@ Western Wood Cutscene OBJECT_69 in Castle SCRIPT_START script_Object69TakeoverCutscene BeginBlock _0807F0B4 0x0007 SetEntityPositionRelative 0x0088, 0x0068 CameraTargetEntity EndBlock SetFadeTime 0x0004 SetFade4 WaitForFadeFinish Wait 0x003c _0807F0B4 0x0004 SetEntityPositionRelative 0x0088, 0x00e0 CameraTargetEntity Wait 0x003c PlayBgm BGM_VAATI_THEME SetSyncFlag 0x00000010 WaitForSyncFlagAndClear 0x00000020 _0807F0B4 0x0004 SetEntityPositionRelative 0x0088, 0x0070 CameraTargetEntity Wait 0x003c SetSyncFlag 0x00000004 WaitForSyncFlagAndClear 0x00000008 _0807F0B4 0x0004 SetEntityPositionRelative 0x0088, 0x00e0 CameraTargetEntity Wait 0x003c SetSyncFlag 0x00000010 WaitForSyncFlagAndClear 0x00000020 _0807F0B4 0x0004 SetEntityPositionRelative 0x0088, 0x0070 CameraTargetEntity Wait 0x003c SetSyncFlag 0x00000010 WaitForSyncFlagAndClear 0x00000020 SetSyncFlag 0x00000004 WaitForSyncFlagAndClear 0x00000008 SetSyncFlag 0x00000010 WaitForSyncFlagAndClear 0x00000020 SetFadeTime 0x0004 SetFade5 WaitForFadeFinish SetSyncFlag 0x00000010 LoadRoomEntityList gUnk_080FCE30 StopBgm Wait 0x0078 SetFadeTime 0x0004 SetFade4 WaitForFadeFinish PlayBgm BGM_DIGGING_CAVE SetSyncFlag 0x00000040 WaitForSyncFlagAndClear 0x00000080 SetSyncFlag 0x00000001 WaitForSyncFlagAndClear 0x00000002 SetSyncFlag 0x00000004 WaitForSyncFlagAndClear 0x00000008 SetSyncFlag 0x00000200 Wait 0x003c SetSyncFlag 0x00000004 WaitForSyncFlagAndClear 0x00000008 SetFadeTime 0x0004 SetFade5 WaitForFadeFinish StopBgm SetRoomFlag 0x0000 DoPostScriptAction 0x0006 SCRIPT_END