/** * @file slime.c * @ingroup Enemies * * @brief Slime enemy */ #include "enemy.h" #include "functions.h" typedef struct { s8 h, v; } PACKED PosOffset; void sub_08044FF8(Entity*); void sub_08045178(Entity*, Entity*, int, int); extern void sub_0804A4E4(Entity*, Entity*); extern u32 sub_080002CC(Entity*, s32, s32); extern void (*const gUnk_080D16BC[])(Entity*); extern void (*const gUnk_080D16A4[])(Entity*); extern u8 gUnk_080D16D0[4]; // Entity count per form extern PosOffset gUnk_080D16D4[4]; void Slime(Entity* this) { EnemyFunctionHandler(this, gUnk_080D16A4); SetChildOffset(this, 0, 1, -12); } void sub_08044F70(Entity* this) { gUnk_080D16BC[this->action](this); } void sub_08044F88(Entity* this) { if ((this->health != 0) && (this->cutsceneBeh.HALF.LO != this->health)) { this->action = 4; } else { sub_0804AA30(this, gUnk_080D16A4); } if (this->field_0x43 != 0) { sub_0804A9FC(this, 28); } } void nullsub_171(Entity* this) { } void sub_08044FC8(Entity* this) { this->action = 1; this->spriteSettings.draw = 1; this->speed = 128; sub_0804A720(this); InitializeAnimation(this, 0); sub_08044FF8(this); } void sub_08044FF8(Entity* this) { this->action = 2; this->actionDelay = (Random() & 31) + 30; this->cutsceneBeh.HALF.LO = this->health; } void sub_08045018(Entity* this) { GetNextFrame(this); if (--this->actionDelay == 0) { this->action = 3; this->actionDelay = 1; if (0 < this->speed) { this->actionDelay = FixedDiv(4096, this->speed) >> 8; } if (sub_08049FA0(this) == 0 && (Random() & 3)) { this->direction = (sub_08049EE4(this) + 0xfc + (Random() & 8)) & 24; return; } this->direction = Random() & 24; } } void sub_08045088(Entity* this) { ProcessMovement(this); GetNextFrame(this); if (--this->actionDelay == 0) { this->action = 1; } } /* Split slime into new ones */ void sub_080450A8(Entity* this) { Entity* entities[4]; Entity* ent; s32 count, i; PosOffset* off; /* Can we create enough new entities? */ count = gUnk_080D16D0[this->type]; if (MAX_ENTITIES + 1 - count <= gEntCount) return; /* Create 2-4 new MiniSlime */ for (i = 0; i < count; i++) entities[i] = CreateEnemy(MINI_SLIME, this->type); off = gUnk_080D16D4; for (i = 0; i < count; i++) { ent = entities[i]; ent->child = entities[(i + 1) % count]; ent->parent = entities[(i + count - 1) % count]; ent->type2 = 1; ent->z.HALF.HI = 0; ent->iframes = -0x10; /* Set MiniSlime offset relative to killed slime. */ sub_08045178(this, ent, off->h, off->v); off++; } ent = CreateFx(this, FX_DEATH, 0); if (ent) CopyPosition(this, ent); DeleteEntity(this); } void sub_08045178(Entity* this, Entity* child, int h, int v) { int x, y; if (child == NULL) return; sub_0804A4E4(this, child); if (sub_080002CC(child, h, v)) return; x = child->x.HALF.HI + h; if (0 <= x && x < (gRoomControls.origin_x + gRoomControls.width)) child->x.HALF.HI = x; y = child->y.HALF.HI + v; if (0 <= y && y < (gRoomControls.origin_y + gRoomControls.height)) child->y.HALF.HI = y; }