@ Hyrule Town Nayru when one of them has moved in SCRIPT_START script_Nayru2 BeginBlock Call sub_08064928 SetAnimationState 0x0004 DoPostScriptAction 0x0001 DoPostScriptAction 0x000a EndBlock script_08011F22: EndBlock BeginBlock CheckGlobalFlag 0x002e JumpIf script_08011D46 CheckGlobalFlag 0x0030 JumpIf script_08011D46 CheckEntityInteractType JumpIfNot script_08011F22 EndBlock SetPlayerIdle FacePlayer DoPostScriptAction 0x0000 CheckGlobalFlag 0x0048 JumpIf script_08011F58 MessageNoOverlap 0x4522 WaitUntilTextboxCloses Jump script_08011F64 script_08011F58: MessageNoOverlap 0x310f WaitUntilTextboxCloses CheckTextboxResult JumpIf script_08011F80 script_08011F64: EnablePlayerControl SetAnimationState 0x0004 DoPostScriptAction 0x0001 Jump script_08011F22 script_08011F72: CheckEntityInteractType JumpIfNot script_08011F72 SetPlayerIdle FacePlayer DoPostScriptAction 0x0000 script_08011F80: MessageNoOverlap 0x3112 WaitUntilTextboxCloses SetGlobalFlag 0x002f EnablePlayerControl SetAnimationState 0x0004 DoPostScriptAction 0x0001 Jump script_08011F72