84(uVar1); break; default: gMenu.transitionTimer--; break; } } void sub_080A5AD8() { extern void (*const gUnk_08128D24[])(void); gUnk_08128D24[gMenu.menuType](); } void sub_080A5AF4(void) { gMenu.field_0x3 = 0; SetPopupState(2, 0); #ifndef EU if (gSaveHeader->language == 0) { gScreen.bg1.yOffset = -4; } else { gScreen.bg1.yOffset = 0; } #endif SetMenuType(1); } void sub_080A5B34(void) { bool32 bVar1; u32 uVar3; if (!sub_080A51F4()) { return; } uVar3 = gMenu.field_0x3; bVar1 = FALSE; switch (gInput.newKeys) { case DPAD_LEFT: uVar3 = 0; break; case B_BUTTON: if (gMenu.field_0x3 != 0) { bVar1 = TRUE; } else { uVar3 = 1; } break; case DPAD_RIGHT: uVar3 = 1; break; case A_BUTTON: bVar1 = TRUE; break; } if (gMenu.field_0x3 != uVar3) { gMenu.field_0x3 = uVar3; SetPopupState(2, uVar3); SoundReq(SFX_TEXTBOX_CHOICE); } if (bVar1) { if (uVar3 == 0) { SetFade(7, 0x20); gMenu.transitionTimer = 0x3c; SetMenuType(2); } else { SoundReq(SFX_MENU_CANCEL); sub_080A4E84(2); } } } void sub_080A5BB8(void) { Main* m; if (!gFadeControl.active) { sub_08050384(); m = &gMain; *(vu8*)&m->sleepStatus; // force a read m->sleepStatus = SLEEP; SetFade(6, 8); sub_080A4E84(2); gPauseMenuOptions.unk16 = 16; } } void sub_080A5BF0(void) { extern void (*const gUnk_08128D30[])(void); u32 uVar1; u32 temp; gUnk_08128D30[gMenu.menuType](); sub_080A5D1C(); temp = gMain.ticks.HWORD; if ((temp & 7) == 0) { uVar1 = *gUnk_02017830; MemCopy(gUnk_02017830 + 1, gUnk_02017830, 0xe); gUnk_02017830[7] = uVar1; gUsedPalettes |= 0x1000; } } void sub_080A5C44(u32 param_1, u32 param_2, u32 param_3) { s8* ptr; gMenu.field_0xc = gUnk_08128D38; sub_080A5CFC(gMenu.field_0x3, &gMenu, param_3); LoadGfxGroup(0x81); sub_080A6FB4(gArea.dungeon_idx, 1); SetMenuType(1); ptr = &gUnk_08128D43[(u32)gArea.dungeon_idx * 2]; gScreen.bg1.xOffset += ptr[0]; gScreen.bg1.yOffset += ptr[0]; } void sub_080A5C9C(void) { s32 newChoice; u8* ptr; if (sub_080A51F4()) { ptr = &gUnk_080C9C6C[gArea.dungeon_idx * 4]; newChoice = gMenu.field_0x3; switch (gInput.newKeys) { case DPAD_UP: if (newChoice > 0) { newChoice--; } break; case DPAD_DOWN: if (*ptr - 1 > newChoice) { newChoice++; } break; } if (gMenu.field_0x3 != newChoice) { gMenu.field_0x3 = newChoice; sub_080A5CFC(newChoice, &gMenu, newChoice); SoundReq(SFX_TEXTBOX_CHOICE); } } } void sub_080A5CFC(u32 menuType, void* param_2, u32 param_3) { DrawDungeonFeatures(menuType, param_2, param_3); LoadDungeonMap(); DrawDungeonMap(menuType, &gMapDataBottomSpecial, 0x400); } ASM_FUNC("asm/non_matching/subtask2/sub_080A5D1C.inc", void sub_080A5D1C()) bool32 sub_080A5F24(void) { bool32 result = TRUE; if ((gArea.dungeon_idx == 6) && CheckLocalFlagByBank(0x8c0, 0x7b)) { result = 0; } return result; } ASM_FUNC("asm/non_matching/subtask2/sub_080A5F48.inc", void sub_080A5F48()) void sub_080A6008(void) { gUnk_08128D58[gMenu.menuType](); } void sub_080A6024(void) { sub_080A70AC((KeyButtonLayout*)&gUnk_08128D60); sub_0801E738(0); sub_080A4398(); SetMenuType(1); } ASM_FUNC("asm/non_matching/subtask2/sub_080A6044.inc", void sub_080A6044()) void sub_080A60E0(void) { gUnk_08128DB0[gMenu.menuType](); sub_080A617C(); sub_080A7040(gMenu.field_0x3); } void sub_080A6108(void) { gMenu.field_0xc = (u8*)gUnk_08128DB8; sub_080A70AC((KeyButtonLayout*)&gUnk_08128DBC); SetMenuType(1); } void sub_080A612C(void) { u32 newChoice; int iVar3; if (sub_080A51F4()) { newChoice = gMenu.field_0x3; switch (gInput.newKeys) { case DPAD_LEFT: newChoice--; break; case DPAD_RIGHT: newChoice++; break; } iVar3 = newChoice + 8; newChoice = iVar3 / 8; newChoice = iVar3 - newChoice * 8; if (gMenu.field_0x3 != newChoice) { gMenu.field_0x3 = newChoice; SoundReq(SFX_TEXTBOX_CHOICE); } } } ASM_FUNC("asm/non_matching/subtask2/sub_080A617C.inc", void sub_080A617C()) void sub_080A6270(void) { gUnk_08128DCC[gMenu.menuType](); sub_080A6378(); } extern u8 gUnk_08128DD8[]; extern u8 gUnk_08128DD4[]; void sub_080A6290(void) { sub_080A70AC((KeyButtonLayout*)gUnk_08128DD8); gMenu.field_0xc = gUnk_08128DD4; LoadGfxGroup(0x81); gScreen.bg1.yOffset = -4; gScreen.bg2.yOffset = -4; gSave.windcrests = gSave.windcrests | 0x10780; gGenericMenu.unk10.h[0] = sub_080A6F40(); gMenu.menuType = 1; } ASM_FUNC("asm/non_matching/subtask2/sub_080A62E0.inc", void sub_080A62E0()) ASM_FUNC("asm/non_matching/subtask2/sub_080A6378.inc", void sub_080A6378()) void sub_080A6438(void) { u32 uVar1; u8* pcVar2; u32 uVar3; gOamCmd._4 = 0x400; gOamCmd._6 = 0; gOamCmd._8 = 0; uVar1 = gSave.field_0x20 & gGenericMenu.unk10.h[0]; for (pcVar2 = gUnk_08128F58, uVar3 = 0; *pcVar2 != 0; uVar3++, pcVar2 += 8) { if ((1 << uVar3 & uVar1) != 0) { gOamCmd.x = pcVar2[1]; gOamCmd.y = pcVar2[2]; #ifdef EU DrawDirect(0x1fa, *pcVar2); #else DrawDirect(0x1fb, *pcVar2); #endif } } } void sub_080A6498(void) { u32 i; gOamCmd._4 = 0x800; gOamCmd._6 = 0; gOamCmd._8 = 0; for (i = 0; i <= 0x10; i++) { if ((gSave.windcrests & (1 << i)) == 0) { gUnk_08128DE8_struct* ptr = &gUnk_08128DE8[i]; gOamCmd.x = ptr->unk6; gOamCmd.y = ptr->unk7; #ifdef EU DrawDirect(0x1fa, 0x28 + 3 * i); #else DrawDirect(0x1fb, 0x28 + 3 * i); #endif } } gScreen.controls.windowOutsideControl = 0x3d3f; } void Subtask_MapHint(void) { extern void (*const gUnk_08128E70[])(void); FlushSprites(); gUnk_08128E70[gMenu.menuType](); if ((gGenericMenu.unk2c & 0x20) != 0) { sub_080A6438(); } sub_080A6498(); CopyOAM(); } void sub_080A6534(void) { extern const u16 gUnk_08128F4C[]; u32 val; sub_080A4D34(); sub_080A4DB8(4); sub_080A6290(); gScreen.lcd.displayControl = gScreen.lcd.displayControl & 0xf7ff; SetColor(0, gPaletteBuffer[0x51]); val = gUnk_08128F4C[gUI.field_0x3]; gSave.field_0x20 |= val; gGenericMenu.unk10.h[1] = val & gGenericMenu.unk10.h[0]; gGenericMenu.unk10.h[0] = 0; gMenu.transitionTimer = 0x3c; SetMenuType(1); SetFade(4, 8); } void sub_080A65AC(void) { if (!gFadeControl.active) { gGenericMenu.unk2c++; switch (gMenu.transitionTimer) { case 0x1e: gGenericMenu.unk10.h[0] = gGenericMenu.unk10.h[1]; gGenericMenu.unk2c = 0x20; SoundReq(SFX_103); default: gMenu.transitionTimer--; break; case 0: switch (gInput.newKeys) { case A_BUTTON: case B_BUTTON: case START_BUTTON: Subtask_Exit(); break; } break; } } } void sub_080A6608(void) { extern void (*const gUnk_08128E78[])(void); const struct_gUnk_08128E94* ptr; gUnk_08128E78[gMenu.menuType](); ptr = &gUnk_08128E94[gMenu.field_0x3]; gScreen.bg1.yOffset = -ptr->unk5; gScreen.bg2.yOffset = gMenu.field_0xa - (s8)ptr->unk6; sub_080A66D0(); } void sub_080A6650(void) { extern u8 gUnk_08128E84[]; u32 temp; sub_080A70AC((KeyButtonLayout*)gUnk_08128E84); temp = gPauseMenuOptions.unk2[4]; gMenu.field_0x3 = temp; sub_080A67C4(temp); sub_080A68D4(); SetMenuType(1); } void sub_080A667C(void) { u32 uVar1; u32 uVar2; const struct_gUnk_08128E94* ptr; gMenu.field_0xc = gUnk_08128E80; ptr = &gUnk_08128E94[gMenu.field_0x3]; uVar2 = gMenu.field_0xa; switch (gInput.heldKeys) { case DPAD_UP: if (uVar2 != 0) { uVar2 -= 2; } break; case DPAD_DOWN: uVar1 = ptr->unk2; if (uVar1 > uVar2) { uVar2 += 2; } if (uVar1 < uVar2) { uVar2 = uVar1; } break; } gMenu.field_0xa = uVar2; sub_080A6FB4(gMenu.field_0x3, 0); } ASM_FUNC("asm/non_matching/subtask2/sub_080A66D0.inc", void sub_080A66D0()) ASM_FUNC("asm/non_matching/subtask2/sub_080A67C4.inc", void sub_080A67C4(u32 param_1)) ASM_FUNC("asm/non_matching/subtask2/sub_080A68D4.inc", void sub_080A68D4()) typedef struct { u8 unk0; u8 unk1; u16 unk2; u16 unk4; u16 unk6; } struct_sub_080A698C; void sub_080A698C(u32 param_1, u32 param_2, u32 param_3, u32 param_4) { int iVar1; iVar1 = sub_080A69E0(); if (0 < iVar1) { ((struct_sub_080A698C*)&gMapDataBottomSpecial)[gGenericMenu.unk2d].unk0 = param_4 >> 8; ((struct_sub_080A698C*)&gMapDataBottomSpecial)[gGenericMenu.unk2d].unk1 = param_4; ((struct_sub_080A698C*)&gMapDataBottomSpecial)[gGenericMenu.unk2d].unk2 = param_3; ((struct_sub_080A698C*)&gMapDataBottomSpecial)[gGenericMenu.unk2d].unk4 = iVar1; ((struct_sub_080A698C*)&gMapDataBottomSpecial)[gGenericMenu.unk2d].unk6 = iVar1 >> 0x10; gGenericMenu.unk2d++; } } ASM_FUNC("asm/non_matching/subtask2/sub_080A69E0.inc", u32 sub_080A69E0()) struct_08127F94* sub_080A6A80(u32 param_1, u32 param_2) { struct_08127F94* pbVar1; param_1 >>= 4; param_2 >>= 4; for (pbVar1 = gUnk_08127F94; pbVar1->_0 != 0xff; pbVar1++) { if (pbVar1->_0 <= param_1 && pbVar1->_2 >= param_1 && pbVar1->_1 <= param_2 && pbVar1->_3 >= param_2) { return pbVar1; } } return NULL; } void Subtask_LocalMapHint() { extern void (*const gUnk_08128F1C[])(void); const struct_gUnk_08128E94* ptr; FlushSprites(); gUnk_08128F1C[gMenu.menuType](); ptr = &gUnk_08128E94[gMenu.field_0x3]; gScreen.bg1.yOffset = -ptr->unk5; gScreen.bg2.yOffset = gMenu.field_0xa - (s8)ptr->unk6; CopyOAM(); } ASM_FUNC("asm/non_matching/subtask2/sub_080A6B04.inc", void sub_080A6B04()) void sub_080A6C1C(void) { if (!gFadeControl.active) { switch (gMenu.transitionTimer) { case 0: sub_080A66D0(); switch (gInput.newKeys) { case 1: case 2: case 8: Subtask_Exit(); break; } return; case 1: SoundReq(SFX_103); break; } gMenu.transitionTimer--; } } void Subtask_FastTravel(void) { FlushSprites(); gUnk_08128F24[gMenu.menuType](); if (gMenu.field_0x0 != 0) { sub_080A6E70(); } sub_080A6498(); CopyOAM(); } void sub_080A6CA8(void) { sub_080A4D34(); sub_080A4DB8(0xd); sub_080A6290(); gMenu.field_0x3 = sub_080A6D74(0); SetMenuType(1); SetFade(4, 8); } void sub_080A6CD8(void) { u32 uVar1; u32 uVar2; if (gFadeControl.active) { return; } gMenu.field_0x0 = 1; uVar2 = 0; switch (gInput.newKeys) { case DPAD_LEFT: case DPAD_UP: uVar2 = -1; break; case DPAD_RIGHT: case DPAD_DOWN: uVar2 = 1; break; case A_BUTTON: case START_BUTTON: gMenu.field_0x0 = 2; SetMenuType(2); MessageFromTarget(0x704); break; case B_BUTTON: gMenu.field_0x0 = 3; SetMenuType(3); break; } if (uVar2) { uVar1 = sub_080A6D74(uVar2); if (uVar1 != gMenu.field_0x3) { gMenu.field_0x3 = uVar1; SoundReq(SFX_TEXTBOX_CHOICE); } } } u32 sub_080A6D74(u32 param_1) { u32 uVar1; u32 uVar2; u32 uVar3; uVar3 = gSave.windcrests >> 0x18; uVar2 = gMenu.field_0x3; if (param_1 == 0) { uVar2 = 0; if ((uVar3 & 1) == 0) { while (++uVar2 < 8 && ((1 << uVar2) & uVar3) == 0) {} } } else if (uVar3 != 0) { do { uVar2 = (uVar2 + param_1 + 8) & 7; } while ((1 << uVar2 & uVar3) == 0); } return uVar2 & 7; } void sub_080A6DD0(void) { u32 tmp; switch (sub_08056338()) { #ifdef EU case 0: gMenu.field_0x0 = 2; break; case 1: gMenu.field_0x0 = 3; tmp = 1; break; default: return; } if (tmp) { SetMenuType(3); } #else case 0: gMenu.field_0x0 = 2; tmp = 3; break; case 1: tmp = 1; break; default: return; } SetMenuType(tmp); #endif } void sub_080A6DF8(void) { if (gMenu.field_0x0 == 2) { SetMenuType(4); SetFade(5, 8); } else { ResetPlayerAnimationAndAction(); sub_080042D0(&gPlayerEntity, (u32)gPlayerEntity.animIndex, gPlayerEntity.spriteIndex); Subtask_Exit(); gPauseMenuOptions.disabled = 0; SoundReq(SFX_MENU_CANCEL); } } void sub_080A6E44(void) { if (gFadeControl.active == 0) { sub_080A71F4((ScreenTransitionData*)&gUnk_08128024[gMenu.field_0x3]); } } void sub_080A6E70(void) { u32 uVar1; u32 i; gOamCmd._4 = 0; gOamCmd._6 = 0; gOamCmd._8 = 0x400; gGenericMenu.unk2c++; sub_080A6EE0(gMenu.field_0x3); if ((gGenericMenu.unk2c & 0x10) != 0) { uVar1 = 0x5d; } else { uVar1 = 0x5e; } #ifdef EU DrawDirect(0x1fa, uVar1); #else DrawDirect(0x1fb, uVar1); #endif for (i = 0; i < 8; i++) { if ((gSave.windcrests & (1 << (i + 0x18))) != 0) { sub_080A6EE0(i); #ifdef EU DrawDirect(0x1fa, 0x5c); #else DrawDirect(0x1fb, 0x5c); #endif } } } ASM_FUNC("asm/non_matching/subtask2/sub_080A6EE0.inc", void sub_080A6EE0(u32 param_1)) u32 sub_080A6F40(void) { extern u8 gUnk_08128F38[]; int iVar1; u8* pcVar2; u32 uVar3; u32 uVar4; for (uVar3 = 0, pcVar2 = gUnk_08128F38, uVar4 = 0; *pcVar2 != 0; uVar3++, pcVar2 += 2) { uVar4 |= sub_0807CB24(*pcVar2, pcVar2[1]) << uVar3; } return ~uVar4; } void sub_080A6F6C(u32 param_1) { extern Font gUnk_08128FA8; if (gGenericMenu.unk2e.HWORD != param_1) { gGenericMenu.unk2e.HWORD = param_1; MemClear(gUnk_020350F0, 0x100); if ((param_1 & 0xff) != 0) { sub_0805F46C(param_1, &gUnk_08128FA8); } gScreen.bg0.updated = 1; } gScreen.bg0.yOffset = 2; } void sub_080A6FB4(u32 param_1, u32 param_2) { extern u16 gUnk_08128FF0[]; extern Font gUnk_08128FD8; extern Font gUnk_08128FC0; u32 uVar1; Font* font; uVar1 = 0; switch (param_2) { case 0: if ((gSave.windcrests & (1 << param_1)) == 0) break; case 2: uVar1 = gUnk_08127F94[param_1]._6; font = &gUnk_08128FC0; break; case 1: uVar1 = gUnk_08128FF0[param_1]; font = &gUnk_08128FD8; break; } if (gGenericMenu.unk2e.HWORD != uVar1) { gGenericMenu.unk2e.HWORD = uVar1; MemClear(&gUnk_020350F0, 0x100); if ((uVar1 & 0xff) != 0) { sub_0805F46C(uVar1, font); } gScreen.bg0.updated = 1; } gScreen.bg0.yOffset = 2; } void sub_080A7040(u32 param_1) { extern Font gUnk_08129004; extern u8 gUnk_02022130[]; if (gGenericMenu.unk2e.HWORD != param_1) { gGenericMenu.unk2e.HWORD = param_1; MemClear(gUnk_02022130, 0x300); MemCopy(gUnk_02022130 - 0x200, (void*)0x600e000, 0x800); if (GetInventoryValue(gUnk_08128D70[param_1].unk0) != 0) { sub_0805F46C(gUnk_08128D70[param_1].unk6, &gUnk_08129004); } gScreen.bg1.yOffset = 3; gScreen.bg1.updated = 1; } } void sub_080A70AC(const KeyButtonLayout* layout) { MemClear(&gUnk_0200AF00.elements, 0x300); gUnk_0200AF00.unk_13 = 0x7f; gUnk_0200AF00.unk_14 = 0x7f; gUnk_0200AF00.buttonX[0] = layout->aButtonX; gUnk_0200AF00.buttonY[0] = (s8)layout->aButtonY; gUnk_0200AF00.unk_30[0] = layout->aButtonText; gUnk_0200AF00.buttonX[1] = layout->bButtonX; gUnk_0200AF00.buttonY[1] = (s8)layout->bButtonY; gUnk_0200AF00.unk_30[1] = layout->bButtonText; gUnk_0200AF00.buttonX[2] = layout->rButtonX; gUnk_0200AF00.buttonY[2] = (s8)layout->rButtonY; gUnk_0200AF00.unk_32 = layout->rButtonText; layout++; do { CreateUIElement(layout->aButtonX, layout->aButtonY); layout = (KeyButtonLayout*)&layout->aButtonText; } while ((s8)layout->aButtonX != -1); } void SetMenuType(u32 menuType) { gMenu.menuType = menuType; gMenu.overlayType = 0; gMenu.storyPanelIndex = 0; } void ResetUI(void) { MemClear(&gUI, sizeof(gUI)); } void MenuFadeIn(u32 param_1, u32 param_2) { if (gUI.nextToLoad == 0) { MemClear(&gUI, sizeof(gUI)); gUI.lastState = param_1; gUI.field_0x3 = param_2; gUI.pauseFadeIn = gMain.substate; } else { gUI.state = param_1; gUI.field_0x5 = param_2; gUI.nextToLoad = 1; } gUI.field_0x6 = 0; gUI.isLoading = -1; gUI.fadeInTime = 0x20; gMain.substate = GAMEMAIN_SUBTASK; SetFade(5, 0x20); gUnk_02018EB0.unk_0 = 0; gUnk_02018EB0.unk_1 = 0; } void sub_080A71A4(u32 param_1, u32 param_2, u32 param_3) { if (gUI.nextToLoad == 0) { gUI.fillerC[2] = param_3; } else { gUI.fillerC[3] = param_3; } MenuFadeIn(param_1, param_2); } void sub_080A71C4(u32 param_1, u32 param_2, u32 param_3, u32 param_4) { MenuFadeIn(param_1, param_2); gUI.isLoading = param_3; gUI.fadeInTime = param_4; } void Subtask_Exit(void) { gUI.nextToLoad = 3; SetFade(5, 0x20); } void sub_080A71F4(ScreenTransitionData* exitTransition) { if (exitTransition != NULL) { DoExitTransition(exitTransition); } DeleteAllEntities(); sub_0805E974(); DeleteAllEntities(); gMain.state = GAMETASK_INIT; gMain.substate = GAMEMAIN_INITROOM; } void GameMain_Subtask(void) { if (gUI.nextToLoad < 3) { if (gUI.state != 0) { gUI.field_0x3 = gUI.field_0x5; gUI.lastState = gUI.state; gUI.state = 0; } } gUnk_0812901C[gUI.nextToLoad](); } ASM_FUNC("asm/non_matching/subtask2/Subtask_FadeIn.inc", void Subtask_FadeIn()) void Subtask_Init(void) { if (gFadeControl.active == 0) { DeleteAllEntities(); MemClear(&gMenu, 0x30); MemClear(&gRoomControls, 0x38); MemClear(gOAMControls.unk, 0x100); MemClear(&gActiveScriptInfo, 0xc); gActiveScriptInfo.unk_08 = 8; DispReset(1); MessageInitialize(); ResetPalettes(); ResetPaletteTable(0); gGFXSlots.unk0 = 1; gUI.nextToLoad = 2; gRoomTransition.field_0x2c[3] = 1; } } ASM_FUNC("asm/non_matching/subtask2/Subtask_FadeOut.inc", void Subtask_FadeOut()) void Subtask_Die(void) { sub_080A74F4(); if (gFadeControl.active == 0) { gMain.substate = gUI.pauseFadeIn; gUI.nextToLoad = gFadeControl.active; gUI.lastState = gFadeControl.active; ResetSystemPriority(); } } void sub_080A74F4(void) { SetInitializationPriority(); gMain.pad = 0; FlushSprites(); UpdateEntities(); UpdateManagers(); DrawUI(); DrawUIElements(); UpdateCarriedObject(); DrawEntities(); CopyOAM(); } void Subtask_Update(void) { gSubtasks[gUI.lastState](); }