@ Hyrule Town Din when one of them has moved in SCRIPT_START script_Din2 BeginBlock Call sub_08064828 SetAnimationState 0x0004 DoPostScriptAction 0x0001 DoPostScriptAction 0x000a EndBlock script_08011E96: EndBlock BeginBlock CheckGlobalFlag 0x002f JumpIf script_08011C9A CheckGlobalFlag 0x0030 JumpIf script_08011C9A CheckEntityInteractType JumpIfNot script_08011E96 EndBlock SetPlayerIdle FacePlayer DoPostScriptAction 0x0000 CheckGlobalFlag 0x0048 JumpIf script_08011ECC MessageNoOverlap 0x4524 WaitUntilTextboxCloses Jump script_08011ED8 script_08011ECC: MessageNoOverlap 0x3111 WaitUntilTextboxCloses CheckTextboxResult JumpIf script_08011EF4 script_08011ED8: EnablePlayerControl SetAnimationState 0x0004 DoPostScriptAction 0x0001 Jump script_08011E96 script_08011EE6: CheckEntityInteractType JumpIfNot script_08011EE6 SetPlayerIdle FacePlayer DoPostScriptAction 0x0000 script_08011EF4: MessageNoOverlap 0x3114 WaitUntilTextboxCloses SetGlobalFlag 0x002e EnablePlayerControl SetAnimationState 0x0004 DoPostScriptAction 0x0001 Jump script_08011EE6