@ Zelda intro in front of links house SCRIPT_START script_ZeldaOutsideLinksHouse BeginBlock SetEntitySpeed 0x0180 DoPostScriptAction 0x000a Call sub_08066D04 Call sub_08066D14 SetEntityPositionRelative 0x01e8, 0x0180 SetAnimationState 0x0004 DoPostScriptAction 0x0000 EndBlock WaitForSyncFlagAndClear 0x00000001 Call sub_08066E08 SetPlayerIdle MessageFromTargetPos 0x1010, 0x000c WaitUntilTextboxCloses SetSyncFlag 0x00000002 script_08014D1E: EndBlock BeginBlock @ Left of links house CheckPlayerInRegion 0x01d8, 0x0160, 0x3050 JumpIfNot script_08014D1E EndBlock SetPlayerIdle Call WaitForPlayerNormal Call sub_0807DF28 MessageNoOverlap 0x1012 WaitUntilTextboxCloses WalkNorth 0x0040 SetAnimationState 0x0004 Call sub_08066E08 SetEntityPositionRelative 0x01f8, 0x00c8 Call sub_0807DF50 EnablePlayerControl script_08014D60: @ Between trees CallWithArg sub_0807F6B4, 0x000000e8 JumpIf script_08014D60 SetPlayerIdle Call sub_0807DF28 MessageNoOverlap 0x1013 WaitUntilTextboxCloses WalkNorth 0x0040 SetAnimationState 0x0004 DoPostScriptAction 0x0000 SetEntityPositionRelative 0x01e8, 0x0028 Call sub_0807DF50 EnablePlayerControl script_08014D96: @ Before hyrule town entry CheckPlayerInRegion 0x01f8, 0x0028, 0x2040 JumpIfNot script_08014D96 SetPlayerIdle Call WaitForPlayerNormal Call sub_0807DF28 MessageNoOverlap 0x1014 WaitUntilTextboxCloses WalkNorth 0x0018 .ifdef JP SetLocalFlag 0x006b .else .ifdef EU SetLocalFlag 0x006b .else .ifdef DEMO_JP SetLocalFlag 0x006b @ TODO deduplicate .else SetLocalFlag 0x006d .endif .endif .endif Call sub_0807DF50 EnablePlayerControl DoPostScriptAction 0x0006 SCRIPT_END