@ Intro Hyrule Town OBJECT_69 ? SCRIPT_START script_Object69IntroTown .ifdef JP CheckLocalFlag 0x00ca .else .ifdef EU CheckLocalFlag 0x00ca .else .ifdef DEMO_JP CheckLocalFlag 0x00ca @ TODO deduplicate .else CheckLocalFlag 0x00cd .endif .endif .endif JumpIf script_0800FD50 WaitForSyncFlagAndClear 0x00000010 script_0800FD1A: @ Prevent Link from leaving CheckPlayerInRegion 0x00c8, 0x03c0, 0x1040 JumpIfNot script_0800FD1A .ifdef JP CheckLocalFlag 0x00ca .else .ifdef EU CheckLocalFlag 0x00ca .else .ifdef DEMO_JP CheckLocalFlag 0x00ca @ TODO deduplicate .else CheckLocalFlag 0x00cd .endif .endif .endif JumpIf script_0800FD5C SetPlayerIdle Call WaitForPlayerNormal MessageFromTargetPos 0x2506, 0x0000 WaitUntilTextboxCloses StartPlayerScript script_PlayerIntroTown WaitForSyncFlagAndClear 0x00000008 EnablePlayerControl Jump script_0800FD1A script_0800FD50: CheckPlayerInRegion 0x00c8, 0x03c0, 0x1040 JumpIfNot script_0800FD50 script_0800FD5C: SetPlayerIdle Call WaitForPlayerNormal MessageFromTargetPos 0x106c, 0x0000 WaitUntilTextboxCloses StartPlayerScript script_PlayerIntroTown WaitForSyncFlagAndClear 0x00000008 EnablePlayerControl Jump script_0800FD50 .2byte 0x0000