#include "entity.h" // TODO Use new player entity struct everywhere once it is fully discovered. typedef struct { /*0x00*/ Entity base; /*0x68*/ u8 unk_68[0xc]; /*0x74*/ Entity* unk_74; /*0x78*/ u8 unk_78[0x4]; /*0x7c*/ u32 unk_7c; /*0x80*/ u8 unk_80[8]; } PlayerEntity; #define gNewPlayerEntity (*(PlayerEntity*)&gPlayerEntity)