/** * @file vaati3PlayerObject.c * @ingroup Objects * * @brief Vaati3 Player object */ #include "entity.h" #include "physics.h" #include "player.h" #include "room.h" void Vaati3PlayerObject(Entity* this) { if (this->action == 0) { this->action = 1; } #ifndef EU gRoomControls.camera_target = this; #endif PositionRelative(&gPlayerEntity, this, 0, Q_16_16(-40.0)); }