#include "global.h" #include "entity.h" extern u32 CheckRectOnScreen(s16, s16, u32, u32); void Object1C(Entity* this) { s32 iVar1; if (this->action == 0) { this->action = 1; } iVar1 = CheckRectOnScreen(this->field_0x80.HWORD, this->field_0x82.HWORD, 0x10, 0x10); if (iVar1 == 0) { this->parent->field_0x20 &= ~(1 << this->type2); DeleteThisEntity(); } }