#ifndef ROOM_H #define ROOM_H #include "global.h" #include "entity.h" /* typedef struct { u8 areaID; u8 roomID; } RoomID; */ typedef struct { u16 unk2; u8 unk3; u8 unk4; u8 areaID; u8 roomID; u16 roomOriginX; u16 roomOriginY; s16 roomScrollX; s16 roomScrollY; u8 unk5; u8 unk6; u8 filler[4]; u8 screenShakeMagnitude; u8 unk7; u16 screenShakeTime; u16 filler2[6]; u8 filler3[4]; u16 filler4[4]; Entity * cameraTarget; } RoomControls; #endif