#include "entity.h" #include "definitions.h" #define MULTI_FORM(index, unk) \ { 0xff, index, unk, 0, 0, 0 } const SpriteDataC gPlayerItemDefinitions[] = { { 0, 0, 16384, 1, SPRITE_0, 0 }, // DeleteEntity MULTI_FORM(0, 1), // PlayerItemSword { 1, 12, 5644, 169, SPRITE_166, 192 }, // PlayerItemBomb { 0, 3, 5130, 118, SPRITE_22, 0 }, // PlayerItem3 { 1, 3, 5391, 171, SPRITE_21, 203 }, // PlayerItemBow MULTI_FORM(2, 13), // PlayerItemShield { 0, 0, 1792, 1, SPRITE_18, 0 }, // PlayerItemLantern MULTI_FORM(0, 1), // PlayerItemNulled { 1, 0, 16384, 1, SPRITE_ITEMGUSTJAR, 0 }, // PlayerItemGustJar { 4, 0, 16384, 1, SPRITE_20, 0 }, // PlayerItemPacciCane { 0, 0, 16384, 1, SPRITE_0, 0 }, // DeleteEntity { 0, 0, 16384, 1, SPRITE_0, 0 }, // DeleteEntity MULTI_FORM(1, 1), // PlayerItemC MULTI_FORM(0, 1), // PlayerItemCellOverwriteSet { 0, 0, 7936, 1, SPRITE_19, 0 }, // PlayerItemSwordSpin { 0, 4, 8204, 152, SPRITE_166, 0x8000 }, // PlayerItemSwordBeam { 0, 0, 4864, 109, SPRITE_0, 0 }, // PlayerItem10 { 3, 0, 7183, 150, SPRITE_166, 0 }, // PlayerItem11 { 4, 0, 7424, 1, SPRITE_166, 57 }, // PlayerItem12 { 0, 3, 5900, 1, SPRITE_POT, 0 }, // PlayerItem13 { 1, 4, 8460, 152, SPRITE_OBJECT43, 0x8000 }, // PlayerItem14 { 1, 4, 8204, 152, SPRITE_166, 0x8000 }, // PlayerItem15 { 1, 4, 1036, 151, SPRITE_14, 0 }, // PlayerItemSwordBeam { 1, 4, 1036, 151, SPRITE_14, 0 } // PlayerItemNulled2 }; const SpriteDataC gPlayerItemDefinition_0[] = { { 1, 4, 1036, 151, SPRITE_14, 0 }, { 2, 4, 1292, 151, SPRITE_15, 0 }, { 0, 4, 1292, 151, SPRITE_15, 0 }, { 1, 4, 1292, 151, SPRITE_15, 0 }, { 4, 4, 1292, 151, SPRITE_15, 0 }, { 4, 4, 1548, 151, SPRITE_16, 0 }, }; const SpriteDataC gPlayerItemDefinition_1[] = { { 1, 4, 4108, 151, SPRITE_14, 0 }, { 2, 4, 4364, 151, SPRITE_15, 0 }, { 0, 4, 4364, 151, SPRITE_15, 0 }, { 1, 4, 4364, 151, SPRITE_15, 0 }, { 4, 4, 4364, 151, SPRITE_15, 0 }, { 4, 4, 4620, 151, SPRITE_16, 0 }, }; const SpriteDataC gPlayerItemDefinition_2[] = { { 1, 0, 524, 153, SPRITE_17, 0 }, { 1, 0, 780, 153, SPRITE_17, 0 }, }; const SpriteDataC* const gAdditionalPlayerItemDefinitions[] = { gPlayerItemDefinition_0, gPlayerItemDefinition_1, gPlayerItemDefinition_2, };