#include "global.h" #include "area.h" #include "entity.h" #include "utils.h" #include "script.h" typedef struct OtherEntity { struct OtherEntity* prev; struct OtherEntity* next; Entity* field_0x8; u8 field_0xC[0x34]; } OtherEntity; extern Entity gUnk_030011E8[7]; Entity* sub_0805E744(void) { Entity* ent = gUnk_030011E8; do { if (ent->prev == NULL) { return ent; } } while (++ent < &gUnk_030011E8[7]); return NULL; } OtherEntity* GetEmptyManager(void); typedef void* (*Getter)(void); void* GetEmptyEntityByKind(u32 kind) { Getter getter = NULL; if (kind == MANAGER) { getter = (Getter)GetEmptyManager; } else { getter = (Getter)GetEmptyEntity; } return getter(); } typedef struct { int field_0x0; int field_0x4; Entity* field_0x8; int field_0xc; } struct_03003DD0; extern struct_03003DD0 gUnk_03003DD0; extern u32 _call_via_r0(u32*); extern u32 _EntUpdate; void DeleteThisEntity(void) { DeleteEntityAny(gUnk_03003DD0.field_0x8); _call_via_r0((u32*)&_EntUpdate); } void DeleteManager(OtherEntity*); typedef void (*Deleter)(void*); void DeleteEntityAny(Entity* ent) { Deleter deleter = NULL; if (ent->kind == MANAGER) { deleter = (Deleter)DeleteManager; } else { deleter = (Deleter)DeleteEntity; } deleter(ent); } extern void sub_080AE068(); extern void UnloadOBJPalette(); extern void sub_0806FE84(); extern void sub_080788E0(); extern void sub_08078954(); extern void sub_0805EC60(); extern void sub_08017744(Entity*); extern void sub_0805E92C(); extern void UnloadHitbox(); extern void sub_0804AA1C(); void UnlinkEntity(); void DeleteEntity(Entity* ent) { if (ent->next) { sub_080AE068(ent); UnloadOBJPalette(ent); sub_0806FE84(ent); sub_080788E0(ent); sub_08078954(ent); sub_0805EC60(ent); sub_08017744(ent); sub_0805E92C(ent); UnloadCutsceneData(ent); UnloadHitbox(ent); zFree(ent->myHeap); ent->myHeap = NULL; if (ent->kind == ENEMY) { sub_0804AA1C(ent); } ent->flags = ent->flags & 0x7f; ent->spriteSettings.b.draw = 0; ent->field_0x3c = 0; ent->bitfield = 0; ent->field_0x42 = 0; ent->currentHealth = 0; UnlinkEntity(ent); ent->next = NULL; ent->prev = (Entity*)0xffffffff; } } extern Entity gPlayerEntity; void ClearDeletedEntity(Entity*); void ClearAllDeletedEntities(void) { Entity* ent = &gPlayerEntity; do { if ((int)ent->prev < 0) { ClearDeletedEntity(ent); } } while (ent++, ent < (&gPlayerEntity + 80)); } extern u8 gEntCount; void ClearDeletedEntity(Entity* ent) { DmaClear32(3, ent, sizeof(Entity)); gEntCount--; } void DeleteAllEntities(void) { Entity* ent; Entity* next; LinkedList* it; it = &gEntityLists[0]; if (it->first) { do { for (ent = it->first; (u32)ent != (u32)it; ent = next) { next = ent->next; DeleteEntityAny(ent); } } while (++it < &gEntityLists[9]); ClearAllDeletedEntities(); } } extern OtherEntity gUnk_02033290; OtherEntity* GetEmptyManager(void) { OtherEntity* it; for (it = &gUnk_02033290; it < (&gUnk_02033290 + 32); it++) { if (it->prev == 0) { return it; } } return NULL; } extern u8 gManagerCount; void DeleteManager(OtherEntity* ent) { if (!ent->next) return; sub_0805E92C(ent); UnlinkEntity(ent); MemClear(ent, sizeof(OtherEntity)); gManagerCount--; } void sub_0805E92C(u32 param_1) { if (param_1 == gArea.unk2) { gArea.unk2 = 0; gArea.unk3 = 0; gArea.unk4 = 0; } } extern Entity gUnk_020369F0; void sub_0805E98C(void); void sub_0805E958(void) { MemCopy(&gEntityLists, &gUnk_020369F0, 0x48); sub_0805E98C(); } void sub_0805E974(void) { MemCopy(&gUnk_020369F0, &gEntityLists, 0x48); } void sub_0805E98C(void) { LinkedList* list; for (list = gEntityLists; list < &gEntityLists[9]; list++) { list->last = (Entity*)list; list->first = (Entity*)list; } } void sub_0805E9A8(void) { Entity* i; LinkedList* list; list = &gEntityLists[0]; do { for (i = list->first; (u32)i != (u32)list; i = i->next) { i->flags &= ~2; if ((i->flags & 0x20) == 0) { i->flags |= 0x10; } } } while (++list < &gEntityLists[9]); } void sub_0805E9F4(void) { Entity* ent; Entity* next; LinkedList* list; list = &gEntityLists[0]; do { for (ent = list->first; (u32)ent != (u32)list; ent = next) { next = ent->next; if (ent->flags & 0x10) DeleteEntityAny(ent); } } while (++list < &gEntityLists[9]); } extern void sub_0805E374(Entity*); void AppendEntityToList(Entity* entity, u32 listIndex) { LinkedList* list; list = &gEntityLists[listIndex]; entity->next = (Entity*)list; entity->prev = list->last; list->last->next = entity; list->last = entity; if (entity->kind != MANAGER) { entity->spritePriority.b0 = 4; gEntCount++; } else { gManagerCount++; } sub_0805E374(entity); } void PrependEntityToList(Entity* entity, u32 listIndex) { LinkedList* list; UnlinkEntity(entity); list = &gEntityLists[listIndex]; entity->prev = (Entity*)list; entity->next = list->first; list->first->prev = entity; list->first = entity; } void UnlinkEntity(Entity* ent) { if (ent == gUnk_03003DD0.field_0x8) { gUnk_03003DD0.field_0x8 = ent->prev; } ent->prev->next = ent->next; ent->next->prev = ent->prev; } bool32 EntityHasDuplicateID(Entity* ent) { Entity* i; LinkedList* list; list = &gEntityLists[0]; do { for (i = list->first; (u32)i != (u32)list; i = i->next) { if ((u32)i != (u32)ent && i->kind == ent->kind && i->id == ent->id) { return TRUE; } } } while (++list < &gEntityLists[9]); return FALSE; } Entity* FindEntityByID(u32 kind, u32 id, u32 listIndex) { Entity* it; LinkedList* list; list = &gEntityLists[listIndex]; for (it = list->first; (u32)it != (u32)list; it = it->next) { if (kind == it->kind && id == it->id) return it; } return NULL; } Entity* FindEntity(u32 kind, u32 id, u32 listIndex, u32 type, u32 type2) { Entity* i; LinkedList* list; list = &gEntityLists[listIndex]; for (i = list->first; (u32)i != (u32)list; i = i->next) { if (kind == i->kind && id == i->id && type == i->type && type2 == i->type2) return i; } return NULL; } Entity* FindNextDuplicateID(Entity* ent, int listIndex) { Entity* i; LinkedList* list; list = &gEntityLists[listIndex]; for (i = ent->next; (u32)i != (u32)list; i = i->next) { if (i->kind == ent->kind && i->id == ent->id) return i; } return NULL; } Entity* DeepFindEntityByID(u32 kind, u32 id) { Entity* i; LinkedList* list; list = &gEntityLists[0]; do { for (i = (Entity*)list->first; (u32)i != (u32)list; i = i->next) { if (kind == i->kind && (id == i->id)) return i; } } while (++list < &gEntityLists[9]); return NULL; } void DeleteAllEnemies(void) { Entity* ent; Entity* next; LinkedList* list; list = &gEntityLists[0]; do { for (ent = list->first; (u32)ent != (u32)list; ent = next) { next = ent->next; if (ent->kind == ENEMY) DeleteEntity(ent); } } while (++list < &gEntityLists[9]); ClearAllDeletedEntities(); }