#include "global.h" #include "player.h" #include "room.h" #include "menu.h" #include "area.h" #include "common.h" #include "save.h" #include "item.h" #include "object.h" #include "enemy.h" #include "droptables.h" #include "itemMetaData.h" extern u8 gUnk_0200AF13; extern u8 gUnk_0200AF14; extern u8 gUnk_080FE1C6[]; extern Droptable gUnk_02034398; extern void (*const gUnk_080FE2A0[])(void); void ForceEquipItem(u32, u8); extern void sub_0807CAA0(u32, u32); /* Returns the slot the item is equipped in. 0: A 1: B 2: Not equipped */ extern u8 gUnk_080FE1DD[]; u32 IsItemEquipped(u32 itemID) { u32 itemSlot; if (itemID == gSave.stats.itemButtons[SLOT_A]) itemSlot = 0; else if (itemID == gSave.stats.itemButtons[SLOT_B]) itemSlot = 1; else itemSlot = 2; return itemSlot; } void PutItemOnSlot(u32 itemID) { u32 itemSlot; u32 itemID2 = itemID; if (itemID2 < 0x47) { sub_0807CAA0(0, 1); } if (itemID2 - 1 < 0x1f) { itemSlot = 2; if (gSave.stats.itemButtons[SLOT_A] == 0) { itemSlot = 0; } else if (gSave.stats.itemButtons[SLOT_B] == 0) { itemSlot = 1; } if (itemSlot == 2) { u32 temp = gItemMetaData[itemID2].menuSlot; if (temp == gItemMetaData[gSave.stats.itemButtons[SLOT_A]].menuSlot) { itemSlot = 0; } else { if (temp == gItemMetaData[gSave.stats.itemButtons[SLOT_B]].menuSlot) { itemSlot = 1; } } if (itemSlot == 2) { return; } } ForceEquipItem(itemID2, itemSlot); } } ASM_FUNC("asm/non_matching/ForceEquipItem.inc", void ForceEquipItem(u32 itemID, u8 itemSlot)) u32 SetBottleContents(u32 itemID, u32 bottleIndex) { if (bottleIndex > 3) { bottleIndex = 0; if (gSave.stats.bottles[0] != 0x20) { do { bottleIndex++; if (bottleIndex > 3) { return bottleIndex; } } while (gSave.stats.bottles[bottleIndex] != 0x20); } if (bottleIndex > 3) { return bottleIndex; } } gSave.stats.bottles[bottleIndex] = itemID; return bottleIndex; } bool32 ItemIsSword(u32 item) { switch (item) { case ITEM_SMITH_SWORD: case ITEM_GREEN_SWORD: case ITEM_RED_SWORD: case ITEM_BLUE_SWORD: case ITEM_FOURSWORD: return TRUE; default: return FALSE; } } bool32 ItemIsShield(u32 id) { switch (id) { case 13: case 14: return 1; default: return 0; } } bool32 ItemIsBottle(u32 id) { switch (id) { case 28: case 29: case 30: case 31: return 1; default: return 0; } } u32 GetBottleContaining(u32 id) { if (id == gSave.stats.bottles[0]) { return 1; } else if (id == gSave.stats.bottles[1]) { return 2; } else if (id == gSave.stats.bottles[2]) { return 3; } else if (id == gSave.stats.bottles[3]) { return 4; } else { return 0; } } NONMATCH("asm/non_matching/sub_08054524.inc", void sub_08054524(void)) { // reg-alloc u32 bVar1; bVar1 = gArea.locationIndex; if (gArea.locationIndex == 0) { bVar1 = gRoomTransition.player_status.field_0x24[0xa]; } if (bVar1 > 0x16) { bVar1 = 0; } MemCopy(&gUnk_080015BC[0] + gUnk_080FE1C6[bVar1] * 0x8, &gUnk_02034398, 0x20); } END_NONMATCH void sub_08054564(void) { gRoomVars.field_0x2 = 1; } void sub_08054570(void) { gRoomVars.field_0x2 = 0; } // BUG? extern const Droptable gUnk_080014e4[]; extern void sub_08000F14(s16*, const s16*, const s16*, const s16*); extern u32 sub_08000F2C(s16*, const s16*, const s16*, const s16*); u32 CreateItemDrop(Entity* arg0, u32 itemID, u32 itemParameter); u32 CreateRandomItemDrop(Entity* arg0, u32 arg1) { extern const u8 gUnk_080FE1B4[] /* = { ITEM_NONE, ITEM_RUPEE1, ITEM_RUPEE5, ITEM_RUPEE20, ITEM_HEART, ITEM_FAIRY, ITEM_BOMBS5, ITEM_ARROWS5, ITEM_SHELLS, ITEM_KINSTONE_GREEN, ITEM_KINSTONE_BLUE, ITEM_KINSTONE_RED, ITEM_ENEMY_BEETLE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, }*/; int r0, r1, r2, r4, r5; u32 r3; const Droptable *ptr2, *ptr3, *ptr4; Droptable s0; r3 = arg1; if (gRoomVars.field_0x2 != 1) { ptr2 = &gUnk_08001A1C[0]; ptr4 = 0; switch (r3) { case 1 ... 12: ptr4 = &gUnk_0800137C[r3]; break; #ifndef EU case 24: case 25: r0 = gRoomVars.unk2; ptr4 = &gUnk_0800191C[0]; if (r0) { ptr4++; } break; #endif case 16 ... 23: #ifdef EU case 24: #endif ptr2 = &gUnk_0800161C[r3]; case 15: ptr4 = &gUnk_02034398; break; case 0: default: break; } if (ptr4 != 0) { if ((r1 = gSave.stats.unkB) == 0) { ptr3 = &gUnk_08001A1C[0]; } else { #ifdef EU ptr3 = &gUnk_0800143C[r1 + 3]; #else ptr3 = &gUnk_0800143C[r1]; #endif } // vector addition, s0 = ptr4 + ptr2 + ptr3 sub_08000F14(s0.a, ptr4->a, ptr2->a, ptr3->a); if (gSave.stats.health <= 8) { s0.s.hearts += 5; } if (gSave.stats.bombCount == 0) { s0.s.bombs += 3; } if (gSave.stats.arrowCount == 0) { s0.s.arrows += 3; } if (gSave.stats.rupees <= 10) { s0.s.rupee5 += 1; } ptr2 = &gUnk_08001A1C[0]; r0 = gSave.stats.hasAllFigurines; ptr3 = ptr2; // don't drop shells anymore if (r0 != 0) { ptr2++; } // don't drop kinstones anymore if (gSave.didAllFusions != 0) { ptr3 += 2; } // vector addition, s0 = s0 + ptr2 + ptr3 // resulting values are clamped to be >= 0 // returns sum over s0 r4 = sub_08000F2C(s0.a, s0.a, ptr2->a, ptr3->a); r2 = Random(); r5 = (r2 >> 0x18); r5 &= 0xF; r2 = r2 % r4; { u32 r3; for (r3 = 0, r1 = 0; r3 < 0x10; r3++, r5 = (r5 + 1) & 0xF) { if ((r1 += s0.a[r5]) > r2) { break; } } } r1 = gUnk_080FE1B4[r5]; if (r1 != 0) { r2 = 0; return CreateItemDrop(arg0, r1, r2); } } } return ITEM_NONE; } u32 CreateItemDrop(Entity* arg0, u32 itemID, u32 itemParameter) { u32 adjustedParam = itemParameter; Entity* itemEntity; switch (itemID) { case ITEM_ENEMY_BEETLE: if (!GetInventoryValue(ITEM_SMITH_SWORD)) { return ITEM_NONE; } break; case ITEM_BOMBS5: if (!GetInventoryValue(ITEM_BOMBBAG)) { return ITEM_NONE; } break; case ITEM_ARROWS5: if (!GetInventoryValue(ITEM_BOW)) { return ITEM_NONE; } break; case ITEM_SHELLS: { if (!GetInventoryValue(ITEM_EARTH_ELEMENT)) { return ITEM_NONE; } if (itemParameter == 0) { adjustedParam = 1; } break; } case ITEM_KINSTONE: case ITEM_KINSTONE_GREEN ... ITEM_KINSTONE_RED: { u32 rand; if (GetInventoryValue(ITEM_KINSTONE_BAG) == 0) { return 0; } if (3 < gRoomVars.filler1[0]) { return 0; } if (itemID != ITEM_KINSTONE) { adjustedParam = itemID - ITEM_KINSTONE_GREEN; rand = (Random() & 0x3f); adjustedParam = gUnk_080FE1DD[(rand + adjustedParam * 0x40)]; if (adjustedParam == 0) { itemID = ITEM_NONE; } else { itemID = ITEM_KINSTONE; } } break; } } if (itemID != ITEM_NONE) { if (itemID != ITEM_ENEMY_BEETLE) { itemEntity = CreateObject(GROUND_ITEM, itemID, adjustedParam); if (itemEntity != NULL) { if (arg0 == &gPlayerEntity) { itemEntity->actionDelay = 1; } else { itemEntity->actionDelay = 0; } if (arg0->kind == OBJECT) { if (arg0->id == 99) { arg0->child = itemEntity; } else if (arg0->id == 0x1e) { itemEntity->direction = arg0->animationState << 3 | 0x80; itemEntity->speed = 0xc0; itemEntity->zVelocity = Q_16_16(1.5); } } CopyPosition(arg0, itemEntity); } } else { itemEntity = CreateEnemy(BEETLE, 0); if (itemEntity != NULL) { itemEntity->x.HALF.HI = arg0->x.HALF.HI; itemEntity->y.HALF.HI = arg0->y.HALF.HI; itemEntity->collisionLayer = arg0->collisionLayer; UpdateSpriteForCollisionLayer(itemEntity); } } } return itemID; } /* extern u8 gUnk_080FE1DD[]; u32 CreateItemDrop(Entity* arg0, u32 itemID, u32 itemParameter) { u32 prereqID; u32 adjustedParam; u32 uVar1; Entity* itemEntity; adjustedParam = (u8)itemParameter; switch (adjustedParam) { case 0x3f: if (!GetInventoryValue(0x40)) { return 0; } if (itemParameter == 0) { adjustedParam = 1; } case 0x5d: if (!GetInventoryValue(0x65)) { return 0; } break; case 0x5e: if (!GetInventoryValue(0x9)) { return 0; } break; case 0x5c: case 0xfc ... 0xfe: if (GetInventoryValue(0x67) == 0) { return 0; } if (3 < gRoomVars.filler[5]) { return 0; } if (itemID != 0x5c) { adjustedParam = gUnk_080FE1DD[(Random() & 0x3f) + (itemID - 0xfc) * 0x40]; if (adjustedParam == 0) { itemID = 0; } else { itemID = 0x5c; } } break; case 0xff: if (!GetInventoryValue(0x1)) { return 0; } } if (itemID != 0) { if (itemID == 0xff) { itemEntity = CreateEnemy(BEETLE, 0); if (itemEntity != NULL) { itemEntity->x.HALF.HI = arg0->x.HALF.HI; itemEntity->y.HALF.HI = arg0->y.HALF.HI; itemEntity->collisionLayer = arg0->collisionLayer; UpdateSpriteOrderAndFlip(itemEntity); } } else { itemEntity = CreateObject(GROUND_ITEM, itemID, adjustedParam); if (itemEntity != NULL) { if (arg0 == &gPlayerEntity) { itemEntity->actionDelay = 1; } else { itemEntity->actionDelay = 0; } if (arg0->kind == OBJECT) { if (arg0->id == 99) { arg0->child = itemEntity; } else if (arg0->id == 0x1e) { itemEntity->direction = arg0->animationState << 3 | 0x80; itemEntity->speed = 0xc0; itementity->zVelocity = 0x18000; } } CopyPosition(arg0, itemEntity); } } } return itemID; } */ void Subtask_WorldEvent(void) { #if !(defined(DEMO_USA) || defined(DEMO_JP)) gUnk_080FE2A0[gMenu.menuType](); #endif }