@ Intro Hyrule Castle Entrance Guard SCRIPT_START script_GuardEntry1 BeginBlock SetAnimationState 0x0006 script_080119F6: _0807E9D4 DoPostScriptAction 0x000a CallWithArg sub_0807F3D8, 0x00000000 EndBlock script_08011A08: CheckEntityInteractType JumpIfNot script_08011A08 SetPlayerIdle FacePlayer CallWithArg sub_0807F3D8, 0x00000000 Call sub_08064428 WaitUntilTextboxCloses EnablePlayerControl Jump script_08011A08 .2byte 0x0000