#include "global.h" #include "menu.h" #include "game.h" #include "subtask.h" #include "save.h" #include "screen.h" #include "common.h" #include "fileselect.h" #include "flags.h" #include "functions.h" #include "main.h" #include "message.h" #include "ui.h" #include "kinstone.h" #include "itemMetaData.h" #include "item.h" #ifdef EU #define DRAW_DIRECT_SPRITE_INDEX 0x1fa #else #define DRAW_DIRECT_SPRITE_INDEX 0x1fb #endif extern u8 gUnk_08128D38[]; extern u8 gUnk_08128D43[]; extern u16 gUnk_02017830[]; extern u8 gUnk_080C9C6C[]; extern u8 gUnk_020350F0[]; extern u8 gUnk_08128C00[]; extern Frame* gSpriteAnimations_322[]; extern u32 gUnk_085C4620[]; extern u16* gMoreSpritePtrs[]; extern Screen gUnk_03001020; extern u8 gUnk_02024090[]; extern u8 gUnk_03000420[]; extern u16 gUnk_02017AA0[]; void sub_080A5CFC(u32, void*, u32); void sub_080A6FB4(u32, u32); void sub_080A66D0(); void sub_080A5D1C(); void sub_080A70AC(const KeyButtonLayout* layout); u32 sub_080A6F40(); void sub_080A67C4(u32); void sub_080A68D4(); s32 sub_080A69E0(); void sub_080A6EE0(u32 param_1); struct_08127F94* sub_080A6A80(u32 param_1, u32 param_2); void sub_080A698C(u32 param_1, u32 param_2, u32 param_3, u32 param_4); void sub_080A6438(); void sub_080A5F48(u32, u32); void sub_080A6F6C(u32); bool32 sub_080A5F24(void); extern void DrawDungeonMap(u32 floor, struct_02019EE0* data, u32 size); extern void LoadDungeonMap(void); void DrawDungeonFeatures(u32, void*, u32); extern void (*const gUnk_08128D58[])(void); extern KeyButtonLayout gUnk_08128D60; extern void (*const gUnk_08128DB0[])(void); void sub_080A617C(void); void sub_080A7040(u32); extern u8 gUnk_08128DB8[]; extern u8 gUnk_08128E80[]; extern KeyButtonLayout gUnk_08128DBC; typedef struct { u8 frameIndex; u8 unk1; u8 unk2; u8 unk3; u16 unk4; u16 unk6; } sturct_gUnk_08128F58; extern sturct_gUnk_08128F58 gUnk_08128F58[]; typedef struct { u8 unk0; u8 unk1; u16 unk2; u16 unk4; u16 unk6; } struct_sub_080A698C; extern void (*const gUnk_08128DCC[])(void); void sub_080A6378(void); extern void (*const gUnk_08128F24[])(void); void sub_080A6E70(void); void sub_080A6498(void); void sub_080A4DB8(u32); void sub_080A6290(void); u32 sub_080A6D74(u32); extern const ScreenTransitionData gUnk_08128024[]; void sub_080A71F4(ScreenTransitionData*); extern void DeleteAllEntities(void); extern void sub_0805E974(void); extern bool32 sub_080A51F4(void); extern u32 sub_0807CB24(u32, u32); extern void sub_080A42E0(u32, u32); extern void (*const gUnk_0812901C[])(void); void sub_080A74F4(void); extern void UpdateCarriedObject(void); extern void (*const gSubtasks[])(void); typedef struct { u8 unk0; u8 unk1; u8 unk2; u8 unk3; u8 unk4; s8 unk5; u8 unk6; u8 unk7; } struct_gUnk_08128E94; extern const struct_gUnk_08128E94 gUnk_08128E94[]; typedef struct { u8 unk0; u8 unk1; u8 unk2; u8 unk3; u8 unk4; u8 unk5; u8 unk6; u8 unk7; } struct_gUnk_08128C14; extern struct_gUnk_08128C14 gUnk_08128C14[]; extern struct_gUnk_08128C14 gUnk_08128C94[]; typedef struct { u8 unk00 : 5; u8 unk05 : 5; u8 unk10 : 6; } PACKED gUnk_08128DE8_struct_2; typedef struct { gUnk_08128DE8_struct_2 unk0; gUnk_08128DE8_struct_2 unk2; u8 unk4; u8 unk5; u8 unk6; u8 unk7; } gUnk_08128DE8_struct; extern gUnk_08128DE8_struct gUnk_08128DE8[]; typedef struct { u8 item; u8 unk1; u8 frameIndex; u8 unk3; u8 unk4; s8 unk5; u16 unk6; } struct_gUnk_08128D70; extern const struct_gUnk_08128D70 gUnk_08128D70[]; void sub_080A5594(void) { extern KeyButtonLayout gUnk_08128C04; int iVar1; u32 uVar2; u32 skillCount; u32 item; int iVar5; u32 i; u32 uVar7; gMenu.field_0xc = gUnk_08128C00; sub_080A70AC(&gUnk_08128C04); uVar7 = 6; for (item = ITEM_QST_SWORD; item <= ITEM_FLIPPERS; item++) { if (GetInventoryValue(item) == 1) { uVar2 = gItemMetaData[item].menuSlot; if (uVar2 == 3 && gGenericMenu.unk10.a[3] != 0) { uVar2 = 99; } if (uVar2 != 99) { if (uVar2 == 1) { uVar2 = uVar7; if (uVar2 < 8) { uVar7 = uVar2 + 1; } } gGenericMenu.unk10.a[uVar2] = item; sub_080A5F48(item, uVar2 * 8 + 0x380); } } } if (GetInventoryValue(ITEM_QST_TINGLE_TROPHY) == 0) { iVar5 = 0; if (GetInventoryValue(ITEM_KINSTONE_BAG) != 0) { for (i = 0; i < 0x13; i++) { iVar5 += gSave.unk12B[i]; } if (iVar5 >= 0x50) { iVar5 = 4; } else if (iVar5 >= 0x28) { iVar5 = 3; } else if (iVar5 >= 10) { iVar5 = 2; } else { iVar5 = 1; } } gGenericMenu.unk10.a[0] = iVar5; } gGenericMenu.unk10.a[1] = gSave.stats.heartPieces + 1; skillCount = 0; for (i = ITEM_SKILL_SPIN_ATTACK; i <= ITEM_SKILL_PERIL_BEAM; i++) { if (GetInventoryValue(i) != 0) { skillCount++; } } gGenericMenu.unk10.a[2] = skillCount; if (GetInventoryValue(ITEM_QST_CARLOV_MEDAL) == 0 && GetInventoryValue(ITEM_SHELLS) != 0) { gGenericMenu.unk10.a[3] = ITEM_SHELLS; } gGenericMenu.unk14 = 1; gGenericMenu.unk15 = 1; SetMenuType(1); } void sub_080A56A0(void) { int iVar1; u32 uVar2; u32 uVar4; struct_gUnk_08128C14* ptr; if (!sub_080A51F4()) { return; } gMenu.field_0xc = gUnk_08128C00; ptr = &gUnk_08128C14[gMenu.field_0x3]; uVar2 = 0xff; switch (gInput.unk4) { case DPAD_UP: uVar2 = ptr->unk0; break; case DPAD_DOWN: uVar2 = ptr->unk1; break; case DPAD_LEFT: uVar2 = ptr->unk2; break; case DPAD_RIGHT: uVar2 = ptr->unk3; break; } if (uVar2 != 0xff) { gMenu.field_0x3 = uVar2; SoundReq(SFX_TEXTBOX_CHOICE); } else if (gInput.newKeys == A_BUTTON) { uVar2 = gMenu.field_0x3; iVar1 = 0; switch (uVar2) { case 0: case 2: if (gGenericMenu.unk10.a[uVar2] != 0) { iVar1 = 8; if (uVar2 == 0) { iVar1 = 7; } } break; #if !defined(DEMO_USA) && !defined(DEMO_JP) case 4: iVar1 = 9; break; case 5: iVar1 = 10; break; #else case 4: SoundReq(SFX_MENU_ERROR); break; case 5: SoundReq(SFX_MENU_ERROR); break; #endif } if (iVar1 != 0) { sub_080A4E84(iVar1); SoundReq(SFX_TEXTBOX_SELECT); } } switch (gMenu.field_0x3) { case 0: case 2: if (gGenericMenu.unk10.a[gMenu.field_0x3] != 0) { gUnk_0200AF00.buttonY[0] = 0x10; } else { gUnk_0200AF00.buttonY[0] = 0xfff0; } break; default: gUnk_0200AF00.buttonY[0] = 0xfff0; break; } uVar2 = gMenu.field_0x3; uVar4 = gGenericMenu.unk10.a[uVar2]; if (uVar4 != 0) { switch (uVar2) { case 0: if (uVar4 != 0x3d) { uVar4 = 0x67; } break; case 1: uVar4 = 99; break; case 2: uVar4 = 0x70; break; case 4: uVar4 = 0x74; break; case 5: uVar4 = 0x73; } } sub_080A6F6C(uVar4 + 0x400); } void sub_080A57F4(void) { u32 bVar1; u32 spriteIndex; int frameIndex; u32 uVar5; struct_gUnk_08128C14* pbVar6; u32 index; int shells; struct_gUnk_08128C14* puVar8; struct_gUnk_08128C14* puVar10; gOamCmd._4 = 0x400; gOamCmd._6 = 0; if (gSaveHeader->language == 0) { puVar8 = gUnk_08128C14; } else { puVar8 = gUnk_08128C94; } puVar10 = &puVar8[gMenu.field_0x3]; gOamCmd._8 = 0x800; gOamCmd.x = puVar10->unk6; gOamCmd.y = puVar10->unk7; frameIndex = puVar10->unk4 + 9; if ((gMain.ticks.HWORD & 0x10) == 0) { frameIndex += 2; } else { frameIndex += 1; } DrawDirect(DRAW_DIRECT_SPRITE_INDEX, frameIndex); for (index = 0, pbVar6 = (struct_gUnk_08128C14*)((u8*)puVar8 + 5); index < 0x10; pbVar6++, index++) { uVar5 = gGenericMenu.unk10.a[index]; if (uVar5 != 0) { puVar10 = &puVar8[index]; gOamCmd.x = pbVar6->unk1; bVar1 = pbVar6->unk2; gOamCmd.y = bVar1; gOamCmd._8 = 0xe800; if (uVar5 < 0x34) { if (index == 2) { uVar5 = pbVar6->unk0 + 10; spriteIndex = DRAW_DIRECT_SPRITE_INDEX; } else { uVar5 = gGenericMenu.unk10.a[index] + 9; uVar5 += puVar10->unk5; spriteIndex = DRAW_DIRECT_SPRITE_INDEX; } } else { gOamCmd._8 = index * 8 + 0xeb80; switch (uVar5) { case 0x3e: gOamCmd.y = bVar1 + 8; break; case 0x3d: gOamCmd.y = bVar1 + 0xd; break; } uVar5 = gSpriteAnimations_322[uVar5]->index; #ifdef EU spriteIndex = 0x141; #else spriteIndex = 0x142; #endif } DrawDirect(spriteIndex, uVar5); } } if (gGenericMenu.unk10.a[2] != 0) { gOamCmd._8 = gGenericMenu.unk10.a[2] + 0x800; puVar10 = puVar8 + 2; gOamCmd.x = puVar10->unk6 + 9; gOamCmd.y = puVar10->unk7 + 7; DrawDirect(0, 1); } if (gGenericMenu.unk10.a[3] == 0x3f) { puVar10 = puVar8 + 3; gOamCmd.x = puVar10->unk6 + 8; gOamCmd.y = puVar10->unk7 + 8; shells = gSave.stats.shells; for (index = 0; index < 3; index++) { gOamCmd._8 = shells % 10 + 0x800; DrawDirect(0, 1); shells /= 10; gOamCmd.x -= 8; } } } void sub_080A5990(void) { extern void (*const gUnk_08128D14[])(void); gUnk_08128D14[gMenu.menuType](); } void sub_080A59AC(void) { gMenu.field_0x3 = 0; SetPopupState(0, 0); SetMenuType(1); } void sub_080A59C8(void) { u32 uVar2; u32 bVar3; if (!sub_080A51F4()) { return; } uVar2 = gMenu.field_0x3; bVar3 = FALSE; switch (gInput.newKeys) { case DPAD_UP: uVar2 = 0; break; case B_BUTTON: if (gMenu.field_0x3 == 0) { uVar2 = 1; } else { bVar3 = TRUE; } break; case DPAD_DOWN: uVar2 = 1; break; case A_BUTTON: bVar3 = TRUE; break; } if (bVar3) { gMenu.transitionTimer = 0xff; if (uVar2 == 0) { CreateDialogBox(8, 0); SetMenuType(2); SoundReq(SFX_TEXTBOX_SELECT); } else { SetMenuType(3); SoundReq(SFX_MENU_CANCEL); } } else if (gMenu.field_0x3 != uVar2) { gMenu.field_0x3 = uVar2; SetPopupState(0, uVar2); SoundReq(SFX_TEXTBOX_CHOICE); } } void sub_080A5A54(void) { switch (HandleSave(0)) { case SAVE_ERROR: CreateDialogBox(9, 0); gMenu.transitionTimer = 0x3c; // fallthrough case SAVE_OK: SetMenuType(3); break; case SAVE_BUSY: break; } } void sub_080A5A90(void) { u32 uVar1; switch (gMenu.transitionTimer) { case 0: if ((gInput.newKeys & (START_BUTTON | B_BUTTON | A_BUTTON)) != 0) { gMenu.transitionTimer = 0xff; } break; case 0xff: if (gPauseMenuOptions.unk1 == 10) { uVar1 = 2; } else { uVar1 = 1; } sub_080A4E84(uVar1); break; default: gMenu.transitionTimer--; break; } } void sub_080A5AD8() { extern void (*const gUnk_08128D24[])(void); gUnk_08128D24[gMenu.menuType](); } void sub_080A5AF4(void) { gMenu.field_0x3 = 0; SetPopupState(2, 0); #ifndef EU if (gSaveHeader->language == 0) { gScreen.bg1.yOffset = -4; } else { gScreen.bg1.yOffset = 0; } #endif SetMenuType(1); } void sub_080A5B34(void) { bool32 bVar1; u32 uVar3; if (!sub_080A51F4()) { return; } uVar3 = gMenu.field_0x3; bVar1 = FALSE; switch (gInput.newKeys) { case DPAD_LEFT: uVar3 = 0; break; case B_BUTTON: if (gMenu.field_0x3 != 0) { bVar1 = TRUE; } else { uVar3 = 1; } break; case DPAD_RIGHT: uVar3 = 1; break; case A_BUTTON: bVar1 = TRUE; break; } if (gMenu.field_0x3 != uVar3) { gMenu.field_0x3 = uVar3; SetPopupState(2, uVar3); SoundReq(SFX_TEXTBOX_CHOICE); } if (bVar1) { if (uVar3 == 0) { SetFade(FADE_IN_OUT | FADE_BLACK_WHITE | FADE_INSTANT, 0x20); gMenu.transitionTimer = 0x3c; SetMenuType(2); } else { SoundReq(SFX_MENU_CANCEL); sub_080A4E84(2); } } } void sub_080A5BB8(void) { Main* m; if (!gFadeControl.active) { sub_08050384(); m = &gMain; *(vu8*)&m->sleepStatus; // force a read m->sleepStatus = SLEEP; SetFade(FADE_BLACK_WHITE | FADE_INSTANT, 8); sub_080A4E84(2); gPauseMenuOptions.unk16 = 16; } } void sub_080A5BF0(void) { extern void (*const gUnk_08128D30[])(void); u32 uVar1; u32 temp; gUnk_08128D30[gMenu.menuType](); sub_080A5D1C(); temp = gMain.ticks.HWORD; if ((temp & 7) == 0) { uVar1 = *gUnk_02017830; MemCopy(gUnk_02017830 + 1, gUnk_02017830, 0xe); gUnk_02017830[7] = uVar1; gUsedPalettes |= 0x1000; } } void sub_080A5C44(u32 param_1, u32 param_2, u32 param_3) { s8* ptr; gMenu.field_0xc = gUnk_08128D38; sub_080A5CFC(gMenu.field_0x3, &gMenu, param_3); LoadGfxGroup(0x81); sub_080A6FB4(gArea.dungeon_idx, 1); SetMenuType(1); ptr = &gUnk_08128D43[(u32)gArea.dungeon_idx * 2]; gScreen.bg1.xOffset += ptr[0]; gScreen.bg1.yOffset += ptr[0]; } void sub_080A5C9C(void) { s32 newChoice; u8* ptr; if (sub_080A51F4()) { ptr = &gUnk_080C9C6C[gArea.dungeon_idx * 4]; newChoice = gMenu.field_0x3; switch (gInput.newKeys) { case DPAD_UP: if (newChoice > 0) { newChoice--; } break; case DPAD_DOWN: if (*ptr - 1 > newChoice) { newChoice++; } break; } if (gMenu.field_0x3 != newChoice) { gMenu.field_0x3 = newChoice; sub_080A5CFC(newChoice, &gMenu, newChoice); SoundReq(SFX_TEXTBOX_CHOICE); } } } void sub_080A5CFC(u32 menuType, void* param_2, u32 param_3) { DrawDungeonFeatures(menuType, param_2, param_3); LoadDungeonMap(); DrawDungeonMap(menuType, &gMapDataBottomSpecial, 0x400); } #ifdef EU #define SUB_080A5D1C_SPRITE_INDEX 0x143 #else #define SUB_080A5D1C_SPRITE_INDEX 0x144 #endif void sub_080A5D1C(void) { extern u8 gUnk_08128D3C[]; u32 bVar1; int iVar3; u32 uVar4; u32 uVar6; u32 index; u8* puVar8; u8* pbVar9; pbVar9 = &gUnk_080C9C6C[gArea.dungeon_idx * 4]; bVar1 = gUnk_08128D3C[*pbVar9]; uVar4 = sub_0801DB94(); gOamCmd._4 = 0x400; gOamCmd._6 = 0; gOamCmd._8 = 0; gOamCmd.x = 0x34; gOamCmd.y = bVar1 + gMenu.field_0x3 * 0xc; DrawDirect(DRAW_DIRECT_SPRITE_INDEX, (gMain.ticks.HWORD & 0x10) == 0 ? 0x75 : 0x74); gOamCmd.x = 0x20; gOamCmd.y = bVar1 + uVar4 * 0xc; DrawDirect(DRAW_DIRECT_SPRITE_INDEX, (gMain.ticks.HWORD & 0x20) != 0 ? 0x78 : 0x79); gOamCmd.y = 0x7e; gOamCmd._8 = 0x4380; if (HasDungeonSmallKey()) { gOamCmd.x = 0x18; iVar3 = gSpriteAnimations_322[0x50]->index; DrawDirect(SUB_080A5D1C_SPRITE_INDEX, iVar3); } if (HasDungeonCompass()) { gOamCmd.x = 0x2e; iVar3 = gSpriteAnimations_322[0x52]->index; DrawDirect(SUB_080A5D1C_SPRITE_INDEX, iVar3); } if (HasDungeonBigKey()) { gOamCmd.x = 0x45; gOamCmd._8 = 0x380; iVar3 = gSpriteAnimations_322[0x51]->index; DrawDirect(SUB_080A5D1C_SPRITE_INDEX, iVar3); if (sub_080A5F24()) { gOamCmd._8 = 0; gOamCmd.x = 0x46; gOamCmd.y = bVar1 + (pbVar9[1] - pbVar9[2]) * 0xc; if ((gMain.ticks.HWORD & 0x20) != 0) { uVar6 = 0x7a; } else { uVar6 = 0x7b; } DrawDirect(DRAW_DIRECT_SPRITE_INDEX, uVar6); } } gOamCmd._8 = 0; gOamCmd.x = 0x34; gOamCmd.y = bVar1; iVar3 = pbVar9[1] + 0x82; for (index = 0; index < *pbVar9; index++) { DrawDirect(DRAW_DIRECT_SPRITE_INDEX, iVar3); iVar3--; gOamCmd.y = gOamCmd.y + 0xc; } puVar8 = (u8*)&gMapDataBottomSpecial; while (*puVar8 != 0) { switch (*puVar8) { case 1: iVar3 = 0x7d; if (uVar4 != gMenu.field_0x3) { iVar3 = 0x7e; } break; case 2: iVar3 = 0x80; break; case 3: iVar3 = 0x81; break; case 4: if (sub_080A5F24()) { iVar3 = 0x7f; break; } default: iVar3 = 0xff; break; } gOamCmd.x = puVar8[1] + 0x50 - gScreen.bg1.xOffset; gOamCmd.y = puVar8[2] + 0x10 - gScreen.bg1.yOffset; DrawDirect(DRAW_DIRECT_SPRITE_INDEX, iVar3); puVar8 += 3; } } bool32 sub_080A5F24(void) { bool32 result = TRUE; if ((gArea.dungeon_idx == 6) && CheckLocalFlagByBank(FLAG_BANK_10, 0x7b)) { result = 0; } return result; } void sub_080A5F48(u32 param_1, u32 param_2) { extern u32 gSprite_082E68F4[]; u32 ammoCount; u32 tensDigit; u8* puVar2; u32 temp1; u16* temp2; u32 temp3; register u32 rem asm("r1"); switch (param_1) { case 0x1c ... 0x1f: param_1 = (u32)gSave.saved_status.field_0x24[param_1 - 6]; break; } temp1 = param_2 * 0x20 + 0x6010000; temp3 = gSpriteAnimations_322[param_1]->index; temp2 = &gMoreSpritePtrs[1][temp3 * 2]; DmaSet(3, &gMoreSpritePtrs[2][temp2[1] * 0x10], temp1, 0x84000040); ammoCount = -1; switch (param_1) { case 7: case 8: ammoCount = gSave.stats.bombCount; break; case 9: case 10: ammoCount = gSave.stats.arrowCount; break; } if (-1 < (int)ammoCount) { tensDigit = Div(ammoCount, 10); param_1 = rem; if ((int)tensDigit >= 10) { tensDigit = 9; } DmaSet(3, gUnk_085C4620 + tensDigit * 0x8, temp1, 0x84000008); DmaSet(3, gUnk_085C4620 + (param_1 + 10) * 0x8, temp1 + 0x20, 0x84000008); } } void sub_080A6008(void) { gUnk_08128D58[gMenu.menuType](); } void sub_080A6024(void) { sub_080A70AC((KeyButtonLayout*)&gUnk_08128D60); sub_0801E738(0); sub_080A4398(); SetMenuType(1); } void sub_080A6044(void) { extern u8 gUnk_08128D51[]; u32 uVar1; u32 uVar2; u32 uVar4; u32 uVar3; if (sub_080A51F4() != 0) { gMenu.field_0xc = gUnk_08128D51; gOamCmd._4 = 0; gOamCmd._6 = 0; uVar4 = 0; uVar2 = 0; uVar1 = gSave.unk118[0]; while (uVar1 != 0) { gOamCmd.x = (uVar4 & 3) * 0x30 + 0x2b; gOamCmd.y = (uVar4 >> 2) * 0x24 + 0x34; uVar3 = gSave.unk12B[uVar2]; gMenu.column_idx = 0; sub_080A42E0(uVar1, uVar3); uVar4++; if (10 < uVar4) { return; } uVar2++; if (0x11 < uVar2) { return; } uVar1 = gSave.unk118[uVar2]; } } } void sub_080A60E0(void) { gUnk_08128DB0[gMenu.menuType](); sub_080A617C(); sub_080A7040(gMenu.field_0x3); } void sub_080A6108(void) { gMenu.field_0xc = (u8*)gUnk_08128DB8; sub_080A70AC((KeyButtonLayout*)&gUnk_08128DBC); SetMenuType(1); } void sub_080A612C(void) { u32 newChoice; int iVar3; if (sub_080A51F4()) { newChoice = gMenu.field_0x3; switch (gInput.newKeys) { case DPAD_LEFT: newChoice--; break; case DPAD_RIGHT: newChoice++; break; } iVar3 = newChoice + 8; newChoice = iVar3 / 8; newChoice = iVar3 - newChoice * 8; if (gMenu.field_0x3 != newChoice) { gMenu.field_0x3 = newChoice; SoundReq(SFX_TEXTBOX_CHOICE); } } } void sub_080A617C(void) { u32 frameIndex; u32 i; const struct_gUnk_08128D70* ptr; gOamCmd._4 = 0; gOamCmd._6 = 0; gOamCmd._8 = 0xc00; gOamCmd.y = 0x2f; gOamCmd.x = gMenu.field_0x3 * 0x1b + 0x1a; if ((gMain.ticks.HWORD & 0x20) != 0) { frameIndex = 8; } else { frameIndex = 9; } DrawDirect(DRAW_DIRECT_SPRITE_INDEX + 1, frameIndex); ptr = &gUnk_08128D70[gMenu.field_0x3]; if (GetInventoryValue(ptr->item) != 0) { gOamCmd._8 = 0xc00; gOamCmd.x = 0xcc; gOamCmd.y = 0x88; DrawDirect(DRAW_DIRECT_SPRITE_INDEX + 1, 0xb); gOamCmd.x = 0x30; gOamCmd.y = 0x6c; gOamCmd._8 = ptr->unk1 << 0xc | 0xd80; DrawDirect(DRAW_DIRECT_SPRITE_INDEX + 1, ptr->frameIndex); gOamCmd._8 = ptr->unk1 << 0xc | 0xc00; gOamCmd.x = 0x78; gOamCmd.y = 0x68; DrawDirect(DRAW_DIRECT_SPRITE_INDEX + 1, 0xc); } gOamCmd.y = 0x2f; for (i = 0; i < 8; i++) { ptr = &gUnk_08128D70[i]; if (GetInventoryValue(ptr->item) != 0) { gOamCmd._8 = ptr->unk1 << 0xc | 0xc00; gOamCmd.x = 0x18 + 0x1b * i; DrawDirect(DRAW_DIRECT_SPRITE_INDEX + 1, 10); } } } void sub_080A6270(void) { gUnk_08128DCC[gMenu.menuType](); sub_080A6378(); } extern u8 gUnk_08128DD8[]; extern u8 gUnk_08128DD4[]; void sub_080A6290(void) { sub_080A70AC((KeyButtonLayout*)gUnk_08128DD8); gMenu.field_0xc = gUnk_08128DD4; LoadGfxGroup(0x81); gScreen.bg1.yOffset = -4; gScreen.bg2.yOffset = -4; gSave.windcrests = gSave.windcrests | 0x10780; gGenericMenu.unk10.h[0] = sub_080A6F40(); gMenu.menuType = 1; } void sub_080A62E0(void) { u32 uVar1; int windcrest; gUnk_08128DE8_struct* ptr; if (!sub_080A51F4()) { return; } ptr = &gUnk_08128DE8[gMenu.field_0x3]; windcrest = -1; switch (gInput.newKeys) { case A_BUTTON: if ((gSave.windcrests & (1 << gMenu.field_0x3)) != 0) { SoundReq(SFX_TEXTBOX_SELECT); sub_080A4E84(6); windcrest = -1; } break; case DPAD_UP: windcrest = ptr->unk0.unk00; break; case DPAD_DOWN: windcrest = ptr->unk0.unk05; break; case DPAD_LEFT: windcrest = ptr->unk2.unk00; break; case DPAD_RIGHT: windcrest = ptr->unk2.unk05; break; } if (-1 < windcrest) { gMenu.field_0x3 = windcrest; SoundReq(SFX_TEXTBOX_CHOICE); } sub_080A6FB4(gMenu.field_0x3, 0); } void sub_080A6378(void) { u32 frameIndex; gUnk_08128DE8_struct* ptr; gGenericMenu.unk2c++; if ((gGenericMenu.unk2c & 0x20) != 0) { sub_080A6438(); } gOamCmd._4 = 0x400; gOamCmd._6 = 0; gOamCmd._8 = 0x7000; if ((gGenericMenu.unk2c & 0x20) == 0) { gOamCmd.x = gRoomTransition.player_status.overworld_map_x * DISPLAY_HEIGHT / 0xf90 + 0x28; gOamCmd.y = (gRoomTransition.player_status.overworld_map_y << 7) / 0xc60 + 0xc; if ((gPlayerState.flags & PL_NO_CAP) != 0) { frameIndex = 0x5a; } else { frameIndex = 0x59; } DrawDirect(DRAW_DIRECT_SPRITE_INDEX, frameIndex); } ptr = &gUnk_08128DE8[gMenu.field_0x3]; gOamCmd.x = ptr->unk6; gOamCmd.y = ptr->unk7; frameIndex = gMenu.field_0x3 * 3 + 0x26 + (((gGenericMenu.unk2c >> 4) & 1) == 0); DrawDirect(DRAW_DIRECT_SPRITE_INDEX, frameIndex); sub_080A6498(); } void sub_080A6438(void) { u32 uVar1; sturct_gUnk_08128F58* pcVar2; u32 uVar3; gOamCmd._4 = 0x400; gOamCmd._6 = 0; gOamCmd._8 = 0; uVar1 = gSave.field_0x20 & gGenericMenu.unk10.h[0]; for (pcVar2 = gUnk_08128F58, uVar3 = 0; pcVar2->frameIndex != 0; uVar3++, pcVar2++) { if ((1 << uVar3 & uVar1) != 0) { gOamCmd.x = pcVar2->unk1; gOamCmd.y = pcVar2->unk2; DrawDirect(DRAW_DIRECT_SPRITE_INDEX, pcVar2->frameIndex); } } } void sub_080A6498(void) { u32 i; gOamCmd._4 = 0x800; gOamCmd._6 = 0; gOamCmd._8 = 0; for (i = 0; i <= 0x10; i++) { if ((gSave.windcrests & (1 << i)) == 0) { gUnk_08128DE8_struct* ptr = &gUnk_08128DE8[i]; gOamCmd.x = ptr->unk6; gOamCmd.y = ptr->unk7; DrawDirect(DRAW_DIRECT_SPRITE_INDEX, 0x28 + 3 * i); } } gScreen.controls.windowOutsideControl = 0x3d3f; } void Subtask_MapHint(void) { extern void (*const gUnk_08128E70[])(void); FlushSprites(); gUnk_08128E70[gMenu.menuType](); if ((gGenericMenu.unk2c & 0x20) != 0) { sub_080A6438(); } sub_080A6498(); CopyOAM(); } void sub_080A6534(void) { extern const u16 gUnk_08128F4C[]; u32 val; sub_080A4D34(); sub_080A4DB8(4); sub_080A6290(); gScreen.lcd.displayControl = gScreen.lcd.displayControl & 0xf7ff; SetColor(0, gPaletteBuffer[0x51]); val = gUnk_08128F4C[gUI.field_0x3]; gSave.field_0x20 |= val; gGenericMenu.unk10.h[1] = val & gGenericMenu.unk10.h[0]; gGenericMenu.unk10.h[0] = 0; gMenu.transitionTimer = 0x3c; SetMenuType(1); SetFade(FADE_INSTANT, 8); } void sub_080A65AC(void) { if (!gFadeControl.active) { gGenericMenu.unk2c++; switch (gMenu.transitionTimer) { case 0x1e: gGenericMenu.unk10.h[0] = gGenericMenu.unk10.h[1]; gGenericMenu.unk2c = 0x20; SoundReq(SFX_103); default: gMenu.transitionTimer--; break; case 0: switch (gInput.newKeys) { case A_BUTTON: case B_BUTTON: case START_BUTTON: Subtask_Exit(); break; } break; } } } void sub_080A6608(void) { extern void (*const gUnk_08128E78[])(void); const struct_gUnk_08128E94* ptr; gUnk_08128E78[gMenu.menuType](); ptr = &gUnk_08128E94[gMenu.field_0x3]; gScreen.bg1.yOffset = -ptr->unk5; gScreen.bg2.yOffset = gMenu.field_0xa - (s8)ptr->unk6; sub_080A66D0(); } void sub_080A6650(void) { extern u8 gUnk_08128E84[]; u32 temp; sub_080A70AC((KeyButtonLayout*)gUnk_08128E84); temp = gPauseMenuOptions.unk2[4]; gMenu.field_0x3 = temp; sub_080A67C4(temp); sub_080A68D4(); SetMenuType(1); } void sub_080A667C(void) { u32 uVar1; u32 uVar2; const struct_gUnk_08128E94* ptr; gMenu.field_0xc = gUnk_08128E80; ptr = &gUnk_08128E94[gMenu.field_0x3]; uVar2 = gMenu.field_0xa; switch (gInput.heldKeys) { case DPAD_UP: if (uVar2 != 0) { uVar2 -= 2; } break; case DPAD_DOWN: uVar1 = ptr->unk2; if (uVar1 > uVar2) { uVar2 += 2; } if (uVar1 < uVar2) { uVar2 = uVar1; } break; } gMenu.field_0xa = uVar2; sub_080A6FB4(gMenu.field_0x3, 0); } void sub_080A66D0(void) { u32 bVar2; u32 bVar3; u8 bVar4; u32 uVar5; u32 uVar8; struct_sub_080A698C* ptr; const struct_gUnk_08128E94* ptr2; gOamCmd._4 = 0; gOamCmd._6 = 0; gOamCmd.x = 0x78; ptr2 = &gUnk_08128E94[gMenu.field_0x3]; gGenericMenu.unk2c++; if (gGenericMenu.unk2b != 1 && ((gGenericMenu.unk2c & 0x10) != 0)) { gOamCmd._8 = 0x800; if (gMenu.field_0xa != 0) { gOamCmd.y = 0xc; DrawDirect(DRAW_DIRECT_SPRITE_INDEX, 0x71); } if (ptr2->unk2 > gMenu.field_0xa) { gOamCmd.y = 0x84; DrawDirect(DRAW_DIRECT_SPRITE_INDEX, 0x72); } } bVar2 = ptr2->unk7; bVar3 = ptr2->unk3; uVar5 = gMenu.field_0xa; gOamCmd._4 = 0; gOamCmd._6 = 0; gOamCmd._8 = 0xc00; bVar4 = gGenericMenu.unk2c & 0x20; for (ptr = (struct_sub_080A698C*)&gMapDataBottomSpecial; ptr->unk2 != 0; ptr++) { uVar8 = 0; if (ptr->unk0 == 1) { if (bVar4 != 0) { uVar8 = 1; } } else if (bVar4 == 0) { uVar8 = 1; } if (uVar8 != 0) { gOamCmd.x = ptr->unk4 + bVar2; gOamCmd.y = ptr->unk6 + bVar3 - uVar5; DrawDirect(ptr->unk2, ptr->unk1); } } } void sub_080A67C4(u32 param_1) { u16* puVar2; int i; int iVar4; s32 room; const struct_gUnk_08128E94* ptr; LoadPaletteGroup(param_1 + 0xba); iVar4 = param_1 + 0x5f; switch (param_1) { case 0x9: if (CheckGlobalFlag(TATEKAKE_HOUSE)) { iVar4 = 0x70; } break; case 0xb: if (CheckKinstoneFused(0xe)) { iVar4 = 0x71; } break; case 0xe: if (gUI.roomControls.area == 8) { room = gUI.roomControls.room; iVar4 = (u8)(room % 3) + 0x72; } break; } LoadGfxGroup(iVar4); ptr = &gUnk_08128E94[param_1]; puVar2 = &gUnk_02017AA0[gUnk_03003DE4 * 0x500]; for (i = 0; i <= 7; puVar2++, i++) { *puVar2 = 0x1e0a; } for (i = 8; i < (int)(ptr->unk5 + ptr->unk4); puVar2++, i++) { *puVar2 = 0x1e0b; } for (; i < 0xa0; puVar2++, i++) { *puVar2 = 0x1e0a; } sub_0805622C(&gUnk_02017AA0[gUnk_03003DE4 * 0x500], REG_ADDR_BG3CNT, 0xa2600001); gMenu.field_0xa = ptr->unk2 >> 1; MemClear(&gMapDataBottomSpecial, 0x400); } void sub_080A68D4(void) { u32 uVar1; int iVar6; sturct_gUnk_08128F58* pcVar4; u32 i; u32 uVar4; struct_080FE320* ptr; if ((gPlayerState.flags & PL_NO_CAP) != 0) { iVar6 = 101; } else { iVar6 = 100; } sub_080A698C(gRoomTransition.player_status.overworld_map_x, gRoomTransition.player_status.overworld_map_y, DRAW_DIRECT_SPRITE_INDEX, iVar6 + 0x100); uVar1 = sub_080A6F40(); uVar1 &= gSave.field_0x20; for (pcVar4 = gUnk_08128F58, i = 0; pcVar4->frameIndex != 0; i++, pcVar4++) { if (((1 << i) & uVar1) != 0) { sub_080A698C(pcVar4->unk4, pcVar4->unk6, DRAW_DIRECT_SPRITE_INDEX, pcVar4->unk3); } } for (i = 10; i <= 100; i++) { if (CheckKinstoneFused(i) && !sub_0801E810(i)) { uVar4 = gUnk_080C9CBC[i]._5[1]; ptr = &gUnk_080FE320[gUnk_080C9CBC[i].evt_type]; sub_080A698C(ptr->_c, ptr->_e, DRAW_DIRECT_SPRITE_INDEX, uVar4 + 100); } } } void sub_080A698C(u32 param_1, u32 param_2, u32 param_3, u32 param_4) { int iVar1; iVar1 = sub_080A69E0(param_1, param_2); if (0 < iVar1) { ((struct_sub_080A698C*)&gMapDataBottomSpecial)[gGenericMenu.unk2d].unk0 = param_4 >> 8; ((struct_sub_080A698C*)&gMapDataBottomSpecial)[gGenericMenu.unk2d].unk1 = param_4; ((struct_sub_080A698C*)&gMapDataBottomSpecial)[gGenericMenu.unk2d].unk2 = param_3; ((struct_sub_080A698C*)&gMapDataBottomSpecial)[gGenericMenu.unk2d].unk4 = iVar1; ((struct_sub_080A698C*)&gMapDataBottomSpecial)[gGenericMenu.unk2d].unk6 = iVar1 >> 0x10; gGenericMenu.unk2d++; } } s32 sub_080A69E0(u32 param_1, u32 param_2) { const struct_08127F94* pbVar1; int iVar3; if ((param_1 | param_2) == 0) return -1; pbVar1 = sub_080A6A80(param_1, param_2); if (pbVar1 == NULL) return -1; if (gMenu.field_0x3 != pbVar1->_4) return -1; switch (gMenu.field_0x3) { case 4: case 7: if (gMenu.field_0x3 == 4) { iVar3 = 9; } else { iVar3 = 7; } param_2 -= gAreaRoomHeaders[iVar3]->map_y; break; break; case 15: param_1 -= 0x108; break; } param_1 = (s32)((param_1 - pbVar1->_0 * 0x10) * 100) / 0x23a; param_2 = (s32)((param_2 - pbVar1->_1 * 0x10) * 100) / 0x23a; return (param_2 << 0x10) | param_1; } struct_08127F94* sub_080A6A80(u32 param_1, u32 param_2) { struct_08127F94* pbVar1; param_1 >>= 4; param_2 >>= 4; for (pbVar1 = gUnk_08127F94; pbVar1->_0 != 0xff; pbVar1++) { if (pbVar1->_0 <= param_1 && pbVar1->_2 >= param_1 && pbVar1->_1 <= param_2 && pbVar1->_3 >= param_2) { return pbVar1; } } return NULL; } void Subtask_LocalMapHint() { extern void (*const gUnk_08128F1C[])(void); const struct_gUnk_08128E94* ptr; FlushSprites(); gUnk_08128F1C[gMenu.menuType](); ptr = &gUnk_08128E94[gMenu.field_0x3]; gScreen.bg1.yOffset = -ptr->unk5; gScreen.bg2.yOffset = gMenu.field_0xa - (s8)ptr->unk6; CopyOAM(); } void sub_080A6B04(void) { u32 bVar1; u32 uVar2; u32 uVar3; u32 uVar4; int uVar6; u32 uVar7; struct_080C9CBC* ptr; struct_080FE320* ptr2; const struct_gUnk_08128E94* ptr3; sub_080A4D34(); sub_080A4DB8(6); ptr = &gUnk_080C9CBC[gFuseInfo._3]; ptr2 = &gUnk_080FE320[ptr->evt_type]; bVar1 = ptr->_5[1]; uVar3 = ptr2->_c; uVar4 = ptr2->_e; uVar2 = sub_080A6A80(uVar3, uVar4)->_4; gMenu.field_0x3 = uVar2; gGenericMenu.unk2b = 1; sub_080A67C4(uVar2); sub_080A6FB4(uVar2, 2); SetColor(0, 0x475f); SetColor(0x5f, 0x475f); MemFill16(0x5001, &gBG3Buffer, sizeof(gBG3Buffer)); if ((gPlayerState.flags & PL_NO_CAP) != 0) { uVar7 = 101; } else { uVar7 = 100; } sub_080A698C(gRoomTransition.player_status.overworld_map_x, gRoomTransition.player_status.overworld_map_y, DRAW_DIRECT_SPRITE_INDEX, uVar7 + 0x100); sub_080A698C(uVar3, uVar4, DRAW_DIRECT_SPRITE_INDEX, bVar1 + 100); uVar4 = sub_080A69E0(uVar3, uVar4) >> 0x10; ptr3 = &gUnk_08128E94[gMenu.field_0x3]; gMenu.field_0xa = 0; if (ptr3->unk2 != 0) { uVar6 = uVar4 - 0x3c; if (uVar6 > 0) { if (ptr3->unk2 < uVar6) { uVar6 = ptr3->unk2; } gMenu.field_0xa = uVar6; } } gMenu.transitionTimer = 0x1e; SetMenuType(1); SetFade(FADE_INSTANT, 8); } void sub_080A6C1C(void) { if (!gFadeControl.active) { switch (gMenu.transitionTimer) { case 0: sub_080A66D0(); switch (gInput.newKeys) { case A_BUTTON: case B_BUTTON: case START_BUTTON: Subtask_Exit(); break; } return; case 1: SoundReq(SFX_103); break; } gMenu.transitionTimer--; } } void Subtask_FastTravel(void) { FlushSprites(); gUnk_08128F24[gMenu.menuType](); if (gMenu.field_0x0 != 0) { sub_080A6E70(); } sub_080A6498(); CopyOAM(); } void sub_080A6CA8(void) { sub_080A4D34(); sub_080A4DB8(0xd); sub_080A6290(); gMenu.field_0x3 = sub_080A6D74(0); SetMenuType(1); SetFade(FADE_INSTANT, 8); } void sub_080A6CD8(void) { u32 uVar1; u32 uVar2; if (gFadeControl.active) { return; } gMenu.field_0x0 = 1; uVar2 = 0; switch (gInput.newKeys) { case DPAD_LEFT: case DPAD_UP: uVar2 = -1; break; case DPAD_RIGHT: case DPAD_DOWN: uVar2 = 1; break; case A_BUTTON: case START_BUTTON: gMenu.field_0x0 = 2; SetMenuType(2); MessageFromTarget(TEXT_INDEX(TEXT_WINDCRESTS, 0x04)); break; case B_BUTTON: gMenu.field_0x0 = 3; SetMenuType(3); break; } if (uVar2) { uVar1 = sub_080A6D74(uVar2); if (uVar1 != gMenu.field_0x3) { gMenu.field_0x3 = uVar1; SoundReq(SFX_TEXTBOX_CHOICE); } } } u32 sub_080A6D74(u32 param_1) { u32 uVar1; u32 uVar2; u32 uVar3; uVar3 = gSave.windcrests >> 0x18; uVar2 = gMenu.field_0x3; if (param_1 == 0) { uVar2 = 0; if ((uVar3 & 1) == 0) { while (++uVar2 < 8 && ((1 << uVar2) & uVar3) == 0) {} } } else if (uVar3 != 0) { do { uVar2 = (uVar2 + param_1 + 8) & 7; } while ((1 << uVar2 & uVar3) == 0); } return uVar2 & 7; } void sub_080A6DD0(void) { u32 tmp; switch (sub_08056338()) { #ifdef EU case 0: gMenu.field_0x0 = 2; break; case 1: gMenu.field_0x0 = 3; tmp = 1; break; default: return; } if (tmp) { SetMenuType(3); } #else case 0: gMenu.field_0x0 = 2; tmp = 3; break; case 1: tmp = 1; break; default: return; } SetMenuType(tmp); #endif } void sub_080A6DF8(void) { if (gMenu.field_0x0 == 2) { SetMenuType(4); SetFade(FADE_IN_OUT | FADE_INSTANT, 8); } else { ResetPlayerAnimationAndAction(); sub_080042D0(&gPlayerEntity, (u32)gPlayerEntity.animIndex, gPlayerEntity.spriteIndex); Subtask_Exit(); gPauseMenuOptions.disabled = 0; SoundReq(SFX_MENU_CANCEL); } } void sub_080A6E44(void) { if (gFadeControl.active == 0) { sub_080A71F4((ScreenTransitionData*)&gUnk_08128024[gMenu.field_0x3]); } } void sub_080A6E70(void) { u32 frameIndex; u32 i; gOamCmd._4 = 0; gOamCmd._6 = 0; gOamCmd._8 = 0x400; gGenericMenu.unk2c++; sub_080A6EE0(gMenu.field_0x3); if ((gGenericMenu.unk2c & 0x10) != 0) { frameIndex = 0x5d; } else { frameIndex = 0x5e; } DrawDirect(DRAW_DIRECT_SPRITE_INDEX, frameIndex); for (i = 0; i < 8; i++) { if ((gSave.windcrests & (1 << (i + 0x18))) != 0) { sub_080A6EE0(i); DrawDirect(DRAW_DIRECT_SPRITE_INDEX, 0x5c); } } } void sub_080A6EE0(u32 param_1) { u32 x; u32 y; RoomHeader* roomHeader; const ScreenTransitionData* ptr = &gUnk_08128024[param_1]; x = (u16)ptr->playerXPos; y = (u16)ptr->playerYPos; roomHeader = &gAreaRoomHeaders[ptr->area][ptr->room]; x += roomHeader->map_x; y += roomHeader->map_y; gOamCmd.x = (s32)(x * DISPLAY_HEIGHT) / 0xf90 + 0x28; gOamCmd.y = (s32)(y * DISPLAY_HEIGHT) / 0xf90 + 0xc; } u32 sub_080A6F40(void) { extern u8 gUnk_08128F38[]; int iVar1; u8* pcVar2; u32 uVar3; u32 uVar4; for (uVar3 = 0, pcVar2 = gUnk_08128F38, uVar4 = 0; *pcVar2 != 0; uVar3++, pcVar2 += 2) { uVar4 |= sub_0807CB24(*pcVar2, pcVar2[1]) << uVar3; } return ~uVar4; } void sub_080A6F6C(u32 param_1) { extern Font gUnk_08128FA8; if (gGenericMenu.unk2e.HWORD != param_1) { gGenericMenu.unk2e.HWORD = param_1; MemClear(gUnk_020350F0, 0x100); if ((param_1 & 0xff) != 0) { sub_0805F46C(param_1, &gUnk_08128FA8); } gScreen.bg0.updated = 1; } gScreen.bg0.yOffset = 2; } void sub_080A6FB4(u32 param_1, u32 param_2) { extern u16 gUnk_08128FF0[]; extern Font gUnk_08128FD8; extern Font gUnk_08128FC0; u32 uVar1; Font* font; uVar1 = 0; switch (param_2) { case 0: if ((gSave.windcrests & (1 << param_1)) == 0) break; case 2: uVar1 = gUnk_08127F94[param_1]._6; font = &gUnk_08128FC0; break; case 1: uVar1 = gUnk_08128FF0[param_1]; font = &gUnk_08128FD8; break; } if (gGenericMenu.unk2e.HWORD != uVar1) { gGenericMenu.unk2e.HWORD = uVar1; MemClear(&gUnk_020350F0, 0x100); if ((uVar1 & 0xff) != 0) { sub_0805F46C(uVar1, font); } gScreen.bg0.updated = 1; } gScreen.bg0.yOffset = 2; } void sub_080A7040(u32 param_1) { extern Font gUnk_08129004; extern u8 gUnk_02022130[]; if (gGenericMenu.unk2e.HWORD != param_1) { gGenericMenu.unk2e.HWORD = param_1; MemClear(gUnk_02022130, 0x300); MemCopy(gUnk_02022130 - 0x200, (void*)0x600e000, 0x800); if (GetInventoryValue(gUnk_08128D70[param_1].item) != 0) { sub_0805F46C(gUnk_08128D70[param_1].unk6, &gUnk_08129004); } gScreen.bg1.yOffset = 3; gScreen.bg1.updated = 1; } } void sub_080A70AC(const KeyButtonLayout* layout) { MemClear(&gUnk_0200AF00.elements, 0x300); gUnk_0200AF00.unk_13 = 0x7f; gUnk_0200AF00.unk_14 = 0x7f; gUnk_0200AF00.buttonX[0] = layout->aButtonX; gUnk_0200AF00.buttonY[0] = (s8)layout->aButtonY; gUnk_0200AF00.unk_30[0] = layout->aButtonText; gUnk_0200AF00.buttonX[1] = layout->bButtonX; gUnk_0200AF00.buttonY[1] = (s8)layout->bButtonY; gUnk_0200AF00.unk_30[1] = layout->bButtonText; gUnk_0200AF00.buttonX[2] = layout->rButtonX; gUnk_0200AF00.buttonY[2] = (s8)layout->rButtonY; gUnk_0200AF00.unk_32 = layout->rButtonText; layout++; do { CreateUIElement(layout->aButtonX, layout->aButtonY); layout = (KeyButtonLayout*)&layout->aButtonText; } while ((s8)layout->aButtonX != -1); } void SetMenuType(u32 menuType) { gMenu.menuType = menuType; gMenu.overlayType = 0; gMenu.storyPanelIndex = 0; } void ResetUI(void) { MemClear(&gUI, sizeof(gUI)); } void MenuFadeIn(u32 param_1, u32 param_2) { if (gUI.nextToLoad == 0) { MemClear(&gUI, sizeof(gUI)); gUI.lastState = param_1; gUI.field_0x3 = param_2; gUI.pauseFadeIn = gMain.substate; } else { gUI.state = param_1; gUI.field_0x5 = param_2; gUI.nextToLoad = 1; } gUI.field_0x6 = 0; gUI.fadeType = -1; gUI.fadeInTime = 0x20; gMain.substate = GAMEMAIN_SUBTASK; SetFade(FADE_IN_OUT | FADE_INSTANT, 0x20); gUnk_02018EB0.unk_0 = 0; gUnk_02018EB0.unk_1 = 0; } void sub_080A71A4(u32 param_1, u32 param_2, u32 param_3) { if (gUI.nextToLoad == 0) { gUI.unk_e = param_3; } else { gUI.unk_f = param_3; } MenuFadeIn(param_1, param_2); } void sub_080A71C4(u32 param_1, u32 param_2, u32 fadeType, u32 param_4) { MenuFadeIn(param_1, param_2); gUI.fadeType = fadeType; gUI.fadeInTime = param_4; } void Subtask_Exit(void) { gUI.nextToLoad = 3; SetFade(FADE_IN_OUT | FADE_INSTANT, 0x20); } void sub_080A71F4(ScreenTransitionData* exitTransition) { if (exitTransition != NULL) { DoExitTransition(exitTransition); } DeleteAllEntities(); sub_0805E974(); DeleteAllEntities(); gMain.state = GAMETASK_INIT; gMain.substate = GAMEMAIN_INITROOM; } void GameMain_Subtask(void) { if (gUI.nextToLoad < 3) { if (gUI.state != 0) { gUI.field_0x3 = gUI.field_0x5; gUI.lastState = gUI.state; gUI.state = 0; } } gUnk_0812901C[gUI.nextToLoad](); } void Subtask_FadeIn(void) { if (!gFadeControl.active) { MemCopy(&gScreen, &gUnk_03001020, sizeof(Screen)); MemCopy(gPaletteBuffer, gUnk_02024090, 0x400); MemCopy(&gGFXSlots, &gUI.gfxSlotList, sizeof(GfxSlotList)); MemCopy(gPaletteList, gUI.palettes, sizeof(gUI.palettes)); MemCopy(&gRoomControls, &gUI.roomControls, sizeof(RoomControls)); MemCopy(gUnk_03000420, gUI.unk_2a8, sizeof(gUI.unk_2a8)); MemCopy(&gActiveScriptInfo, &gUI.activeScriptInfo, sizeof(ActiveScriptInfo)); sub_0805E958(); gUI.unk_d = gRoomTransition.field_0x2c[2]; gUI.controlMode = gPlayerState.controlMode; gUI.currentRoomProperties = gCurrentRoomProperties; gUI.mapBottomBgControlPtr = gMapBottom.bgControlPtr; gUI.mapTopBgControlPtr = gMapTop.bgControlPtr; gUI.nextToLoad = 1; } } void Subtask_Init(void) { if (gFadeControl.active == 0) { DeleteAllEntities(); MemClear(&gMenu, sizeof(FigurineMenu)); MemClear(&gRoomControls, 0x38); MemClear(gOAMControls.unk, 0x100); MemClear(&gActiveScriptInfo, sizeof(gActiveScriptInfo)); gActiveScriptInfo.fadeSpeed = 8; DispReset(1); MessageInitialize(); ResetPalettes(); ResetPaletteTable(0); gGFXSlots.unk0 = 1; gUI.nextToLoad = 2; gRoomTransition.field_0x2c[3] = 1; } } void Subtask_FadeOut(void) { if (!gFadeControl.active) { DeleteAllEntities(); sub_0805E974(); gCurrentRoomProperties = gUI.currentRoomProperties; gPlayerState.controlMode = gUI.controlMode; gMapBottom.bgControlPtr = gUI.mapBottomBgControlPtr; gMapTop.bgControlPtr = gUI.mapTopBgControlPtr; MemCopy(&gUI.activeScriptInfo, &gActiveScriptInfo, sizeof(ActiveScriptInfo)); MemCopy(gUI.unk_2a8, gUnk_03000420, sizeof(gUI.unk_2a8)); MemCopy(gUI.palettes, gPaletteList, sizeof(gUI.palettes)); MemCopy(&gUI.gfxSlotList, &gGFXSlots, sizeof(gGFXSlots)); MemCopy(&gUI.roomControls, &gRoomControls, sizeof(RoomControls)); MemCopy(&gUnk_03001020, &gScreen, sizeof(Screen)); gArea.localFlagOffset = GetFlagBankOffset(gRoomControls.area); gArea.pCurrentRoomInfo = GetCurrentRoomInfo(); RestoreGameTask(gUI.field_0x6); sub_0801D000(gUI.unk_d != 0); sub_080A74F4(); if (gUI.fadeType != 0xffff) { SetFade(gUI.fadeType, gUI.fadeInTime); } else { SetFadeInverted(gUI.fadeInTime); } gUI.nextToLoad = 4; gRoomTransition.field_0x2c[3] = 0; } } void Subtask_Die(void) { sub_080A74F4(); if (gFadeControl.active == 0) { gMain.substate = gUI.pauseFadeIn; gUI.nextToLoad = gFadeControl.active; gUI.lastState = gFadeControl.active; ResetSystemPriority(); } } void sub_080A74F4(void) { SetInitializationPriority(); gMain.pad = 0; FlushSprites(); UpdateEntities(); UpdateManagers(); DrawUI(); DrawUIElements(); UpdateCarriedObject(); DrawEntities(); CopyOAM(); } void Subtask_Update(void) { gSubtasks[gUI.lastState](); }