@ Hyrule Castle inside Guard at entry SCRIPT_START script_GuardAtEntry BeginBlock _0807E9D4 DoPostScriptAction 0x000a SetAnimationState 0x0004 CallWithArg sub_0807F3D8, 0x00000000 EndBlock script_08008DD8: CheckEntityInteractType JumpIfNot script_08008DD8 SetPlayerIdle FacePlayer CallWithArg sub_0807F3D8, 0x00000000 Call sub_080643D8 WaitUntilTextboxCloses EnablePlayerControl SetAnimationState 0x0004 CallWithArg sub_0807F3D8, 0x00000000 Jump script_08008DD8