#include "entity.h" #include "global.h" extern Entity* GetEmptyEntity(); extern void AppendEntityToList(Entity*, u8); Entity* CreateEnemy(u32 subtype, u32 form) { Entity* enemy; enemy = GetEmptyEntity(); if (enemy != NULL) { (enemy->entityType).type = 3; (enemy->entityType).subtype = subtype; (enemy->entityType).form = form; AppendEntityToList(enemy, 4); } return enemy; }