@ Hyrule Town Din SCRIPT_START script_Din BeginBlock Call sub_08064828 SetAnimationState 0x0004 DoPostScriptAction 0x0001 DoPostScriptAction 0x000a CheckGlobalFlag 0x0047 JumpIf script_08011CC2 EndBlock script_08011C9A: EndBlock BeginBlock CheckEntityInteractType JumpIfNot script_08011C9A EndBlock SetPlayerIdle FacePlayer DoPostScriptAction 0x0000 MessageNoOverlap 0x4515 WaitUntilTextboxCloses EnablePlayerControl SetAnimationState 0x0004 DoPostScriptAction 0x0001 Jump script_08011C9A script_08011CC2: EndBlock BeginBlock CheckGlobalFlag 0x002c JumpIf script_08011C9A CheckGlobalFlag 0x002d JumpIf script_08011C9A CheckEntityInteractType JumpIfNot script_08011CC2 EndBlock SetPlayerIdle FacePlayer DoPostScriptAction 0x0000 MessageNoOverlap 0x3105 WaitUntilTextboxCloses CheckTextboxResult JumpIf script_08011D0E EnablePlayerControl SetAnimationState 0x0004 DoPostScriptAction 0x0001 Jump script_08011CC2 script_08011D00: CheckEntityInteractType JumpIfNot script_08011D00 SetPlayerIdle FacePlayer DoPostScriptAction 0x0000 script_08011D0E: MessageNoOverlap 0x3108 WaitUntilTextboxCloses SetGlobalFlag 0x002b EnablePlayerControl SetAnimationState 0x0004 DoPostScriptAction 0x0001 Jump script_08011D00 .2byte 0x0000