@ Hyrule Town Gorman at first house @ and at second house when ready to sell SCRIPT_START script_GormanFirstHouse BeginBlock SetAnimationState 0x0004 DoPostScriptAction 0x0000 DoPostScriptAction 0x000a _0807E9D4 EndBlock script_0800FDB2: CheckEntityInteractType JumpIfNot script_0800FDB2 SetPlayerIdle FacePlayer Call sub_08069888 WaitUntilTextboxCloses EnablePlayerControl Jump script_0800FDB2 .2byte 0x0000