@ Hyrule Town Farore when one of them has moved in SCRIPT_START script_Farore2 BeginBlock Call sub_08064A28 SetAnimationState 0x0004 DoPostScriptAction 0x0001 DoPostScriptAction 0x000a EndBlock script_08011FAE: EndBlock BeginBlock CheckGlobalFlag 0x002e JumpIf script_08011DF2 CheckGlobalFlag 0x002f JumpIf script_08011DF2 CheckEntityInteractType JumpIfNot script_08011FAE EndBlock SetPlayerIdle FacePlayer DoPostScriptAction 0x0000 CheckGlobalFlag 0x0048 JumpIf script_08011FE4 MessageNoOverlap 0x4523 WaitUntilTextboxCloses Jump script_08011FF0 script_08011FE4: MessageNoOverlap 0x3110 WaitUntilTextboxCloses CheckTextboxResult JumpIf script_0801200C script_08011FF0: EnablePlayerControl SetAnimationState 0x0004 DoPostScriptAction 0x0001 Jump script_08011FAE script_08011FFE: CheckEntityInteractType JumpIfNot script_08011FFE SetPlayerIdle FacePlayer DoPostScriptAction 0x0000 script_0801200C: MessageNoOverlap 0x3113 WaitUntilTextboxCloses SetGlobalFlag 0x0030 EnablePlayerControl SetAnimationState 0x0004 DoPostScriptAction 0x0001 Jump script_08011FFE