/** * @file objectA8.c * @ingroup Objects * * @brief ObjectA8 object */ #define NENT_DEPRECATED #include "collision.h" #include "functions.h" #include "global.h" #include "hitbox.h" #include "item.h" #include "object.h" typedef struct { /*0x00*/ Entity base; /*0x68*/ u8 unk_68[0xc]; /*0x74*/ u16 unk_74; /*0x76*/ u16 unk_76; /*0x78*/ u8 unk_78[0xf]; /*0x87*/ u8 unk_87; } ObjectA8Entity; void sub_0809FECC(ObjectA8Entity*); bool32 sub_0809FE9C(ObjectA8Entity*); void ObjectA8_Init(ObjectA8Entity*); void ObjectA8_Action1(ObjectA8Entity*); void ObjectA8_Action2(ObjectA8Entity*); void ObjectA8_Action3(ObjectA8Entity*); void ObjectA8_Action4(ObjectA8Entity*); void ObjectA8_Action5(ObjectA8Entity*); void ObjectA8_Action6(ObjectA8Entity*); void ObjectA8_Action2Subaction0(ObjectA8Entity*); void ObjectA8_Action2Subaction1(ObjectA8Entity*); void ObjectA8_Action2Subaction2(ObjectA8Entity*); void ObjectA8(ObjectA8Entity* this) { static void (*const ObjectA8_Actions[])(ObjectA8Entity*) = { ObjectA8_Init, ObjectA8_Action1, ObjectA8_Action2, ObjectA8_Action3, ObjectA8_Action4, ObjectA8_Action5, ObjectA8_Action6, }; if ((super->contactFlags & 0x80) != 0) { switch (super->contactFlags & 0x7f) { case 0: case 1: case 4: case 5: case 6: case 8: case 9: case 10: case 0xb: case 0xc: case 0x1e: case 0x1f: super->action = 5; super->child = &gPlayerEntity; CreateItemEntity(super->type, 0, 0); DeleteThisEntity(); } } ObjectA8_Actions[super->action](this); sub_08080CB4(super); } void ObjectA8_Init(ObjectA8Entity* this) { super->action = 1; switch (super->type2) { case 0: super->zVelocity = Q_16_16(1.875); super->z.HALF.HI += 8; break; case 2: sub_0809FECC(this); return; } super->collisionLayer = 3; super->collisionFlags = 0x17; super->hurtType = 0x48; super->hitType = 7; super->flags2 = 0x17; super->hitbox = (Hitbox*)&gUnk_080FD1A8; super->gustJarFlags = 1; this->unk_74 = super->x.HALF.HI; this->unk_76 = super->y.HALF.HI; SetDefaultPriority(super, 3); EnqueueSFX(SFX_136); } void ObjectA8_Action1(ObjectA8Entity* this) { super->z.WORD -= Q_16_16(0.875); if (super->frame != 0) { if (super->timer != 0) { super->timer *= 0x1e; } else { super->timer = 240; } super->action = 3; super->subtimer = 1; super->speed = 0x80; } } void ObjectA8_Action2(ObjectA8Entity* this) { static void (*const ObjectA8_Action2Subactions[])(ObjectA8Entity*) = { ObjectA8_Action2Subaction0, ObjectA8_Action2Subaction1, ObjectA8_Action2Subaction2, }; ObjectA8_Action2Subactions[super->subAction](this); } void ObjectA8_Action2Subaction0(ObjectA8Entity* this) { super->subAction = 1; super->gustJarTolerance = 1; super->spriteSettings.draw = 1; } void ObjectA8_Action2Subaction1(ObjectA8Entity* this) { if ((gPlayerState.field_0x1c & 0xf) != 1 || (super->contactFlags & 0x7f) != 0x13) { super->action = 3; } else { sub_0806F4E8(super); } } void ObjectA8_Action2Subaction2(ObjectA8Entity* this) { if ((gPlayerState.field_0x1c & 0xf) != 1 || (super->contactFlags & 0x7f) != 0x13) { super->action = 3; } else { if (sub_0806F3E4(super)) { super->flags &= ~ENT_COLLIDE; super->action = 5; super->child = &gPlayerEntity; GiveItem(super->type, 0); } } } void ObjectA8_Action3(ObjectA8Entity* this) { static const u8 gUnk_0812484C[] = { 128, 96, 0, 0, }; if (--super->subtimer == 0) { u32 rand = Random(); super->flags |= ENT_COLLIDE; super->subtimer = 32; super->speed = gUnk_0812484C[rand >> 8 & 1]; if (sub_0809FE9C(this)) { super->direction = rand & 0x1f; } else { super->direction = CalculateDirectionTo(super->x.HALF.HI, super->y.HALF.HI, this->unk_74, this->unk_76); } if ((super->direction & 0xf) != 0) { super->spriteSettings.flipX = ((super->direction ^ 0x10) >> 4); } } ProcessMovement1(super); if ((AnyPrioritySet() == 0) && (super->type == 0)) { if (((gRoomTransition.frameCount & 1) != 0) && (--super->timer == 0)) { sub_08081404(super, 0); } if (super->timer < 0x3c) { super->spriteSettings.draw ^= 1; } } } void ObjectA8_Action4(ObjectA8Entity* this) { if (*(u16*)&super->child->kind != 0xb08) { sub_08081404(super, 0); } else { CopyPosition(super->child, super); super->z.HALF.HI--; if (IsColliding(super, &gPlayerEntity)) { sub_0809FECC(this); GiveItem(super->type, 0); } } } void ObjectA8_Action5(ObjectA8Entity* this) { super->action = 6; super->timer = 128; super->subtimer = 6; super->flags &= ~ENT_COLLIDE; super->spriteSettings.draw = 1; super->spritePriority.b1 = 2; super->spriteOffsetY = -5; CopyPosition(super->child, super); } void ObjectA8_Action6(ObjectA8Entity* this) { s32 tmp; Entity* child = super->child; tmp = gSineTable[super->timer] * 0xa00; if (tmp < 0) { tmp += 0xffff; } super->x.HALF.HI = (s16)(tmp >> 0x10) + child->x.HALF.HI; tmp = gSineTable[super->timer + 0x40] * 0x500; if (tmp < 0) { tmp += 0xffff; } super->y.HALF.HI = super->child->y.HALF.HI - (tmp >> 0x10); super->timer += 8; super->z.HALF.HI = super->child->z.HALF.HI; super->spriteOrientation.flipY = super->child->spriteOrientation.flipY; super->spriteRendering.b3 = super->child->spriteRendering.b3; if ((u8)(super->timer - 0x41) < 0x7f) { super->spritePriority.b0 = 3; } else { super->spritePriority.b0 = 5; } if (--super->subtimer == 0) { super->subtimer = 6; if (--super->spriteOffsetY < -0x16) { sub_08081404(super, 1); } } if (super->spriteOffsetY < -0x11) { super->spriteSettings.draw ^= 1; } if (this->unk_87 > 10) { this->unk_87 = 0xa; } } bool32 sub_0809FE9C(ObjectA8Entity* this) { if (((super->x.HALF.HI - (u32)this->unk_74) + 0x48 < 0x91) && ((super->y.HALF.HI - (u32)this->unk_76) + 0x30 < 0x61)) { return TRUE; } else { return FALSE; } } void sub_0809FECC(ObjectA8Entity* this) { super->child = &gPlayerEntity; super->action = 5; super->subAction = 0; }