@ Hyrule Castle Guard guarding entry to castle SCRIPT_START script_GuardEntry2 BeginBlock SetAnimationState 0x0004 _0807E9D4 DoPostScriptAction 0x000a CallWithArg sub_0807F3D8, 0x00000000 EndBlock script_08011A44: CheckEntityInteractType JumpIfNot script_08011A44 SetPlayerIdle FacePlayer CallWithArg sub_0807F3D8, 0x00000000 MessageFromTarget 0x1320 WaitUntilTextboxCloses EnablePlayerControl Jump script_08011A44