@ Outro OBJECT_6A Zelda glowing? SCRIPT_START script_Object6AZeldaMagic BeginBlock DoPostScriptAction 0x0007 DoPostScriptAction 0x000b CallWithArg SetSpriteOffset, 0x0000fff8 EndBlock WaitForSyncFlag 0x00001000 DoPostScriptAction 0x0006 SCRIPT_END .2byte 0x0000