.syntax unified push {r4, lr} adds r4, r0, #0 adds r2, r4, #0 adds r2, #0x29 ldrb r1, [r2] movs r0, #0x39 rsbs r0, r0, #0 ands r0, r1 strb r0, [r2] adds r1, r4, #0 adds r1, #0x42 movs r0, #0 strb r0, [r1] movs r0, #0x72 bl GetInventoryValue movs r1, #0xc0 cmp r0, #1 bne _0807ACF4 adds r1, #0x40 _0807ACF4: movs r2, #0x24 ldrsh r0, [r4, r2] cmp r1, r0 ble _0807AD18 strh r1, [r4, #0x24] ldr r0, _0807AD14 @ =gPlayerState ldrb r1, [r0, #0xd] strb r1, [r4, #0x15] adds r0, #0x26 ldrb r1, [r0] movs r0, #0xf ands r0, r1 cmp r0, #1 bne _0807ADB4 b _0807AD1E .align 2, 0 _0807AD14: .4byte gPlayerState _0807AD18: ldrh r0, [r4, #0x24] subs r0, #4 strh r0, [r4, #0x24] _0807AD1E: ldr r2, _0807AD3C @ =gPlayerState adds r1, r2, #0 adds r1, #0x89 ldrb r0, [r1] cmp r0, #0 bne _0807AD40 adds r0, r4, #0 bl sub_0807ADB8 cmp r0, #0 bne _0807AD74 adds r0, r4, #0 bl sub_0807AE20 b _0807AD74 .align 2, 0 _0807AD3C: .4byte gPlayerState _0807AD40: subs r0, #1 strb r0, [r1] lsls r0, r0, #0x18 cmp r0, #0 beq _0807AD52 adds r0, r4, #0 bl sub_0807ADB8 b _0807AD74 _0807AD52: adds r2, #0x26 ldrb r1, [r2] movs r0, #0x7f ands r0, r1 strb r0, [r2] adds r2, r4, #0 adds r2, #0x29 ldrb r1, [r2] movs r0, #8 rsbs r0, r0, #0 ands r0, r1 movs r1, #4 orrs r0, r1 strb r0, [r2] ldr r0, _0807ADA0 @ =0x00000163 bl SoundReq _0807AD74: ldr r0, _0807ADA4 @ =gPlayerState adds r0, #0x26 ldrb r1, [r0] movs r0, #0x80 ands r0, r1 cmp r0, #0 beq _0807ADA8 adds r2, r4, #0 adds r2, #0x3c ldrb r1, [r2] movs r0, #4 orrs r0, r1 strb r0, [r2] subs r2, #0x13 ldrb r1, [r2] movs r0, #8 rsbs r0, r0, #0 ands r0, r1 movs r1, #6 orrs r0, r1 b _0807ADB2 .align 2, 0 _0807ADA0: .4byte 0x00000163 _0807ADA4: .4byte gPlayerState _0807ADA8: adds r2, r4, #0 adds r2, #0x3c ldrb r1, [r2] movs r0, #0xfb ands r0, r1 _0807ADB2: strb r0, [r2] _0807ADB4: pop {r4, pc} .align 2, 0 .syntax divided