.include "asm/macros.inc" .include "constants/constants.inc" .syntax unified .text thumb_func_start Din Din: @ 0x08064790 push {r4, lr} adds r4, r0, #0 ldrb r0, [r4, #0xc] cmp r0, #1 beq _080647C2 cmp r0, #1 bgt _080647A4 cmp r0, #0 beq _080647AA b _08064824 _080647A4: cmp r0, #2 beq _0806480A b _08064824 _080647AA: movs r2, #1 movs r0, #1 strb r0, [r4, #0xc] ldrb r1, [r4, #0x18] subs r0, #5 ands r0, r1 orrs r0, r2 strb r0, [r4, #0x18] adds r0, r4, #0 bl sub_0807DD50 b _08064824 _080647C2: adds r2, r4, #0 adds r2, #0x39 movs r1, #0 ldrsb r1, [r2, r1] cmp r1, #2 bne _08064800 movs r0, #0 strb r1, [r4, #0xc] strb r0, [r2] adds r0, r4, #0 bl sub_0806F118 adds r0, r4, #0 adds r0, #0x58 ldrb r1, [r0] adds r0, #0x10 strb r1, [r0] ldr r1, _080647FC @ =gLinkEntity adds r0, r4, #0 bl sub_080045C4 bl sub_0806F5A4 adds r1, r0, #0 adds r0, r4, #0 bl InitAnimationForceUpdate b _08064824 .align 2, 0 _080647FC: .4byte gLinkEntity _08064800: adds r0, r4, #0 movs r1, #0 bl sub_0807DD94 b _08064824 _0806480A: adds r0, r4, #0 bl UpdateFuseInteraction cmp r0, #0 beq _08064824 movs r0, #1 strb r0, [r4, #0xc] adds r0, r4, #0 adds r0, #0x68 ldrb r1, [r0] adds r0, r4, #0 bl InitAnimationForceUpdate _08064824: pop {r4, pc} .align 2, 0 thumb_func_start sub_08064828 sub_08064828: @ 0x08064828 push {r4, r5, r6, lr} adds r4, r0, #0 bl sub_0801E99C adds r5, r0, #0 ldr r6, _08064858 @ =gUnk_02002A40 adds r0, r4, #0 bl sub_08002632 ldr r2, _0806485C @ =0x00000141 adds r1, r6, r2 adds r0, r0, r1 ldrb r0, [r0] cmp r0, #0 beq _0806484E ldrb r0, [r6, #8] cmp r0, #6 bhi _0806484E movs r5, #0 _0806484E: adds r0, r4, #0 adds r1, r5, #0 bl sub_08078784 pop {r4, r5, r6, pc} .align 2, 0 _08064858: .4byte gUnk_02002A40 _0806485C: .4byte 0x00000141 thumb_func_start Din_Fusion Din_Fusion: @ 0x08064860 push {lr} adds r2, r0, #0 ldrb r0, [r2, #0xc] cmp r0, #0 bne _08064886 adds r0, #1 strb r0, [r2, #0xc] ldrb r1, [r2, #0x18] movs r0, #4 rsbs r0, r0, #0 ands r0, r1 movs r1, #1 orrs r0, r1 strb r0, [r2, #0x18] adds r0, r2, #0 movs r1, #6 bl InitAnimationForceUpdate b _0806488C _08064886: adds r0, r2, #0 bl UpdateAnimationSingleFrame _0806488C: pop {pc} .align 2, 0