.syntax unified .ifdef EU push {r4, r5, r6, lr} ldr r0, _080A6100EU @ =gPlayerState ldr r0, [r0, #0x30] movs r1, #8 ands r0, r1 movs r4, #0x64 cmp r0, #0 beq _080A60DA movs r4, #0x65 _080A60DA: ldr r1, _080A6104EU @ =gRoomTransition ldrh r0, [r1, #0x20] ldrh r1, [r1, #0x22] movs r2, #0xfd lsls r2, r2, #1 movs r3, #0x80 lsls r3, r3, #1 adds r3, r4, r3 bl sub_080A698C bl sub_080A6F40 adds r6, r0, #0 ldr r0, _080A6108 @ =gSave ldrh r0, [r0, #0x20] ands r6, r0 ldr r4, _080A610C @ =gUnk_08128F58 movs r5, #0 b _080A612C .align 2, 0 _080A6100EU: .4byte gPlayerState _080A6104EU: .4byte gRoomTransition _080A6108: .4byte gSave _080A610C: .4byte gUnk_08128F58 _080A6110: movs r0, #1 lsls r0, r5 ands r0, r6 cmp r0, #0 beq _080A6128EU ldrh r0, [r4, #4] ldrh r1, [r4, #6] ldrb r3, [r4, #3] movs r2, #0xfd lsls r2, r2, #1 bl sub_080A698C _080A6128EU: adds r5, #1 adds r4, #8 _080A612C: ldrb r0, [r4] cmp r0, #0 bne _080A6110 movs r5, #0xa _080A6134: adds r0, r5, #0 bl CheckKinstoneFused cmp r0, #0 beq _080A616A adds r0, r5, #0 bl sub_0801E810 cmp r0, #0 bne _080A616A ldr r1, _080A6174 @ =gUnk_080C9CBC lsls r0, r5, #3 adds r0, r0, r1 ldrb r3, [r0, #7] ldrb r0, [r0, #4] lsls r1, r0, #2 adds r1, r1, r0 lsls r1, r1, #2 ldr r0, _080A6178EU @ =gUnk_080FE320 adds r1, r1, r0 ldrh r0, [r1, #0xc] ldrh r1, [r1, #0xe] adds r3, #0x64 movs r2, #0xfd lsls r2, r2, #1 bl sub_080A698C _080A616A: adds r5, #1 cmp r5, #0x64 bls _080A6134 pop {r4, r5, r6, pc} .align 2, 0 _080A6174: .4byte gUnk_080C9CBC _080A6178EU: .4byte gUnk_080FE320 .else push {r4, r5, r6, lr} ldr r0, _080A690C @ =gPlayerState ldr r0, [r0, #0x30] movs r1, #8 ands r0, r1 movs r4, #0x64 cmp r0, #0 beq _080A68E6 movs r4, #0x65 _080A68E6: ldr r1, _080A6910 @ =gRoomTransition ldrh r0, [r1, #0x20] ldrh r1, [r1, #0x22] ldr r2, _080A6914 @ =0x000001FB movs r3, #0x80 lsls r3, r3, #1 adds r3, r4, r3 bl sub_080A698C bl sub_080A6F40 adds r6, r0, #0 ldr r0, _080A6918 @ =gSave ldrh r0, [r0, #0x20] ands r6, r0 ldr r4, _080A691C @ =gUnk_08128F58 movs r5, #0 b _080A693A .align 2, 0 _080A690C: .4byte gPlayerState _080A6910: .4byte gRoomTransition _080A6914: .4byte 0x000001FB _080A6918: .4byte gSave _080A691C: .4byte gUnk_08128F58 _080A6920: movs r0, #1 lsls r0, r5 ands r0, r6 cmp r0, #0 beq _080A6936 ldrh r0, [r4, #4] ldrh r1, [r4, #6] ldrb r3, [r4, #3] ldr r2, _080A6980 @ =0x000001FB bl sub_080A698C _080A6936: adds r5, #1 adds r4, #8 _080A693A: ldrb r0, [r4] cmp r0, #0 bne _080A6920 movs r5, #0xa _080A6942: adds r0, r5, #0 bl CheckKinstoneFused cmp r0, #0 beq _080A6976 adds r0, r5, #0 bl sub_0801E810 cmp r0, #0 bne _080A6976 ldr r1, _080A6984 @ =gUnk_080C9CBC lsls r0, r5, #3 adds r0, r0, r1 ldrb r3, [r0, #7] ldrb r0, [r0, #4] lsls r1, r0, #2 adds r1, r1, r0 lsls r1, r1, #2 ldr r0, _080A6988 @ =gUnk_080FE320 adds r1, r1, r0 ldrh r0, [r1, #0xc] ldrh r1, [r1, #0xe] adds r3, #0x64 ldr r2, _080A6980 @ =0x000001FB bl sub_080A698C _080A6976: adds r5, #1 cmp r5, #0x64 bls _080A6942 pop {r4, r5, r6, pc} .align 2, 0 _080A6980: .4byte 0x000001FB _080A6984: .4byte gUnk_080C9CBC _080A6988: .4byte gUnk_080FE320 .endif .syntax divided