#include "global.h" #include "audio.h" #include "entity.h" #include "room.h" #include "player.h" #include "flags.h" #include "random.h" #include "object.h" #include "structures.h" #include "functions.h" extern void sub_0809F7BC(Entity*); extern void sub_0809F7F4(Entity*); extern void (*gUnk_08124798[])(Entity*); extern void (*gUnk_081247A0[])(Entity*); extern void (*gUnk_081247AC[])(Entity*); extern void* gUnk_080DD750; extern u8 gUnk_081247C0[]; extern u16 gUnk_081247C8[]; extern u32 gUnk_081247D0; void Cloud(Entity* this) { gUnk_08124798[this->type](this); } void sub_0809F4DC(Entity* this) { if (this->type2 == 0) { gUnk_081247A0[this->action](this); } else { gUnk_081247AC[this->action](this); } } void sub_0809F514(Entity* this) { this->action = 1; this->actionDelay = 120; this->spriteSettings.b.draw = 0; this->field_0x68.HALF.LO = 12; gRoomControls.cameraTarget = this; gUnk_02034490[0] = 255; sub_0809F7BC(this); } void sub_0809F548(Entity* this) { if (--this->actionDelay == 0) { this->action = 2; this->actionDelay = 90; SoundReq(SFX_11D); sub_0809F814((((this->x.HALF.HI - gRoomControls.roomOriginX) >> 4) & 63) | (((this->y.HALF.HI - gRoomControls.roomOriginY) >> 4) & 63) << 6); } else { if ((gScreenTransition.frameCount & 7) == 0) { sub_0809F7BC(this); } sub_0809F7F4(this); } } void sub_0809F5B0(Entity* this) { if (--this->actionDelay == 0) { SoundReq(SFX_SECRET_BIG); SetGlobalFlag(KUMOTATSUMAKI); LoadRoomEntityList((EntityData*)&gUnk_080DD750); DeleteThisEntity(); } } void sub_0809F5DC(Entity* this) { this->action = 1; this->spriteSettings.b.draw = 0; this->field_0x68.HALF.LO = 12; } void sub_0809F5F0(Entity* this) { u32 iVar1; iVar1 = CheckRoomFlag(this->actionDelay); if (iVar1 != 0) { this->action = 2; this->actionDelay = 120; sub_08078A90(3); sub_08078B48(); gRoomControls.cameraTarget = this; } } void sub_0809F61C(Entity* this) { if ((gRoomControls.unk6 & 4) == 0) { if (this->actionDelay == 30) { SetLocalFlag(this->type2); } if (--this->actionDelay == 0) { this->action = 3; this->actionDelay = 120; SoundReq(SFX_11D); sub_0809F814((((this->x.HALF.HI - gRoomControls.roomOriginX) >> 4) & 63) | (((this->y.HALF.HI - gRoomControls.roomOriginY) >> 4) & 63) << 6); } else { if ((gScreenTransition.frameCount & 7) == 0) { sub_0809F7BC(this); } sub_0809F7F4(this); } } } void sub_0809F69C(Entity* this) { if (--this->actionDelay == 0) { this->actionDelay = 30; this->action = 4; gRoomControls.cameraTarget = &gPlayerEntity; SoundReq(SFX_SECRET_BIG); } } void sub_0809F6CC(Entity* this) { if (((gRoomControls.unk6 & 4) == 0) && (--this->actionDelay == 0)) { gPlayerState.field_0x8b = 1; DeleteThisEntity(); } } void sub_0809F700(Entity* this) { u8 bVar1; u32 uVar2; if (this->action == 0) { this->action = 1; this->actionDelay = (Random() & 30) + 8; this->flags = this->flags | 12; } if ((gScreenTransition.frameCount & 3) == 0) { uVar2 = Random(); this->spriteOffsetX = gUnk_081247C0[uVar2 & 7]; this->spriteOffsetY = gUnk_081247C0[uVar2 >> 4 & 7]; } sub_0806F69C(this); if (--this->actionDelay == 0) { DeleteThisEntity(); } } Entity* sub_0809F770(Entity* this) { Entity* cloud; int uVar1; cloud = CreateObject(CLOUD, 1, 0); if (cloud) { PositionEntityOnTop(this, cloud); uVar1 = Random(); cloud->x.HALF.HI += ((uVar1 >> 0) & 31) - 16; cloud->y.HALF.HI += ((uVar1 >> 8) & 31) - 16; cloud->frameIndex = (uVar1 >> 16) & 3; cloud->direction = 0xFF; } return cloud; } void sub_0809F7BC(Entity* this) { Entity* cloud; u32 uVar1; u32 uVar2; for (uVar2 = 0; uVar2 < 8; uVar2++) { cloud = sub_0809F770(this); if (cloud != NULL) { uVar1 = Random(); cloud->speed = gUnk_081247C8[uVar1 & 3]; cloud->direction = (u8)(uVar1 >> 8) & 31; } } } void sub_0809F7F4(Entity* this) { if (--this->field_0x68.HALF.LO == 0) { this->field_0x68.HALF.LO = 12; SoundReq(SFX_184); } } void sub_0809F814(u32 r0) { sub_0807BB68(&gUnk_081247D0, r0, 1); }