#include "global.h" #include "room.h" void CreateMinishEntrance(u32 tilePos) { u32 x, y; u32 tileID = 0x185; for (y = 0; y <= 3; y++) { for (x = 0; x <= 4; x++) { SetTileType(tileID++, tilePos + x, 1); } tilePos += 0x40; } } void sub_08018C58(u32 tilePos) { u32 i; for (i = 0; i < 6; i += 2, tilePos += 0x40) { SetTileType(0x260 + i, tilePos, 1); SetTileType(0x261 + i, tilePos + 1, 1); } }