#ifndef MAP_H #define MAP_H #include "global.h" #include "screen.h" typedef struct { /*0x0000*/ BgSettings* bgSettings; /*0x0004*/ u16 mapData[0x1000]; // tilemap data? <-- gMapDataTop / gMapDataBottom /*0x2004*/ u8 collisionData[0x1000]; // more tilemap data? <-- gUnk_0200D654 / gUnk_02027EB4 /*0x3004*/ u16 mapDataClone[0x1000]; // more tilemap data? <-- gUnk_0200E654 / gUnk_02028EB4 /*0x5004*/ u16 metatileTypes[0x800]; // gMetatileTypesTop, gMetatileTypesBottom /*0x6004*/ u16 unkData2[0x800]; // gUnk_02011654,gUnk_0202BEB4 /*0x7004*/ u16 metatiles[0x2000]; // gMetatilesTop, gMetatilesBottom /*0xb004*/ u8 unkData3[0x1000]; // gUnk_02016654, gUnk_02030EB4 } LayerStruct; extern LayerStruct gMapTop; extern LayerStruct gMapBottom; LayerStruct* GetLayerByIndex(u32); #endif // MAP_H