#ifndef NEW_PLAYER_H #define NEW_PLAYER_H #include "entity.h" // TODO Use new player entity struct everywhere once it is fully discovered. typedef struct { /*0x00*/ Entity base; /*0x68*/ u32 unk_68; /*0x6c*/ u8 unk_6c; /*0x6d*/ u8 unk_6d; /*0x6e*/ u8 unk_6e; /*0x6f*/ u8 unk_6f; /*0x70*/ Entity* unk_70; /*0x74*/ Entity* unk_74; /*0x78*/ u8 unk_78; /*0x79*/ u8 unk_79; /*0x7a*/ u16 unk_7a; /*0x7c*/ u32 unk_7c; /*0x80*/ u8 unk_80[8]; } PlayerEntity; #define gNewPlayerEntity (*(PlayerEntity*)&gPlayerEntity) #endif // NEW_PLAYER_H