#include "global.h" #include "player.h" #include "room.h" #include "menu.h" #include "area.h" #include "common.h" #include "save.h" #include "item.h" typedef struct { u8 unk; u8 filler[7]; } struct_080FD5B4; extern struct_080FD5B4 gUnk_080FD5B4[]; extern u8 gUnk_0200AF13; extern u8 gUnk_0200AF14; extern u32 gUnk_080015BC; extern u8 gUnk_080FE1C6[]; extern u32 gUnk_02034398; extern void (*const gUnk_080FE2A0[])(void); void ForceEquipItem(u32, u8); extern void sub_0807CAA0(u32, u32); /* Returns the slot the item is equipped in. 0: A 1: B 2: Not equipped */ u32 IsItemEquipped(u32 itemID) { u32 itemSlot; if (itemID == gSave.stats.itemOnA) itemSlot = 0; else if (itemID == gSave.stats.itemOnB) itemSlot = 1; else itemSlot = 2; return itemSlot; } void PutItemOnSlot(u32 itemID) { u32 itemSlot; register u32 itemID2 asm("r5") = itemID; if (itemID2 < 0x47) { sub_0807CAA0(0, 1); } if (itemID2 - 1 < 0x1f) { itemSlot = 2; if (gSave.stats.itemOnA == 0) { itemSlot = 0; } else if (gSave.stats.itemOnB == 0) { itemSlot = 1; } if (itemSlot == 2) { u8 temp = gUnk_080FD5B4[itemID2].unk; if (temp == gUnk_080FD5B4[gSave.stats.itemOnA].unk) { itemSlot = 0; } else { if (temp == gUnk_080FD5B4[gSave.stats.itemOnB].unk) { itemSlot = 1; } } if (itemSlot == 2) { return; } } ForceEquipItem(itemID2, itemSlot); } } ASM_FUNC("asm/non_matching/ForceEquipItem.inc", void ForceEquipItem(u32 itemID, u8 itemSlot)) u32 SetBottleContents(u32 itemID, u32 bottleIndex) { if (bottleIndex > 3) { bottleIndex = 0; if (gSave.stats.bottles[0] != 0x20) { do { bottleIndex++; if (bottleIndex > 3) { return bottleIndex; } } while (gSave.stats.bottles[bottleIndex] != 0x20); } if (bottleIndex > 3) { return bottleIndex; } } gSave.stats.bottles[bottleIndex] = itemID; return bottleIndex; } bool32 ItemIsSword(u32 item) { switch (item) { case ITEM_SMITH_SWORD: case ITEM_GREEN_SWORD: case ITEM_RED_SWORD: case ITEM_BLUE_SWORD: case ITEM_FOURSWORD: return TRUE; default: return FALSE; } } bool32 ItemIsShield(u32 id) { switch (id) { case 13: case 14: return 1; default: return 0; } } bool32 ItemIsBottle(u32 id) { switch (id) { case 28: case 29: case 30: case 31: return 1; default: return 0; } } u32 GetBottleContaining(u32 id) { if (id == gSave.stats.bottles[0]) { return 1; } else if (id == gSave.stats.bottles[1]) { return 2; } else if (id == gSave.stats.bottles[2]) { return 3; } else if (id == gSave.stats.bottles[3]) { return 4; } else { return 0; } } NONMATCH("asm/non_matching/sub_08054524.inc", void sub_08054524(void)) { // reg-alloc u32 bVar1; bVar1 = gArea.locationIndex; if (gArea.locationIndex == 0) { bVar1 = gRoomTransition.player_status.field_0x24[0xa]; } if (bVar1 > 0x16) { bVar1 = 0; } MemCopy(&gUnk_080015BC + gUnk_080FE1C6[bVar1] * 0x8, &gUnk_02034398, 0x20); } END_NONMATCH void sub_08054564(void) { gRoomVars.field_0x2 = 1; } void sub_08054570(void) { gRoomVars.field_0x2 = 0; } #ifdef EU ASM_FUNC("asm/non_matching/eu/sub_0805457C.inc", u32 sub_0805457C(u32 arg0, u32 arg1)); #else ASM_FUNC("asm/non_matching/sub_0805457C.inc", u32 sub_0805457C(u32 arg0, u32 arg1)); #endif NONMATCH("asm/non_matching/CreateItemDrop.inc", u32 CreateItemDrop(Entity* arg0, u32 itemID, u32 itemParameter)) { // TODO see below } END_NONMATCH /* extern u8 gUnk_080FE1DD[]; u32 CreateItemDrop(Entity* arg0, u32 itemID, u32 itemParameter) { u32 prereqID; u32 adjustedParam; u32 uVar1; Entity* itemEntity; adjustedParam = (u8)itemParameter; switch (adjustedParam) { case 0x3f: if (!GetInventoryValue(0x40)) { return 0; } if (itemParameter == 0) { adjustedParam = 1; } case 0x5d: if (!GetInventoryValue(0x65)) { return 0; } break; case 0x5e: if (!GetInventoryValue(0x9)) { return 0; } break; case 0x5c: case 0xfc ... 0xfe: if (GetInventoryValue(0x67) == 0) { return 0; } if (3 < gRoomVars.filler[5]) { return 0; } if (itemID != 0x5c) { adjustedParam = gUnk_080FE1DD[(Random() & 0x3f) + (itemID - 0xfc) * 0x40]; if (adjustedParam == 0) { itemID = 0; } else { itemID = 0x5c; } } break; case 0xff: if (!GetInventoryValue(0x1)) { return 0; } } if (itemID != 0) { if (itemID == 0xff) { itemEntity = CreateEnemy(BEETLE, 0); if (itemEntity != NULL) { itemEntity->x.HALF.HI = arg0->x.HALF.HI; itemEntity->y.HALF.HI = arg0->y.HALF.HI; itemEntity->collisionLayer = arg0->collisionLayer; UpdateSpriteOrderAndFlip(itemEntity); } } else { itemEntity = CreateObject(GROUND_ITEM, itemID, adjustedParam); if (itemEntity != NULL) { if (arg0 == &gPlayerEntity) { itemEntity->actionDelay = 1; } else { itemEntity->actionDelay = 0; } if (arg0->kind == 6) { if (arg0->id == 99) { arg0->child = itemEntity; } else if (arg0->id == 0x1e) { itemEntity->direction = arg0->animationState << 3 | 0x80; itemEntity->speed = 0xc0; itementity->zVelocity = 0x18000; } } CopyPosition(arg0, itemEntity); } } } return itemID; } */ void Subtask_WorldEvent(void) { #if !(defined(DEMO_USA) || defined(DEMO_JP)) gUnk_080FE2A0[gMenu.menuType](); #endif }