#include "global.h" #include "menu.h" #include "game.h" #include "subtask.h" #include "save.h" #include "screen.h" #include "common.h" #include "fileselect.h" #include "flags.h" #include "functions.h" #include "main.h" #include "message.h" extern u8 gUnk_08128D38[]; extern u8 gUnk_08128D43[]; void sub_080A5CFC(u32, void*, u32); void sub_080A6FB4(u32, u32); extern void DrawDungeonMap(u32 floor, struct_02019EE0* data, u32 size); extern void LoadDungeonMap(void); void DrawDungeonFeatures(u32, void*, u32); extern void (*const gUnk_08128D58[])(void); extern KeyButtonLayout gUnk_08128D60; extern void (*const gUnk_08128DB0[])(void); void sub_080A617C(void); void sub_080A7040(u32); extern u8 gUnk_08128DB8[]; extern KeyButtonLayout gUnk_08128DBC; extern void (*const gUnk_08128DCC[])(void); void sub_080A6378(void); extern void (*const gUnk_08128F24[])(void); void sub_080A6E70(void); void sub_080A6498(void); void sub_080A4DB8(u32); void sub_080A6290(void); u32 sub_080A6D74(u32); extern const ScreenTransitionData gUnk_08128024[]; void sub_080A71F4(ScreenTransitionData*); extern u8 gUnk_02018EB0[]; extern void DeleteAllEntities(void); extern void sub_0805E974(void); extern void (*const gUnk_0812901C[])(void); void sub_080A74F4(void); extern void DrawUI(void); extern void UpdateCarriedObject(void); extern void (*const gSubtasks[])(void); ASM_FUNC("asm/non_matching/subtask2/sub_080A5594.inc", void sub_080A5594()) ASM_FUNC("asm/non_matching/subtask2/sub_080A56A0.inc", void sub_080A56A0()) ASM_FUNC("asm/non_matching/subtask2/sub_080A57F4.inc", void sub_080A57F4()) void sub_080A5990(void) { extern void (*const gUnk_08128D14[])(void); gUnk_08128D14[gMenu.menuType](); } void sub_080A59AC(void) { gMenu.field_0x3 = 0; SetPopupState(0, 0); SetMenuType(1); } ASM_FUNC("asm/non_matching/subtask2/sub_080A59C8.inc", void sub_080A59C8()) void sub_080A5A54(void) { switch (HandleSave(0)) { case SAVE_ERROR: CreateDialogBox(9, 0); gMenu.transitionTimer = 0x3c; // fallthrough case SAVE_OK: SetMenuType(3); break; case SAVE_BUSY: break; } } ASM_FUNC("asm/non_matching/subtask2/sub_080A5A90.inc", void sub_080A5A90()) ASM_FUNC("asm/non_matching/subtask2/sub_080A5AD8.inc", void sub_080A5AD8()) ASM_FUNC("asm/non_matching/subtask2/sub_080A5AF4.inc", void sub_080A5AF4()) ASM_FUNC("asm/non_matching/subtask2/sub_080A5B34.inc", void sub_080A5B34()) ASM_FUNC("asm/non_matching/subtask2/sub_080A5BB8.inc", void sub_080A5BB8()) ASM_FUNC("asm/non_matching/subtask2/sub_080A5BF0.inc", void sub_080A5BF0()) void sub_080A5C44(u32 param_1, u32 param_2, u32 param_3) { s8* ptr; gMenu.field_0xc = gUnk_08128D38; sub_080A5CFC(gMenu.field_0x3, &gMenu, param_3); LoadGfxGroup(0x81); sub_080A6FB4(gArea.dungeon_idx, 1); SetMenuType(1); ptr = &gUnk_08128D43[(u32)gArea.dungeon_idx * 2]; gScreen.bg1.xOffset += ptr[0]; gScreen.bg1.yOffset += ptr[0]; } ASM_FUNC("asm/non_matching/subtask2/sub_080A5C9C.inc", void sub_080A5C9C()) void sub_080A5CFC(u32 menuType, void* param_2, u32 param_3) { DrawDungeonFeatures(menuType, param_2, param_3); LoadDungeonMap(); DrawDungeonMap(menuType, &gMapDataBottomSpecial, 0x400); } ASM_FUNC("asm/non_matching/subtask2/sub_080A5D1C.inc", void sub_080A5D1C()) bool32 sub_080A5F24(void) { bool32 result = TRUE; if ((gArea.dungeon_idx == 6) && CheckLocalFlagByBank(0x8c0, 0x7b)) { result = 0; } return result; } ASM_FUNC("asm/non_matching/subtask2/sub_080A5F48.inc", void sub_080A5F48()) void sub_080A6008(void) { gUnk_08128D58[gMenu.menuType](); } void sub_080A6024(void) { sub_080A70AC((KeyButtonLayout*)&gUnk_08128D60); sub_0801E738(0); sub_080A4398(); SetMenuType(1); } ASM_FUNC("asm/non_matching/subtask2/sub_080A6044.inc", void sub_080A6044()) void sub_080A60E0(void) { gUnk_08128DB0[gMenu.menuType](); sub_080A617C(); sub_080A7040(gMenu.field_0x3); } void sub_080A6108(void) { gMenu.field_0xc = (u8*)gUnk_08128DB8; sub_080A70AC((KeyButtonLayout*)&gUnk_08128DBC); SetMenuType(1); } ASM_FUNC("asm/non_matching/subtask2/sub_080A612C.inc", void sub_080A612C()) ASM_FUNC("asm/non_matching/subtask2/sub_080A617C.inc", void sub_080A617C()) void sub_080A6270(void) { gUnk_08128DCC[gMenu.menuType](); sub_080A6378(); } ASM_FUNC("asm/non_matching/subtask2/sub_080A6290.inc", void sub_080A6290()) ASM_FUNC("asm/non_matching/subtask2/sub_080A62E0.inc", void sub_080A62E0()) ASM_FUNC("asm/non_matching/subtask2/sub_080A6378.inc", void sub_080A6378()) ASM_FUNC("asm/non_matching/subtask2/sub_080A6438.inc", void sub_080A6438()) ASM_FUNC("asm/non_matching/subtask2/sub_080A6498.inc", void sub_080A6498()) ASM_FUNC("asm/non_matching/subtask2/Subtask_MapHint.inc", void Subtask_MapHint()) ASM_FUNC("asm/non_matching/subtask2/sub_080A6534.inc", void sub_080A6534()) ASM_FUNC("asm/non_matching/subtask2/sub_080A65AC.inc", void sub_080A65AC()) ASM_FUNC("asm/non_matching/subtask2/sub_080A6608.inc", void sub_080A6608()) ASM_FUNC("asm/non_matching/subtask2/sub_080A6650.inc", void sub_080A6650()) ASM_FUNC("asm/non_matching/subtask2/sub_080A667C.inc", void sub_080A667C()) ASM_FUNC("asm/non_matching/subtask2/sub_080A66D0.inc", void sub_080A66D0()) ASM_FUNC("asm/non_matching/subtask2/sub_080A67C4.inc", void sub_080A67C4()) ASM_FUNC("asm/non_matching/subtask2/sub_080A68D4.inc", void sub_080A68D4()) ASM_FUNC("asm/non_matching/subtask2/sub_080A698C.inc", void sub_080A698C()) ASM_FUNC("asm/non_matching/subtask2/sub_080A69E0.inc", void sub_080A69E0()) ASM_FUNC("asm/non_matching/subtask2/sub_080A6A80.inc", void sub_080A6A80()) ASM_FUNC("asm/non_matching/subtask2/Subtask_LocalMapHint.inc", void Subtask_LocalMapHint()) ASM_FUNC("asm/non_matching/subtask2/sub_080A6B04.inc", void sub_080A6B04()) ASM_FUNC("asm/non_matching/subtask2/sub_080A6C1C.inc", void sub_080A6C1C()) void Subtask_FastTravel(void) { FlushSprites(); gUnk_08128F24[gMenu.menuType](); if (gMenu.field_0x0 != 0) { sub_080A6E70(); } sub_080A6498(); CopyOAM(); } void sub_080A6CA8(void) { sub_080A4D34(); sub_080A4DB8(0xd); sub_080A6290(); gMenu.field_0x3 = sub_080A6D74(0); SetMenuType(1); SetFade(4, 8); } ASM_FUNC("asm/non_matching/subtask2/sub_080A6CD8.inc", void sub_080A6CD8()) ASM_FUNC("asm/non_matching/subtask2/sub_080A6D74.inc", u32 sub_080A6D74(u32 a)) #ifdef EU ASM_FUNC("asm/non_matching/subtask2/sub_080A6DD0.inc", u32 sub_080A6DD0(void)) #else void sub_080A6DD0(void) { u32 tmp; switch (sub_08056338()) { case 0: gMenu.field_0x0 = 2; tmp = 3; break; case 1: tmp = 1; break; default: return; } SetMenuType(tmp); } #endif void sub_080A6DF8(void) { if (gMenu.field_0x0 == 2) { SetMenuType(4); SetFade(5, 8); } else { ResetPlayerAnimationAndAction(); sub_080042D0(&gPlayerEntity, (u32)gPlayerEntity.animIndex, gPlayerEntity.spriteIndex); Subtask_Exit(); gUnk_02034490.unk0 = 0; SoundReq(SFX_MENU_CANCEL); } } void sub_080A6E44(void) { if (gFadeControl.active == 0) { sub_080A71F4((ScreenTransitionData*)&gUnk_08128024[gMenu.field_0x3]); } } ASM_FUNC("asm/non_matching/subtask2/sub_080A6E70.inc", void sub_080A6E70()) ASM_FUNC("asm/non_matching/subtask2/sub_080A6EE0.inc", void sub_080A6EE0()) ASM_FUNC("asm/non_matching/subtask2/sub_080A6F40.inc", void sub_080A6F40()) ASM_FUNC("asm/non_matching/subtask2/sub_080A6F6C.inc", void sub_080A6F6C()) ASM_FUNC("asm/non_matching/subtask2/sub_080A6FB4.inc", void sub_080A6FB4(u32 a, u32 b)) ASM_FUNC("asm/non_matching/subtask2/sub_080A7040.inc", void sub_080A7040(u32 a)) ASM_FUNC("asm/non_matching/subtask2/sub_080A70AC.inc", void sub_080A70AC(const KeyButtonLayout* layout)) void SetMenuType(u32 menuType) { gMenu.menuType = menuType; gMenu.overlayType = 0; gMenu.storyPanelIndex = 0; } void ResetUI(void) { MemClear(&gUI, 0x3b4); } void MenuFadeIn(u32 param_1, u32 param_2) { if (gUI.nextToLoad == 0) { MemClear(&gUI, 0x3b4); gUI.lastState = param_1; gUI.field_0x3 = param_2; gUI.pauseFadeIn = gMain.substate; } else { gUI.state = param_1; gUI.field_0x5 = param_2; gUI.nextToLoad = 1; } gUI.field_0x6 = 0; gUI.isLoading = 0xffff; gUI.fadeInTime = 0x20; gMain.substate = GAMEMAIN_SUBTASK; SetFade(5, 0x20); gUnk_02018EB0[0] = 0; gUnk_02018EB0[1] = 0; } void sub_080A71A4(u32 param_1, u32 param_2, u32 param_3) { if (gUI.nextToLoad == 0) { gUI.fillerC[2] = param_3; } else { gUI.fillerC[3] = param_3; } MenuFadeIn(param_1, param_2); } void sub_080A71C4(u32 param_1, u32 param_2, u32 param_3, u32 param_4) { MenuFadeIn(param_1, param_2); gUI.isLoading = param_3; gUI.fadeInTime = param_4; } void Subtask_Exit(void) { gUI.nextToLoad = 3; SetFade(5, 0x20); } void sub_080A71F4(ScreenTransitionData* exitTransition) { if (exitTransition != NULL) { DoExitTransition(exitTransition); } DeleteAllEntities(); sub_0805E974(); DeleteAllEntities(); gMain.state = GAMETASK_INIT; gMain.substate = GAMEMAIN_INITROOM; } void GameMain_Subtask(void) { if (gUI.nextToLoad < 3) { if (gUI.state != 0) { gUI.field_0x3 = gUI.field_0x5; gUI.lastState = gUI.state; gUI.state = 0; } } gUnk_0812901C[gUI.nextToLoad](); } ASM_FUNC("asm/non_matching/subtask2/Subtask_FadeIn.inc", void Subtask_FadeIn()) void Subtask_Init(void) { if (gFadeControl.active == 0) { DeleteAllEntities(); MemClear(&gMenu, 0x30); MemClear(&gRoomControls, 0x38); MemClear(gOAMControls.unk, 0x100); MemClear(&gActiveScriptInfo, 0xc); gActiveScriptInfo.unk_08 = 8; DispReset(1); MessageInitialize(); ResetPalettes(); ResetPaletteTable(0); gGFXSlots.unk0 = 1; gUI.nextToLoad = 2; gRoomTransition.field_0x2c[3] = 1; } } ASM_FUNC("asm/non_matching/subtask2/Subtask_FadeOut.inc", void Subtask_FadeOut()) void Subtask_Die(void) { sub_080A74F4(); if (gFadeControl.active == 0) { gMain.substate = gUI.pauseFadeIn; gUI.nextToLoad = gFadeControl.active; gUI.lastState = gFadeControl.active; ResetSystemPriority(); } } void sub_080A74F4(void) { SetInitializationPriority(); gMain.pad = 0; FlushSprites(); UpdateEntities(); UpdateManagers(); DrawUI(); DrawUIElements(); UpdateCarriedObject(); DrawEntities(); CopyOAM(); } void Subtask_Update(void) { gSubtasks[gUI.lastState](); }