#include "global.h" #include "functions.h" #include "menu.h" #include "screen.h" extern void (*const gUnk_081280C4[])(); void DrawKinstoneMenu(void) { #if !(defined(DEMO_USA) || defined(DEMO_JP)) gScreenTransition.player_status.field_0x24[8] = 2; FlushSprites(); gUnk_081280C4[gMenu.menuType](); sub_080A3B74(); sub_080A4054(); sub_0801C1D4(); sub_0801C208(); UpdateEntities(); sub_080AD9B0(); sub_080AD918(); gScreenTransition.player_status.field_0x24[8] = 0; #endif } extern void gUnk_081280DC; void sub_080A3BD0(void) { s32 iVar1; s32 iVar2; gMenu.column_idx = 1; gMenu.unk2a = 0; sub_080A4D34(); LoadPaletteGroup(0xcb); LoadGfxGroup(0x75); iVar1 = sub_080A4494(); iVar2 = iVar1 + 7; if (iVar2 < 0) { iVar2 += 0x7; } iVar1 = (iVar2 >> 3) - 6; iVar1 = max(iVar1, 0); iVar1 = min(iVar1, 6); LoadGfxGroup(iVar1 + 0x76); gScreen.lcd.displayControl |= 0x1e00; gScreen.bg1.control = 0x1c01; gScreen.bg2.control = 0x1d02; gScreen.bg3.control = 0x1e0b; gScreen.bg1.updated = 1; gScreen.bg2.updated = 1; gScreen.bg3.updated = 1; sub_080A4528(); sub_080A4398(); sub_0801E738(0); sub_080A70AC(&gUnk_081280DC); sub_080A7114(1); DoFade(6, 8); }