/** * @file waterElement.c * @ingroup Objects * * @brief Water Element object */ #define NENT_DEPRECATED #include "functions.h" #include "global.h" #include "object.h" void WaterElement_Init(Entity*); void WaterElement_Action1(Entity*); void WaterElement(Entity* this) { static void (*const WaterElement_Actions[])(Entity*) = { WaterElement_Init, WaterElement_Action1, }; WaterElement_Actions[this->action](this); } void WaterElement_Init(Entity* this) { this->action = 1; this->frameIndex = 0; this->spritePriority.b0 = 5; } void WaterElement_Action1(Entity* this) { }