@ Intro Assembly King Daltus SCRIPT_START script_KingDaltusAtAssembly BeginBlock Call SetPriorityMessage SetEntitySpeed 0x0100 SetAnimationState 0x0004 DoPostScriptAction 0x0000 _0807E9D4 DoPostScriptAction 0x000a EndBlock WaitForSyncFlagAndClear 0x00000080 SetAnimationState 0x0004 WalkSouth 0x0008 SetAnimation 0x0004 MessageFromTargetPos 0x1050, 0x000e WaitUntilTextboxCloses DoPostScriptAction 0x0000 SetSyncFlag 0x00000100 WaitForSyncFlagAndClear 0x00000080 SetAnimation 0x0004 MessageFromTargetPos 0x1052, 0x000e WaitUntilTextboxCloses DoPostScriptAction 0x0000 SetSyncFlag 0x00000100 WaitForSyncFlagAndClear 0x00000080 SetAnimationState 0x0006 SetAnimation 0x0005 MessageFromTargetPos 0x1054, 0x000e WaitUntilTextboxCloses DoPostScriptAction 0x0000 SetSyncFlag 0x00000100 WaitForSyncFlagAndClear 0x00000080 SetAnimationState 0x0004 SetSyncFlag 0x00000100 WaitForSyncFlagAndClear 0x00000080 SetAnimation 0x0004 MessageFromTargetPos 0x1056, 0x000e WaitUntilTextboxCloses DoPostScriptAction 0x0000 SetSyncFlag 0x00000100 WaitForSyncFlagAndClear 0x00000080 SetAnimation 0x0004 MessageFromTargetPos 0x1057, 0x000e WaitUntilTextboxCloses DoPostScriptAction 0x0000 SetSyncFlag 0x00000100 WaitForSyncFlagAndClear 0x00000080 SetAnimation 0x0004 MessageFromTargetPos 0x1058, 0x000e WaitUntilTextboxCloses DoPostScriptAction 0x0000 SetSyncFlag 0x00000100 WaitForSyncFlagAndClear 0x00000080 SetAnimation 0x0004 MessageFromTargetPos 0x105c, 0x000e WaitUntilTextboxCloses DoPostScriptAction 0x0000 SetSyncFlag 0x00000100 script_0800917C: CheckEntityInteractType JumpIfNot script_0800917C SetPlayerIdle FacePlayer Call sub_0806673C WaitUntilTextboxCloses Wait 0x000f EnablePlayerControl Jump script_0800917C