#ifndef SCRIPT_H #define SCRIPT_H #include "entity.h" typedef struct ScriptExecutionContext { u16* scriptInstructionPointer; u32 intVariable; u32 postScriptActions; u8 unk_0C[0x4]; // unused u16 wait; u16 unk_12; u32 condition; u8 unk_18; u8 unk_19; u8 unk_1A; u8 unk_1B; // unused union SplitWord x; union SplitWord y; } ScriptExecutionContext; void ExecuteScript(Entity* entity, ScriptExecutionContext* context); extern u32 GetNextScriptCommandHalfword(u16*); extern u32 GetNextScriptCommandWord(u16*); extern u32 GetNextScriptCommandWordAfterCommandMetadata(u16*); extern u32 GetNextScriptCommandHalfwordAfterCommandMetadata(u16*); void UnloadCutsceneData(Entity* entity); void StartPlayerScript(u16*); void sub_0807DD50(Entity* entity); void sub_0807DD64(Entity* entity); void sub_0807DD80(Entity* entity, u16* script); void sub_0807DEDC(Entity*, ScriptExecutionContext*, u32, u32); ScriptExecutionContext* StartCutscene(Entity* entity, u16* script); void ExecuteScriptForEntity(Entity* entity, void (*postScriptCallback)(Entity*, ScriptExecutionContext*)); void HandlePostScriptActions(Entity* entity, ScriptExecutionContext* context); void HandleEntity0x82Actions(Entity* entity); void sub_0807DD94(Entity*, void (*function)(Entity*, ScriptExecutionContext*)); #endif